Hearts of Iron IV

Hearts of Iron IV

Nikos Modpack
694 Comments
sastep 1 hour ago 
Hey Nico. The mode is not working with World Ablaze mode
Artem_e2007 28 Sep @ 8:07am 
its not working
Cash the Crow 27 Sep @ 1:40am 
Playing Old World Blues, Can't disable training time modifier.
Cotyora 23 Sep @ 11:18am 
It works now, thx man
FumingBiscuit92 20 Sep @ 4:56am 
Can you make this mod compatible with fuhrerreich?
Vero 18 Sep @ 6:14pm 
Anyone else have trouble disabling Military > Training Time Mods? I click Disable Training Time Mod and it just reactivates.
Ready_player_luigi 16 Sep @ 8:22am 
its not working
Agillian 15 Sep @ 11:11am 
Evening, anyone know how to disable the research boost idea? I've been searching for a while but cannot figure it out..
Sealofdisapproval 14 Sep @ 11:13am 
Can you make the global infrastructure option max out *all* state buildings like it does in the quick menu?
KKSKang 13 Sep @ 10:13pm 
Is this compatible with TNO Requiem?
Niko ニコ  [author] 12 Sep @ 2:37pm 
Make sure it updates and give it a try now. I adjusted more values to help it show better.
Cotyora 12 Sep @ 2:11pm 
That's the problem I mentioned. Like there is nothing. We only use RT56 mod
Niko ニコ  [author] 12 Sep @ 1:27pm 
When you are in the game under the decisions window there will be an option to become the host. Once you do that, there will be a new menu. Within that menu you can customize things for everyone. This menu also allows you to turn on the mods for everyone to use in the game.
Cotyora 12 Sep @ 11:15am 
Yes, we both enabled the mod
Niko ニコ  [author] 11 Sep @ 7:33pm 
Did someone become the modpacks host and enable the mods? This setting was implemented a while ago.
Cotyora 11 Sep @ 11:31am 
No menu when i play basically
Niko ニコ  [author] 10 Sep @ 2:01pm 
It's working fine for me in Multiplayer. What issues are you having?
Zymberija 10 Sep @ 11:10am 
not working in multiplayer anymore, need to fix it
Cotyora 8 Sep @ 11:45am 
dead mod on multiplayer, need fix
somerandomguy2009 5 Sep @ 1:34pm 
Could you add Hearts of Forma Compatibility please?
mvkorpi 23 Aug @ 4:56am 
The mods wont show up in multiplayer its like i dont even have them on even if me and my friend both have the mod on
Niko ニコ  [author] 20 Aug @ 10:13am 
@slavakazss

Set yourself as the host then you can enable the mods.
slavakazss 20 Aug @ 4:14am 
i cannot change the multiplayer setting so me and my friend both have cheats its bullshit
slavakazss 20 Aug @ 3:45am 
how to pplay multiplayer
donald.grape 19 Aug @ 3:38am 
Hey again, I have to apologize. I confused some functions of your mod and another mod called "Outer limits - industry". I think the anti-air and other buildings were part of that mod not yours. Once again, sorry.
idrisfazli082 18 Aug @ 2:05am 
I have problem with steam that makes me unable to publish this mod. Could i just send you translated mod and you just add it?
boi 17 Aug @ 9:27am 
my oil goes into the negatives
donald.grape 16 Aug @ 6:52pm 
When I was talking about automatic building I meant everything, not just infrastructure. Air bases, anti-air, railways, and so on.
Niko ニコ  [author] 16 Aug @ 6:28pm 
@idrisfazli082

Of course you can. Send a link to your translation mod on the workshop and I'll add it to the description.

---
As for the automatic building of the infrastructure I can technically do that. The way it would work is the game would check if you have any states that need it. The only somewhat problem with it is you can cause lag by checking every so often. If people are fine with that then I can add it. I don't think doing it daily is a good idea but I can do it for weekly/monthly whichever works better.

