Total War: WARHAMMER II

Total War: WARHAMMER II

Very Hard = Legendary (Updated to The Silence & The Fury)
99 Comments
bushez  [author] 25 Mar, 2023 @ 1:09pm 
the reason why I changed the "formula" for the mod was because in WH2 another modder from the community did a really massive Research to find all the tables and scripts that effect difficulty in WH2 so it was easy to work with that and change stuff and in WH3 nobody did it so I don't really want to deal with it and another problem is because the version in WH2 change alot of vanilla scripts it make alot of Compatible problems with other mods so I wanted to solve it in WH3 and i did with the new version so I will probably will not try change it.
iCovex 25 Mar, 2023 @ 12:42pm 
@bushez Just understood that i already use your mod :) This mod is good as a healing salvo, but i would be extremely grateful for the option of WH2. My explanation is simple. Your mod on WH3 for example does not give - incremental autosaves, does not slow down the magic cast, and give a 3-5 seconds lag after every save. Do not get me wrong, you are still done a great job and without this mod i will not have the possibility at all, but if you can do it like at WH2 - you would be just my master :)
bushez  [author] 25 Mar, 2023 @ 11:39am 
iCovex 25 Mar, 2023 @ 6:06am 
Hello, are you planning to make this mod for TWWH3? Im really searching for this mod :))
|rav| 17 Feb, 2022 @ 3:11am 
I found out how to disable auto-saves. And it's freaking simple.You enable windows security controlled folder access and add the save file folder to the list. And when you want to take an auto-save you disable controlled folder access
bushez  [author] 16 Feb, 2022 @ 1:39pm 
from what i know u cant
|rav| 16 Feb, 2022 @ 12:55pm 
Just one other question: is there any way to simply disable auto-save on legendary and re-enable save/quicksave?
bushez  [author] 16 Feb, 2022 @ 11:00am 
glad u like it :)
|rav| 16 Feb, 2022 @ 3:50am 
This mod is the most underappreciated mod ever. It just provides such a quality of life set of features while allowing for the full challenge of a legendary campaign.
bushez  [author] 31 Jan, 2022 @ 8:10am 
U can make a mod like this for other total games but i cant help u because i own only Warhammer
ApollonSt 30 Jan, 2022 @ 6:10pm 
is there any way we can have this for Total war Rome II ? and attitla ? as well Three Kingdoms ?
bushez  [author] 2 Jan, 2022 @ 2:06pm 
Check if your public order from the difficulty is -8 if it is then the mod is working
Smoking Gnu 2 Jan, 2022 @ 6:04am 
Hi, is there any way to definitively check if the mod is working in game? Some campaign modifiers that differ for Very hard vs legendary? Just for sanity, cause I find I am still steamrolling everyone :D

Also, amazing mod, goes without saying.
bushez  [author] 31 Dec, 2021 @ 3:24am 
fixed the autoresolver tables for legendary levels.
@tnx to Dom for the feedback

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@Avallac i will not make a compatible version but if someone want to make one go ahead
Avallac 28 Oct, 2021 @ 10:42pm 
Would this work with Radious overhaul? If not, can a compatible version be made? Thanks.
Dom 22 Oct, 2021 @ 2:20pm 
Sad to hear you have less time for modding but I think it would be a quick fix whenever you find the time.
Looking forward to your WH3 mods!
bushez  [author] 22 Oct, 2021 @ 1:57pm 
glad u all like it but I pretty much done with modding for WH2 because i dont have much time now
but i will try to look at that.
but for sure i will make this mod again for WH3 when it will come out.
Dom 22 Oct, 2021 @ 10:37am 
Just an all around great mod!
I found a small issue though.
in db/autoresolver_modifier_group_lookups_tables [imgur.com]
The autoresolver changes legendary autoresolve to very hard. It should change Very hard autoresolver to legendary. In the picture I changed it to how it should be.

I'm pretty sure thats the case anyway. If column [Player Type] is referencing the Difficulty type and the other one the penaty.

Also a friendly reminder that you probably should not keep the table entries that are unchanged from vanilla tables. Your mod will be a lot less compatible with other mods that change those values.
You can remove them automatically in the "Special stuff" setting in RPFM.

