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@Boss: Thank you
So glad to see that my efforts to create a campaign that is on par with the base game is appreciated by people playing it and that they are enjoying this campaign as much as they enjoyed the main game.
Thanks again and hope you enjoy the rest of the remaining side quests.
However, if you still have the standard edition of Dying Light (without the Following), there is no harm to try starting the map and see if it loads correctly (just in case the map embeds these assets without needing the Following)
Really glad you enjoyed the campaign and appreciated the hard work that went into it, much appreciated.
@ CANAVARUX X64: Thanks
@Whitegive.exe
Thank you, glad you enjoyed the campaign
I designed this campaign to feel like an official DLC for the game in terms of story, visuals and gameplay/quests. Glad to see it's working out :)
@LilLawlFaze1: I haven't used the dev tools in a long time, but if I remember correctly, you need to search for meshes that have "dlc_" or "wl_" in their names in the assets browser; these will be specifically from the Following dlc.
Like I said to many people before in this discussion thread, saves are not implemented for custom maps (limitation from game developer/engine). I'm with you that Techland should implement this feature for custom campaigns (especially for long campaigns like mine), but there is nothing I can do about it. It requires the game developer to alter the engine code to allow this feature.
I and several other custom maps developers asked Techland over the years to implement a save feature for custom maps, but it's fallen on deaf ears. Best way is to allocate 4-5 hours of your free time before starting the campaign to get it in one sitting (or play the main campaign on day 1, then replay it again as speedrun the 2nd day to unlock side quests to play them, just a suggestion)
Thanks again for your kind words.