Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1965590545&searchtext=vhs
It needs installed before character mods that edit the hands.
The custom hand model that contains the screen effect doesn't have any polys. It's the same for all my IH effects. (invisible hands)
Where you're wrong is that mods can also serve the purpose of paving the way for future mods, and modders, and that it doesn't matter, in that case, how they look.
This mod serves as an example of how to use a very interesting, and untapped technique. It has immense value for that alone.
Another way in which I disagree, is that this mod is incredibly pleasing to the eyes for some. As a child of the 90s, I grew up on CRT TVs, and 99 cent VHS videos of Power Rangers and Pokemon. This mod captures some of their feeling for me, and is wonderful. And playing PS3 games on a CRT is wildly painful.
And lastly. You say:
"that's the one thing mods of any kind must meet that they are pleasing on the eyes"
Save for following the community guidelines, everyone on the workshop is free to pursue their own vision. You may dislike it, but there is no obligation to please you, or anyone else.
If its gonna be even worse when it comes to being pleasing on the eyes then no I don't care, that's the one thing mods of any kind must meet that they are pleasing on the eyes even the anime mods look better than this and the only issue with those were them being botted to all fuck.
Actually the goal will be to further drive forward the use of the $Refract shader on a screenspace particle. This time achieving animation, either via the same method that the bile effect uses, or via animated sprite cards.
This will prove useful for future effects I have planned, and could be used rather than the interlaced-offset normalmap of this version, while still giving a satisfactory effect.
But since you're too busy taking offense at my little Rorschach quote to even use any punctuation, you probably don't care what the next version will be :)
If I had to guess probably more painful on the eyes than this one and given that the creator doesn't care to fix it that's probably gonna go that route where you can't even see all for their "enjoyment"
( ¡ But also so Nice ! (*^∀゚)ъ )