Overgrowth

Overgrowth

A Crowded Camp
12 Comments
Crochwhisle purple 23 Aug, 2021 @ 10:34am 
maybe its that update that made clearing a cult work for me
Fason7  [author] 23 Aug, 2021 @ 10:12am 
This one shouldn't work, I haven't fixed it yet. The change must be on your end. But thx for the reminder tho, I do need to go through my old mods and update em.
Crochwhisle purple 23 Aug, 2021 @ 5:11am 
well now i can see a bit of gameplay and the game (kinda) doesn`t just activate everything at once, so that looks like progress to me
Crochwhisle purple 3 Jul, 2021 @ 5:21am 
you could fix the code and go to the overgrowth community to say that you updated some mods so that everyone could also play some more of these well crafted campaigns
but no one is pushing you to try to do anything so do whatever you want or like and take your time :D
Fason7  [author] 2 Jul, 2021 @ 12:27pm 
I haven't actually touched some of those mods in a while. All of those mods were made during map jams and I kinda burned out on them getting them uploaded by the deadline. I left them alone for now because they were playable, if not finished. With the new update to DHS breaking probably all three of those mods (an update which ironically I'm responsible for lol), I will have to go back and fix the broken code. It might be a good excuse to finish them too, we'll see. No promises - I have less time on my hands these days.

Scrappily ever after needs two more maps to finish the story, and A Skirmish in the sky needs the final Airship map that you escape to. I will fix the code for A Crowded Camp, but it's part of a larger community campaign that kind of stagnated lately so until that gets finished it'll just remain a fun standalone map.
Crochwhisle purple 2 Jul, 2021 @ 5:52am 
wait so you are basically are working on scrappily ever after, a skirmish in the sky, a crowded camp and other stuff nearly at the same time? that`s a lot of work so i wanna ask: do you take some time off?
Fason7  [author] 1 Jul, 2021 @ 11:55am 
Well I took a look and its pretty bad, basically every 'check' I have in those maps to determine conditions was broken by the last update to the ReadWriteSaveFile function. I will fix it but it'll take some time - I basically have to rewrite all the logic from scratch. Thx for letting me know about it tho.
Crochwhisle purple 1 Jul, 2021 @ 10:47am 
ty
Fason7  [author] 30 Jun, 2021 @ 11:26am 
Both this and the Scrappily Ever After mod don't have an integrated version of DHS, so a recent update to DHS most have broken them. I'll take a look and see if it's fixable.
Crochwhisle purple 30 Jun, 2021 @ 5:51am 
every script activated at once help
Fason7  [author] 28 May, 2020 @ 7:53pm 
I took a look and the fix was pretty easy, so I've uploaded an update. It should work as intended now. Aside from releasing the wolf, other things you can do include disguising yourself as the enemy, or setting off a series of accidents that spook the enemy commander into leaving. Both of these require remaining stealthy tho. Good luck and have fun!
Fason7  [author] 28 May, 2020 @ 7:38pm 
It's very possible that this mod is broken at the moment. I made all the logic inside it using Drika's Hotspot, and since then Drika's Hotspot has received quite a few updates. I'll take a look and if it's a quick fix I'll get it working again, but I'm not really too focused on this mod right now as its only up temporarily until its integrated into the Community Campaign.