Tabletop Simulator

Tabletop Simulator

Call to Adventure (+ Name of the Wind Expansion)
22 Comments
Abra Kadaver 14 Dec, 2021 @ 4:04pm 
This is a great game that I am very addicted to, and this mod is particularly well done!! I hope you don't mind that I snagged the peripheral assets for use in my own mod of this game, a Sci-Fi version of Call to Adventure made basically from scratch. I credited you of course (and stole your description too). Thanks!!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2678265786
netbattler11 8 Jun, 2021 @ 12:26pm 
I wanted the rotation values for the rune dice to correspond to the number of successes the face would generate, so I did some tinkering. I saved them here, feel free to use or include them in other mods. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2511424987
MartianVampire 2 Apr, 2021 @ 11:38pm 
Is it possible to get the images of the cards? I'm looking to tweak some of them for my friends if possible
KelsoIsKing  [author] 13 Sep, 2020 @ 11:35pm 
Unfortunately I may not be able to add Stormlight Archive to the mod, due to technical difficulties. You may use the board and dice, with credit.
Avion 13 Sep, 2020 @ 11:08am 
Hello, I am importing the Stormlight Archive standalone expansion currently. May I use your act board and dice in my version with credit?
majorcl08 20 Aug, 2020 @ 7:47pm 
Ditto to Newbie and Hook Me. This mod is great, thank you!
Newbie 13 Jul, 2020 @ 11:54pm 
Please add the Stormlight Archives expansion, too. This mod is awesome.
KelsoIsKing  [author] 30 Jun, 2020 @ 8:57pm 
Maybe
WillShaper7 28 Jun, 2020 @ 10:01pm 
Any possibility of adding the new stormlight things in the future?
KelsoIsKing  [author] 5 Jun, 2020 @ 8:25pm 
Hopefully the issues are fixed. Looks like it might've been an error with Steam Cloud, so I reuploaded all the decks. It now seems to be loading absolutely fine. If people are still having issues, it might be an internet connection thing.
KelsoIsKing  [author] 26 May, 2020 @ 7:14pm 
Currently in the process of trying to fix it.
beautifulMorning 25 May, 2020 @ 5:14pm 
Hey, mod looks great and my friends have been enjoying it (the dice look WAY easier to use than flat runes).

Unfortunately, when I try to load the mod, it stops at 81%, throws up a bunch of WWW errors, and the card fronts are all blank. Tried disabling mod caching and threading, but the same error happens every time.

I haven't had this error with any other mods, and none of my friends are having it with this one. Are the card fronts all one massive image file or something? My connection isn't the fastest, so maybe it's something difficult to load.

Any ideas? I really hope I can get this mod to work.
KelsoIsKing  [author] 18 Jan, 2020 @ 3:49pm 
@Salmon Glad you like the dice changes. The scorecard stuff is probably something I'll look into in the future, but right now I think the counter is adequate.
Mazhel: God of poverty 18 Jan, 2020 @ 10:35am 
Holy name of the lord :D thanks :D
Salmon 18 Jan, 2020 @ 8:11am 
Thank you so much! The changes to the dice is an immense help. Do you think it would be a good idea to add textfields to the scorecards so that they can be used to keep count at the end of the game? Cheers!
KelsoIsKing  [author] 18 Jan, 2020 @ 12:48am 
Update: Added the Name of the Wind expansion! More info in change notes.
Mazhel: God of poverty 4 Jan, 2020 @ 10:02pm 
I adore this game. thank you. :D
Salmon 2 Jan, 2020 @ 10:27am 
Woops! Found out why; I'm an idiot. Good work on this. :)
Salmon 2 Jan, 2020 @ 10:21am 
Thank you for this!! I have been wanting to play this for a while.

I noticed some of the decks are slightly smaller than the rulebook states. Are some cards missing or is this intentional?
KelsoIsKing  [author] 1 Jan, 2020 @ 4:36pm 
@ChocolateMystia Didn't know I could do snap points. Thanks, I'll look into it.
⑨ ChocolateMystia 1 Jan, 2020 @ 2:32pm 
Thank you so much! A friend was asking to try this just the other day before buying, timing couldn't have been better!

Something you could do to immediately improve the mod without the need for scripting, is to add snap points where cards and counters should be placed (like the track to the left of each player board).
Marco_Kpc 1 Jan, 2020 @ 7:00am 
Thanks!!