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Does it work for SE?
I'm very glad to read you liked "True RPG" :)
I'd like to make new mods myself, but I kind of quit modding since now I'm working on a commercial videogame ( http://thebigboss94ita.deviantart.com/gallery/55464791/Twistedline-medical-videogame ). Who knows, maybe I'll finally be able to go back to modding with TES6 :D
@Blutarch Mann Why Daggerfall? Because it rocks xd
.its waterborn
.it could kill you in 12 hours
.the guy who figured it out was called Jhon snow
.and finnaly it killed the vast majority of the lower class
why daggerfall ?
I see. If vampire-precusors are in vanilla Skyrim, it may be done (I don't have any DLC T_T).
Actually I'm thinking about a whole mod that adds new powers and weakness to every race and monster in Skyrim, just like in Daggerfall, that is. Many battles were deadly not because the enemies were stronger than you, but because they were immune to your weapon or magic. Yet, they could be easier to fight, say, in daylight rather then i darkness, and so on.
And what i ment is werewolves resist vampire-precursor desease 100% but normal ones go 50%?
Wouldn't it create some kind of a were-pire or vampwolf? It's... strange, you know? xD
Well, when it comes to werewolves and vampires, I'd like to make them harder to play: back in the days, if you decided to become either one of them, you become stronger, but you had new deadly weakness.
But seriously, bleeding was designed to make a different kind of disease which could be only cured using bandages (that is rolls of paper and seals), so that even items like these that the player never uses could now be useful.
Yeah, I was just messing with you XD
I know, I was just saying how works Skyrim's quests' routine xD
It's not a magic sealed scroll, it's just a scroll of tissue lol. Anyway, I'll think about that, thanks.