Slay the Spire

Slay the Spire

Ruin Mod
15 Comments
wbfw109 28 Sep, 2020 @ 8:41am 
When I kill simultaneously two monster with Life Link buff by Necrosis, it error occurs.

https://pastebin.com/sGBcqmxF
trelian5 10 Jan, 2020 @ 11:54am 
The skeleton's buff Icon blocks your Temporary HP amount, which is kind of annoying
markismo 9 Jan, 2020 @ 3:07pm 
KarginKrieg, i can confirm that one shall crash when trying to apply necrosis on the awakened one inbetween phases
KarginKrieg 9 Jan, 2020 @ 12:57am 
Encountered a crash wen skeletons tried to apply Necrosis to an enemy during an invulnerable phase. Namely the cat from the Marisa mod, but I imagine it'd have the same problem whilst fighting the awakened one.
I will second that the skeleton at the campfire is adorable.
JohnnyBazooka89 8 Jan, 2020 @ 3:09am 
Mod is surprisingly good considering the early stage of the development. The gameplay was quite fun, especially summoning minions and applying Necrosis. I didn't find much value from milling though and the starter relic felt mostly useless.

Also I suggest adding screenshots of the mod to the steam workshop (also thumbnail image), because right now people have to subscribe blindly, and knowing how does this mod look like would increase the interest in the mod.
MesoChills1287  [author] 7 Jan, 2020 @ 10:38am 
Hey everyone, wanted to make a quick update on the progress of the mod, as well as point out some current bugs. We are working towards getting Mill counting and Skeleton Sacrificing working to finish implementing our remaining cards. We are having issues getting the correct player model in the game due to some strange file formats, but its coming! Dead punch is currently broken due to us recently reworking the Mill Mechanic, but it should be fixed relatively quickly (hopefully). The starter deck has also been changed back to normal, as well as we are continuing to fix clarity issues, mistyped cards and balancing issues. Thanks for sticking with us!
COdeNAmeRHino 6 Jan, 2020 @ 5:44pm 
Didn't get a win but that run was the most fun in Sts, iv'e had in a long time. Right when i was thinking this character is super op, i die lol The skeletons are a great addition, iv'e never played any other mod that goes with friendly minions, so that was great. looking forward to see what character model you use, when you get it figured out. GM
Towerdepths 6 Jan, 2020 @ 2:55pm 
I should also point out that at the moment, the character model used is the Cultist. I'm not sure if that's intentional or not, or if it's due to some issue with another mod.
Towerdepths 6 Jan, 2020 @ 2:51pm 
I noticed a bug with Dead Punch. It doesn't trigger on-mill effects like with Forethought or From the Grave. Figured it'd be good to know.
Hörnchen 6 Jan, 2020 @ 6:35am 
I like the new system. But without one card to block in the starter deck... uff is hard. Maybe the Skeletons can randomly give a block (and maybe to himself, too ;) )
Leng 5 Jan, 2020 @ 7:21pm 
有中文嗎?
Towerdepths 5 Jan, 2020 @ 4:15pm 
An explanation in-game would be nice, but for now this should suffice:

'Mill' is a term coined by players of Magic: The Gathering due to a very early card by the name of 'Millstone' which discarded cards from the top of the target's deck to the discard pile. It has since caught on in just about every other major card game circle as the term used to describe sending cards from the top of a person's deck to the discard.
rose.mark 4 Jan, 2020 @ 6:19pm 
I like it! Would be nice if there was an explanation of what 'Mill' does.
The skeleton at the campfire is adorable.
NereidAlbel 4 Jan, 2020 @ 4:30pm 
That error is because you didn't also subscribe to FriendlyMinions, which is listed as a requirement :P
markismo 4 Jan, 2020 @ 2:54pm 
I attempted to play while using your mod, but I got this error message in the java thing:

ERROR: Unable to find dependency 'Friendly_Minions_0987678' for mod 'RuinMod'.