Let me just say though love the mod and hope you look into these small improvements!
mechajoa 2 Oct, 2021 @ 9:26am 
TRUE HERO. thx
lwhのsama 16 Sep, 2021 @ 1:29am 
great work
Kyonshin 11 Sep, 2021 @ 12:19pm 
Thanks !!
bushez  [author] 3 Sep, 2021 @ 6:25am 
updated
Drakken 25 Aug, 2021 @ 6:38am 
@Dom send me a link please
Snidy 11 Aug, 2021 @ 7:19pm 
update?
Kyonshin 1 Aug, 2021 @ 9:17am 
DONT PLAY DWARF ! This mod is incompatible with them ! Need update
Dom 22 Jul, 2021 @ 6:04pm 
One of the issues is that the modder left in all the entries in the tables that he didn't change. This means there are a couple of tables that overwrite everything else done by the recent update.
I've made my own version of his mod but I've changed a couple other things that were interfering with my other mods.
I could share it with you guys if your interested untill this one gets fixed...
Sly 22 Jul, 2021 @ 3:01pm 
Found another bug with this mod. Khazrak is getting brayherds. The strange thing is when playing Taurox's faction this didn't happen. So it much be for the old Beastmen factions.
XIII07 22 Jul, 2021 @ 6:27am 
@We work Hard, We play Hard Yes. I also discovered this problem.

For everyone: DON'T PLAY DWARFS with this mod enabled, until it gets updated at least.

Otherwise you can only use 6 of your 8 follower slots and have only 5 items(character runes included there) equipped at max, instead of 4 items + your 3 character runes.
Sly 20 Jul, 2021 @ 3:24pm 
For some reason I can't equip runes in all of Thorek's slots. I only have this mod enabled.
王鹏 19 Jul, 2021 @ 10:27am 
update please Thorek Ironbrow can't ride
Dom 5 Jul, 2021 @ 1:10pm 
Hey buddy!
First of all thank you for the mod, what a great idea, I'm loving it!!

I am wondering if there is a reason you didn't "optimize packfile" under the "Special Stuff" menu in rpfm?
So far I have encountered at least one incompatibility with Movement Zone Re-Color (Green) As your mod is overwriting the color settings in that mod. I tried optimizing your package file in RPFM and it seems to work fine, while i still get the green movement color!
chereprus 31 May, 2021 @ 12:35am 
One question: does AI receive the same amount of passive experience as on Legendary? I just finished a campaign (turn 110) on VH with this mod and enemy LL's were always pretty low level, I think maximum level was ~20. Playing Legendary it's normal to face an enemy LL level 30-35
chereprus 28 May, 2021 @ 1:08am 
Great mod! Finally I can auto-resolve boring battles and not be afraid of heroes and melee units to get wiped out
Thank you!
Crevex 26 May, 2021 @ 7:47pm 
Do battles need to be on very hard for it to still affect campaign? I'd like a to try a legendary campaign but normal battle difficulty. Thanks for the great mod.
kim 8 Apr, 2021 @ 1:14am 
sorry everything works, my mistake. Great job!:steamthumbsup:
bushez  [author] 8 Apr, 2021 @ 12:07am 
It should still work without update and look in the picture this is how you set it up
kim 7 Apr, 2021 @ 11:40pm 
WHAT LEVEL OF DIFFICULTY I AM NEED TO SET TO GET THE LEGENDARY DIFFICULTY WITH THIS MOD. LEGENDARY OR VERY HARD?
kim 7 Apr, 2021 @ 11:33pm 
DONT WORK, PLEASE UPDATE!
Drakken 12 Feb, 2021 @ 8:29am 
Another for SFO compatibility if it is possible. Been looking for this mod for ages.
bushez  [author] 10 Feb, 2021 @ 10:34am 
Noice
oMcAnNoM8 9 Feb, 2021 @ 10:28pm 
Yep Death Night works now!
oMcAnNoM8 9 Feb, 2021 @ 10:18pm 
ill test it right now for ya
bushez  [author] 9 Feb, 2021 @ 12:07pm 
its should be fix now tell me if its happen again
bushez  [author] 9 Feb, 2021 @ 10:14am 
i will check it out
oMcAnNoM8 8 Feb, 2021 @ 7:17pm 
Bug, played 7 different races, but for some reason this mod stops Har Geneth from being able to trigger Death nights
bushez  [author] 8 Dec, 2020 @ 8:08am 
fixed , updated
cache overflow 8 Dec, 2020 @ 3:11am 
Feed back a bug:this mod makes norsca cannot get favor from raze city.
Very surprised,really pay me a few hour to check mods one by one,it doesnt seem connected with this mod.
Kawa 4 Dec, 2020 @ 9:27pm 
Thx dude for the update
bushez  [author] 3 Dec, 2020 @ 2:13pm 
Updated
Kawa 3 Dec, 2020 @ 11:20am 
Don t work since the update , the game crash before the main menu (before the sega cutscene)