A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
52 条留言
Shararamosh  [作者] 5 月 6 日 上午 6:39 
"Update Online Party Expressions" option only means that the mod will make Online Players' ExpressionComponents animated, but ONLY if they already have them attached by any other mod. It won't add ExpressionComponents to Players, it will only animate existing ones.
I'm not adding Altiami's OPE mod as requirement, because it's not mandatory. Also I can't guarantee that OPE mod will work 100%, because it hasn't been updated for a long time and I personally had issues with it.
Johnnyb 5 月 5 日 上午 7:19 
So your technically saying this mod can work in conjunction with online party expressions.

Why not make a suggested download in the desc I nearly thought OPE was not necessary because of the option in this mod "Update online party players expressions" option.
Shararamosh  [作者] 2 月 4 日 下午 4:41 
If you thought this mod was replacement for Online Party Expressions, you were wrong. :hueh:
FallFox 2 月 4 日 下午 4:34 
ah I see, I didn't know if online party expressions was outdated now
Shararamosh  [作者] 2 月 4 日 下午 4:28 
If online player has them attached, they will work. If it doesn't, they won't. This mod never attaches or detaches expression component from player.
If you don't have mods that attach expression components to online players (like Online Party Expressions), then online player won't have any.
FallFox 2 月 2 日 下午 3:21 
expressions not working, I've tried everything and i believe they are broken
Shararamosh  [作者] 2024 年 7 月 4 日 下午 10:35 
Returned to previous version for now.
KirbyDL 2024 年 7 月 4 日 下午 7:18 
I believe the latest update broke this mod somehow, no error log, but the game fails to load with this enabled
paul2e3sss 2023 年 9 月 26 日 下午 2:32 
Ok
Shararamosh  [作者] 2023 年 9 月 26 日 下午 2:30 
I don't think so? Try disabling "Precaching shaders" in game settings. The game actually spends quite a long time loading mod shadercache. I have over 400 mods with game and mods installed on SSD and it takes less than 5 minutes to launch.
paul2e3sss 2023 年 9 月 26 日 下午 2:04 
this makes my launcher launch a hat in time for longer
Some Toppat Clan Stickman 2023 年 9 月 3 日 上午 11:23 
I cant wait to be kirby in online party's
Shararamosh  [作者] 2023 年 8 月 2 日 上午 10:37 
In my opinion Online Party Expressions is a very questinable mod on its own, but it does add new expression components that can be used by other mods.
You won't have compatibility issues having both OPART and Online Party Expressions installed as they have completely different features.
Obviously fixes I added to OPART benefit Online Party experience - all of them are also controllable through mod config, so you can disable features you don't need.
CapoFantasma97 2023 年 8 月 1 日 下午 4:06 
In its current state, how much is it comparable to Online Party Expressions? Do the fixes benefit a vanilla game?

I'm trying to achieve the most synced Coop vanilla experience with Online Party.
The mods I found and I'm using are Party Plus, Party Expressions and Super Syncing.
Napkin 2023 年 1 月 22 日 下午 5:30 
ack... my bad, turns out i was straight up wrong and that the aim bug is a basegame thing! disregard my 1.5 comments
Shararamosh  [作者] 2023 年 1 月 20 日 下午 10:29 
I can't guarantee anything working after you disable the mod. The aim effect should get remove from all Online Players when you disable mod, however any mod I disable causes my game to crash. Disabling mod is kinda an extreme measure, not sure why you even need to do this.
Napkin 2023 年 1 月 20 日 下午 10:18 
ack i meant to say the effects linger *after disabling the mod* until loading a new map. not sure if that was actually relevant though
Napkin 2023 年 1 月 20 日 下午 10:14 
work pretty seamlessly, but it seems to break your player characters' head turning to look at things... thingie. regardless of fov and camera distance settings, if a player is ever further away from the camera than they usually are at 90 fov standard camera distance, their head position stops updating until they get to 90 fov standard distance again, so their head will be stuck staring off in whatever direction it was turned to before the camera zoomed out. the effects seem to linger until loading a new map... it's exactly annoying enough that i can't pay attention to anything else once it happens Help
Shararamosh  [作者] 2022 年 7 月 8 日 上午 7:06 
Since Altiami's OPE seems to be pretty outdated I've decided to take matters into my own hands and am currently working on my own Expressions Sync. It will be completely different from OPE mod and will be fully based on meta data - same thing OPART and OPCI use.
You can already see what's new about Online Expressions - if you have version 6.4 or above, you should see Online Players be able to actually blink.
DeltaWing 2022 年 4 月 24 日 下午 4:11 
Seems to be broken atm, which is rather unfortunate
Shararamosh  [作者] 2022 年 4 月 24 日 上午 10:53 
Both are already done by Online Party Expressions mod.
However I don't know if current version works and from what I know Altiami does not plan updating it.
I stopped relying on OPE for my own playable characters and switched to my method of syncing expressions, however I am not going to apply it to all characters and all expressions since OPE already exists.
DeltaWing 2022 年 4 月 24 日 上午 5:00 
Hiya! Sorry to be a pain, but do you think you could have her eyes aim as well? And also maybe have her face switch when applicable?
Shararamosh  [作者] 2022 年 2 月 6 日 下午 1:27 
Aim sync now works more smooth with special config option (on by default).
Great success!
Shararamosh  [作者] 2022 年 1 月 13 日 上午 3:09 
Aim sync was added in latest update.
Nice.
rogenriganz 2022 年 1 月 9 日 上午 5:01 
Nice
Shararamosh  [作者] 2022 年 1 月 8 日 下午 9:20 
Missed by 6 days, but...
Happy 2nd birthday to OPART!
Shararamosh  [作者] 2021 年 10 月 22 日 下午 6:36 
If someone have "Scale fix" disabled in the mod config, I recommend enabling it and trying the updated one.
The updated one replicates player scale directly from values received from other player instead of attempting to restore it itself.
Shararamosh  [作者] 2021 年 8 月 25 日 上午 7:28 
OPART no longer attempts to change player's Animation Tree to the one from Sails that are Sandy mod and considers both vanilla (PlatformPlayer_AnimTree) and Sails one (PlatformPlayer_AnimTree_wSnSanims) the same thing. It now only changes AnimTree when there's a real difference between the one Online Player currently uses and the one described in its player class. It will never change Animation Tree to Sandy one on its own because Sails one is not part of any player class.
Shararamosh  [作者] 2021 年 8 月 18 日 上午 8:33 
Some extra stuff to my previous message:
There's no protection from cases when:
a. Modder makes animation that is called same way one of default animation is and adds OPART support to it.
b. Several mods that have OPART support also have animations that share same name.
In both cases the animation can be overriden and cause issues like described below (weapon not being put on the shoulder).
Shararamosh  [作者] 2021 年 8 月 11 日 下午 8:09 
In the latest version (named Release 3.2) I have fixed error that caused deep-search animations to be able to override your player default ones.
The example of this situation is having Don's Chicken Dance animation all the time even if config is set the way animation only works in emote.
Same error may have caused issue described by ZargShaker in the comments below.
Sorry for the inconveniences.
Zarg 2021 年 8 月 8 日 上午 2:35 
Yeah, I checked and you're right

