The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

True RPG: Lore
27 Comments
John Doom  [author] 10 Dec, 2013 @ 2:40am 
@reverendsholiday
Because there are no audio tracks for their answers. You know, it's not like I can call the original voice actors, pay them, and record the needed tracks xD
reverendsholiday 9 Dec, 2013 @ 8:52pm 
When I click on a question offered in this Mod., I cannot hear what they are saying.?
Icetalon92 30 Nov, 2013 @ 2:12pm 
So basically like Morrowind in that regard. I'm very much okay with that. It did seem to be quite a bit lacking in the regard of lore.
John Doom  [author] 30 Nov, 2013 @ 7:47am 
@Icetalon92
It's plain text.
Icetalon92 27 Nov, 2013 @ 8:05pm 
Does it include voices or just words in the dialogue? I don't particularly mind one way or another, I'm just curious.
John Doom  [author] 25 Nov, 2013 @ 1:06am 
@Zukaku717
I tried to avoid specific opinions and let them talk about "facts" and "shared lore". So, I don't think it's immersion-breaking, though 2 people may actually say the same line. I did so in order to don't screw up the mod with possibile bugs, but I understand what you're saying. I'll try to find a way to fix that.
Zukaku717 24 Nov, 2013 @ 6:13pm 
Well, there may be some sort of immersion-breaking by this mod. For example, if every single NPC has the exact same dialogue for asking the same question. Second, should all NPC's know every single thing about their history? Just letting out some cunstructive criticism. Maybe you can add some different dialogues for certain people, such as a view of the civil war from the two factions.
Storm_at_Sea 24 Nov, 2013 @ 7:32am 
I just asked because you said, "If so, it seems it comes with DLCs (which I don't have)".

Whatever the cause, I'll come back after a couple months or so, try it again. Maybe with time and updates things will work better. :diamonddust:
John Doom  [author] 24 Nov, 2013 @ 7:19am 
@Storm_at_Sea
Nope, my mod is not responsable for this and it isn't happening because of my mod: runtime errors usually happen when a program is trying to use a library which is not installed. This is Skyrim's .exe responsability, it's not mod-related. In fact, it would happen in vanilla Skyrim too. I don't know if it's the DLCs, though many said that they got this error after they have installed them.
Storm_at_Sea 24 Nov, 2013 @ 7:12am 
I just got rid of this mod last night, this morning, I ran the game over 4hrs straight, no problems. I do have all the dlc's for Skyrim though. So, I guess that means none of your mods would work for someone having all the dlc?
John Doom  [author] 24 Nov, 2013 @ 2:53am 
@Storm_at_Sea
No, sry. Is it this error? http://forums.steampowered.com/forums/showthread.php?t=3006917
If so, it seems it comes with DLCs (which I don't have xd)
Storm_at_Sea 23 Nov, 2013 @ 3:10pm 
O.k., I just loaded this mod, no other new mods, and about a minute in, when I took off on my horse with Serana following and then some wolves decided to pursue- it froze and I got a runtime error. We were outside of Whiterun, and my Whiterun is modded (ext'd. inside and out), not sure if there was a conflict or too busy in that area as I was riding off on horseback through the green trees that are there now. (I was riding for the clearing so I could dismount and my horse could easily run to safety and I'd turn and deal with the wolves).

Not sure if you've had this error pop up before? :batsilo:
Storm_at_Sea 23 Nov, 2013 @ 2:43pm 
-d (lol)
Storm_at_Sea 23 Nov, 2013 @ 2:43pm 
Great idead, I miss that from my beloved Morrowind :) +rate/favorite. :UT2004udamage:
i_hate_boss 23 Nov, 2013 @ 12:48am 
ill try it, definately!
Urb4n_N0rd 21 Nov, 2013 @ 8:16pm 
Elder Scrolls lore was just about ruined for me by my brother obsessing over it...
Still, this looks pretty good so I'll give it a shot
Serukia 20 Nov, 2013 @ 10:09pm 
Sounds cool!!!!! I'll try it out B=)
John Doom  [author] 19 Nov, 2013 @ 12:09am 
@pikmonwolf
I can't use their audio files as they're probably copyrighted and, anway, I would never get the right sentence for all the voice actors.
There are shared audio files, but they're like 20-30 and are very generic. There's no way I could use them to make 100 original topics (I know that because, to achieve multilingualism, I used shared audio files for a quest mod I created and it was hell even though there were only 5-6 dialogues...)
pikmonwolf 18 Nov, 2013 @ 6:20pm 
If you look through the audio I am sure you could find files. Maybe only put these on certain people, Skyrim reuses a lot of voice actors so you can probably get a lot.
smelly 18 Nov, 2013 @ 3:13pm 
"Tell me what you know about the Reapers..."
John Doom  [author] 18 Nov, 2013 @ 10:57am 
@emagdnim988
They're silent, no audio recorded. Still, you can read what they're saying, right?
emagdnim988 18 Nov, 2013 @ 10:38am 
they don't talk to me...were they supposed to?
John Doom  [author] 18 Nov, 2013 @ 8:20am 
@only1canoly
Unfortunately, no. I haven't enough money xd
TikTok_WhatAboutJohn 18 Nov, 2013 @ 7:51am 
Fully Voiced?
Girlesmas 17 Nov, 2013 @ 9:02am 
GREATEST OF THE BESTEST OF THE IDEAS
Mika06 17 Nov, 2013 @ 8:44am 
seems nice
reverendsholiday 16 Nov, 2013 @ 8:30pm 
I am looking forward to enjoying this Mod. I love reading the books in the game and I hope
this Mod enriches the overall experience.