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I like how your create movement for vehicle!
Idol Desiires, it is one of my own custom missions that you can find here as a download with my other stuff.
Lowlandnutria92, Just tanks as far as I can remember.
Thank you both for commenting and using the mods.
What mission are you playing in your video? It looks like Warmachine but on a much larger scale. That looks like THE definitive way to play GM. Cheers!
Thanks for your feedback.
That is not an intended mod feature and not part of the code.
Are you using other mods as well as this one?
Try running glomo and just this mod to isolate the problem a bit.
Can you be more specific?
Thanks for commenting and using the mod.
Thanks for commenting and using the mod. The mod affects all of the T55s and Leos.
Hopefully now that we're at 2.00 things will be constant enough to work with. Imagine if you had started before the Tanks DLC!
Thanks for commenting and using the mod.
One thing I would like to do is add some interior pics like I did for my other mod.
It is tricky with this mod tho as the code is locked down and I have to guess using experience how to mod it and get things working as I cannot see the actual configs in their original unpacked form. Crazy but true.
Great job, looking forward to see what you do next.
I agree with you and it could be done. It is a ton of work tho. For now I just did the Leopards and the T55s as I use those the most in my tank battles and my main interest is tanks.
Thanks for using the mod and giving feedback.
I am not sure what you mean by your question.
RHS is so good that it needs no Real Panzer mod to make it better. In fact some of the coding in my RP mods is based off advanced stuff that I find in the RHS mods. RP for A3 does work with RHS and will provide some additional sounds.
Thanks for commenting and using the mod.
A little mistake Turn Out event:
For all tanks, the gunner and commander hatch remain locked,
good at the driver
unloadinCombat = false;
ejectDamageLimit = 1;
hullExplosionDelay[] = {5,10};
hullDamageCauseExplosion = false;
explosionEffect = "ATMineExplosion";
1. Removed the tankscript and made it an optional mod instead. The optional mod can be found here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2020372071
2. Mod works with and without tankscript.
Just loaded this update;
* Improved tankscript.
* Brake idle speed adjustment.
* More efficient torque curves and gear change settings.
* Increased gear change latency times.
Thanks for commenting and using the mod.
I will have look at it and see if I can do anything.
Thangs again.