Divinity: Original Sin 2

Divinity: Original Sin 2

Purple Necrofire
30 Kommentare
Leviathan 13. Apr. 2023 um 23:38 
Nope. I diabled mod
AKRA 13. Apr. 2023 um 0:41 
@Hello, Bloodsucker Speaking, I have the same trouble. Did you manage to fix it?

@LaughingLeader, so, have you got any idea on how to fix it? Thanks!
Leviathan 3. Mai 2022 um 12:10 
As soon as the "epidemic of fire" appears on the panel, some of the spell icons disappear. With what it can be connected?
robibhatt 12. März 2022 um 10:17 
Long shot, but is there any chance we could get a blue necrofire?
OmniWashed 4. Juni 2021 um 23:15 
Dude, that's awesome. Thanks for the fix.
LaughingLeader  [Autor] 4. Juni 2021 um 21:22 
@Blackmesatech Ah I'm not sure why I didn't make GM a target. I'll fix.
OmniWashed 31. März 2021 um 20:49 
Aw, kind of a shame how this one can't be used in GM mode.
Dr. Baphomet 15. Nov. 2020 um 12:54 
This looks amazing in game, makes cursed fire way more pleasing to look at!
RzR⁧⁧Telhalm 17. Okt. 2020 um 23:14 
@Lightsourced Yes.
Lightsourced 17. Okt. 2020 um 21:49 
I'm so sorry if this is a stupid question but is Necrofire the same as Cursed Fire?
kmsthanks 21. Aug. 2020 um 3:35 
It would be really cool if there was a black version. I'm sure the weebs here know what i'm talking about
VII 18. Juli 2020 um 22:52 
I have this mod, and I have the script extender, but the flames on the ground don't change to the purple, only the flames on a burning character, is there something I did wrong with this..?
Lavie 8. Mai 2020 um 17:40 
This will overwrite the Epic Encounter: Origins change to the skill description
Peaches4Days 25. Apr. 2020 um 0:21 
Found a bug near the lunar gate waypoint where the watcher is standing, mod causes game to crash to desktop if you go anywhere near
Favmir 16. Apr. 2020 um 23:18 
@Astor the Vindictive That'd be bit confusing with the holy fire that's already in the game.
Weisser Falke 7. Apr. 2020 um 15:39 
Hi, I really love this mod, makes it stand out more. Was kinda hoping...is it possible in blue (kinda like a flame at it's hottest) Would be awesome I think. But keep up the mods they are great for replay and switching value :steamhappy:
Taze 5. März 2020 um 5:49 
Is this client side? If I loaded it would my buddies have to load it as well or would it just appear for me?
RzR⁧⁧Telhalm 2. März 2020 um 14:07 
@Grizzola
If the mod isn't showing up in the modlist it's due to Steam not copying the file over from the workshop folder correctly, if I recall correctly.
Gr_z 2. März 2020 um 10:48 
This doesn't work for me for whatever reason, I have the extender, i hit subscribe, I don't see the mod in the main menu mod list, i load into game and necro fire is still red
LaughingLeader  [Autor] 12. Jan. 2020 um 18:12 
@Goat Master Derpy Sorry, the instructions were for Windows. Frankly I'm surprised you can use mods on Mac! The folder you're looking for is the one that holds the exe for the game, EoCApp.exe.

I'm not sure if the extender works with Mac. The last word from the extender dev about it was, "Mac version is likely to be problematic, and I'm not really sure if it can ever work tbh".
Demonoxus 12. Jan. 2020 um 17:33 
How do I setup the extender on Mac? The DefEd folder doesn't seem to show up when I follow the instructions. Thanks!
Wyrm 9. Jan. 2020 um 20:56 
Thank you. I also couldn't tell the difference between regular and necrofire, this helps a lot.
Guardian-of-Light137 8. Jan. 2020 um 0:55 
As someone who has trouble distinguishing certain colors from each other. (Partial colorblindness I think it is?) This is greatly helpful for telling it apart from regular fire. I can usually tell if I look closely, but on bad days I can't see the difference between the two.
RzR⁧⁧Telhalm 7. Jan. 2020 um 16:59 
Might as well make a rainbow one. :D
kafm 7. Jan. 2020 um 13:58 
Blue one next please! :D
Nyx (She/Her) 5. Jan. 2020 um 6:40 
As it should have been from the start


Thank you
Well done!
Retifox 4. Jan. 2020 um 11:21 
This mad lad did it, thank you so much for the purple version! :D
LaughingLeader  [Autor] 4. Jan. 2020 um 8:28 
@RzRTelhalm That would have to be done as a little extra addon mod unfortunately, yeah. The worms/roots are added to the surface in its template essentially, so that's not something that could be toggled dynamically with a flag/scripting.

@Kalavinka Thanks so much! :winter2019happydog:
RzR⁧⁧Telhalm 4. Jan. 2020 um 1:26 
I personally liked the roots/worms in the necrofire, would it be possible to get that as an option?
I don't know if it can be done but have it as a 'toggle' in-game? OR would it have to be a 'new workshop mod' altogether?
Kalavinka 3. Jan. 2020 um 22:00 
From compressing hundreds of complex features into simple scripts, to dialog redirection, to creating liches and adding new weapons to the game...

If ever there was any doubt that LaughingLeader was the best modder in the community, his ability to turn necrofire into a different colour has perished it.

But no seriously, thank you for this mod. :ss2heart: I love it.