As for the railway I can switch it to controlled territory.
idrisfazli082 16 Aug @ 8:33am 
Hello Mister Niko. I woud love to translate this mod to Russian language. I just want to get ur permission to do so.
donald.grape 16 Aug @ 3:47am 
Hey, I got an idea. Could make it so, when I click an urbanization project, could it go on without me have to click again to repeat it? Let's say I want to build anti-air and not radars, with this modification, I could click anti-air once and it would continue to build anti-air. Also, I don't understand why you can build railways only on core territory, please, make it so it builds on all controlled territory that lacks a rail link. What do you think?
donald.grape 11 Aug @ 11:12pm 
Cool, but make sure that the previous country loses these spirits as well.
Niko ニコ  [author] 11 Aug @ 10:25pm 
As of currently switch countries does not transfer the spirits and the original country still keeps them. I am working on a pretty big update and I can make it so that when you transfer you also transfer your current activated mods. This will only apply to the spirits but it will still be better than nothing at all.
donald.grape 10 Aug @ 12:35am 
I have a question. I'm playing Kaiserreich as USA and want to switch to Pacific States (or whatever it's called). Does the original USA lose the spirits? And do I get the activated spirits as the new nation? Same goes for Central America.
Seb 2 Aug @ 3:07pm 
Hey brother mod doesn't seem to work with Across The Caucasus Mountains, could you please look into that? Thanks!
Opringer Silvitude 1 Aug @ 12:57am 
Thanks man You're the best
Niko ニコ  [author] 31 Jul @ 10:46pm 
@Opringer Silvitude

Should be good now. Make sure the mod updates.
Opringer Silvitude 31 Jul @ 12:07pm 
Hey men can you update the mod, A new update has been given to TNO: REQUIEM and because of that i can't use or even see the decision of the mod.
RaiderLeader666 29 Jul @ 12:20pm 
Also I have a question on another topic, what would it take to make this compatible with Black Ice?
RaiderLeader666 29 Jul @ 12:01pm 
If you wanna do it I have no doubts you can but it's good to know your limits and when to take breaks, I'm also looking forward to EU5, hopefully it doesn't go the same direction Sid Meier's Civ did with 6 and 7 by making the map smaller. All in all if we get a Hoi5 I like to imagine it'll stretch from WW1 to the Modern era if not further back or forward.
Niko ニコ  [author] 29 Jul @ 11:54am 
MD does a lot of really awesome things but it's held back by the engines limitation. When we get Hoi5 I hope they do a modern day scenario. If not though it should help the MD team since it will be built on the improved engine. If they continue the mod.

Regardless I will be putting all of my time into EU5 when it comes out. I've been thinking about doing the same thing I have here but for that but I feel like that's asking too much from myself lol.
RaiderLeader666 29 Jul @ 11:41am 
I'm looking forward to the upcoming MD Muv Luv crossover event, I'm hoping it goes well but I doubt it'll be supported for more than a year
Niko ニコ  [author] 29 Jul @ 11:40am 
"whenever I get bored." That is indeed what made me create it in the first place. Playing the game and just wanted to mess around. Almost everything in this is because I thought "What if you could do this?"

Glad to see you've been enjoying it for so long. I myself take breaks from the game but I have come back recently to play more, especially MD (Their new update seems to almost never crash for me and I love it).
RaiderLeader666 29 Jul @ 11:20am 
I see, I'll look into that thanks for the info! Been using and loving this mod since 2018 whenever I get bored. Got very confused when the name change happened but I love the direction it's going despite this recent change.
Niko ニコ  [author] 29 Jul @ 11:12am 
This one will only affect MD saves. Everything is already ready to be published but if you wish to you can remove the ideas from your nation inside of your save file that's located in your hoi4 folder in documents. Once this update is pushed this won't happen again since everything is already adapted.
RaiderLeader666 29 Jul @ 10:49am 
At the very least the ability to disable all the buffs would be nice so they don't sit and break anything.
RaiderLeader666 29 Jul @ 10:45am 
Break saves as in completely or break saves as in losing the ability to access those buffs? Because if it's gonna break saves completely then could I ask if it's at all possible to do some kind of reload of the mod by removing it from the save and adding it back in?
Niko ニコ  [author] 29 Jul @ 10:36am 
@RaiderLeader666

Thank you for reporting. The new Idea system seems to be causing the issue because it changes how my ideas are loaded. It won't be a problem for new saves only for those already made prior. I apologize for the inconvenience. I'm also gonna warn you that I will be pushing that idea style to the MD ones as well today, so that will also break saves. But once it's done it shouldn't happen again.
RaiderLeader666 29 Jul @ 10:30am 
It would seem the latest update has broken saves with Millennium Dawn in that the main decision menu no longer loads when I load my game meaning I can't disable nor enable any of the currently active buffs. It's a minor issue for my run but not a game breaking issue however I figured it'd be important to report it.
cains8329 27 Jul @ 11:53pm 
@Niko ニコ that just may be the case my friend, but its not a bother, it happens when good devs/ modders keep up to date with the art.....i just wanted you and others to know just in case they should run into the problem....ill just start a new save and see how it goes....thanks again for your work and your time and may you have a great week coming up