It must be a mods conflicting one another instead
Shararamosh  [作者] 2021 年 8 月 7 日 下午 1:16 
I don't think this issue is tied with my mod as it just adds animations and does not do anything with weapons.
Zarg 2021 年 8 月 7 日 上午 1:07 
In the issue I describe below: She suppose to place her umbrella on her shoulder but she instead hold her umbrella with her hand

I don't know if this issue is going to happens on your end but it happens on mine
Zarg 2021 年 8 月 7 日 上午 1:01 
Hey, there is some issues with the Hat Kid attack animation

also can you check if this issue also happens with the Hootenanny Returns too?
Shararamosh  [作者] 2021 年 3 月 25 日 下午 2:45 
The Hootenanny Returns, it's in my Workshop.
The sad vanilla 2021 年 3 月 25 日 上午 12:28 
What mod is that they are using? the violins n such.
Shararamosh  [作者] 2020 年 5 月 9 日 下午 5:11 
:hueh:
Hildyzen 2020 年 5 月 9 日 下午 4:17 
This tool should be official, it hurts that many people do not know it.
Gaia Bladeo 2020 年 4 月 2 日 上午 5:11 
The many more jump badge seems to break the custom animations for some reasons.
Probably not much you can do about it but in case anyone got the problem simply unequipping the badge makes them work again
Shararamosh  [作者] 2020 年 3 月 13 日 下午 12:50 
Okay...?
goof 2020 年 3 月 13 日 下午 12:00 
wait ik mr. brown
Ridley12, Knight of God 2020 年 2 月 16 日 下午 6:38 
Ok.
Shararamosh  [作者] 2020 年 2 月 16 日 下午 6:07 
You need to get it if you have mods that add new animations or characters that have their own animations (like Mafia Goon or Vanessa).
Ridley12, Knight of God 2020 年 2 月 16 日 下午 12:28 
The only playable characters I'm using are Mustache Girl and Conductor. Would I need to get this?
Shararamosh  [作者] 2020 年 1 月 6 日 下午 12:55 
Since it's not iterating through any kind of Actors and instead uses native function to get all GPP states, I don't think your PC will have much trouble handling it.
Asra 2020 年 1 月 6 日 上午 11:18 
Let's see if my pc survives it.
ChaosKirby 2020 年 1 月 6 日 上午 8:07 
Alright, thank you
Shararamosh  [作者] 2020 年 1 月 5 日 下午 11:09 
They're absolutely different. My mod fixes players that have broken animations. The mod you mentioned just lets you play any animation you want on Hat Kid and other Hat Kid-like characters.
ChaosKirby 2020 年 1 月 5 日 下午 4:41 
So compared with this mod, is there much of a difference or is there one in particular I should choose? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1841666663&searchtext=online+party+animation
Astra 2020 年 1 月 5 日 上午 4:00 
yea sorry i found it literally right after commenting