Sid Meier's Civilization V

Sid Meier's Civilization V

Game Balance [BNW]
67 Comments
Daqidius 4 Sep, 2019 @ 12:32am 
I just started Emperor diff. and AI has 2 scouts and 1 warrior (i am using starting scout mod)
:{BabyloN_PaladiN}: 25 Nov, 2017 @ 3:24pm 
Maybe im not seeing right, but i dont think piety works. Shriens and holy sites dont seem to give any culture
Marcy 24 Jan, 2017 @ 2:19pm 
Good to know!
ninakoru  [author] 24 Jan, 2017 @ 1:16pm 
Yeah, the tooltips are changed.
Marcy 24 Jan, 2017 @ 7:00am 
This mod seems nice and all, but what I want to know is whether or not it changes tooltips as well? Do all the tooltips for the changed data show the new information?
Bobo🍕 3 May, 2016 @ 6:29am 
You're very welcome.
ninakoru  [author] 1 May, 2016 @ 3:10pm 
Thanks for the artwork! I just included it on the mod. Cheers!
Ravidalfs 7 Mar, 2016 @ 9:42pm 
Excelent mod. Keep updating it please.
ninakoru  [author] 12 Jan, 2016 @ 3:00pm 
This mod only tweak database variables, so is possibly compatible with most mods out there, even if they also change database variables. Mod selection order will decide wich values would prevail.
Tower 6 Jan, 2016 @ 10:34am 
Thanks for all the nice mods. I'd like to use this one, although chat about a patch affecting mods makes me wonder if just using. "Less Warmongering" would avoid mod-conflicts? Please.
Sir Granville Bantock 19 Sep, 2015 @ 8:51am 
Hey, I just wanted to say that this looks absolutely perfect. I've been looking for something that does just this, balance the game with minimalistic tweaks. So many other balancing projects go crazy in rearranging policies, when a couple of tradition nerfs like yours will do just fine.

Really looking forward to playing with this. Nice work
The Spid 8 Jul, 2015 @ 8:00am 
Could you possibly tell me which files are altered so i can figure out which other mods it works with?

This is always nice to put in the description :)
Crimson_Grog 28 Nov, 2014 @ 6:50am 
I love this mod, especially how it makes Liberty/Honor more viable and balances AI policy decisions (I hated how EVERYONE chose Piety and founded a religion). Will this mod be updated now that patch 1.0.3.276 is released? Mainly because that patch changes Tradition/Piety trees as well as warmonger hate.
ninakoru  [author] 14 Oct, 2014 @ 1:03pm 
Well Rodz, that's your opinion and I respect it. I tried to balance things out to the best of my ability, knowing the game major flaws not only based on my opinion, but reading discussion forums and acting over the most commonly flamed points.

I am able to beat immortal difficulty most of the time, and occasionally Deity.

How about defending cities with something more than a few archers and the city itself? Get some walls and one or two melee units and you are done.

Is just FACT tradition/tall works better 95% of the time, also is easy to see how early economy is a little broken, going negative easilily, specially if isolated.

After so much games and so much feedback, maybe the city defense loss is too much (just watch Attila rams), and the goddess of protection change is also a bit too high (factoring city defense loss is not game-breaking). Also piety 10% culture cut is a bit too much that early.
Avalen 14 Oct, 2014 @ 12:21pm 
Actually a better way i think ive been trying out is no longer having national wonders requiring copies in every city. Keep the cost increase though. I think this works better than increasing colloseum happiness for buffing wide. Being able to pick up those national wonders a little bit earlier definately helps
Avalen 14 Oct, 2014 @ 8:05am 
@Rodz remember you can always modify the mod files to tweak things as you want them. For example ive changed honor a bit. Military caste now only gives happiness and culture to walls but has them be built 50% faster (to make it equal too liberty in giving +1 happiness for wide) and i;ve also removed the +25% flank damage. A suggestion would be to give colloseium +3 happiness to give another little buff to wide. Overall i love this mod and see it as a great improvement tothe vanilla game Have you thought about trying to balance the civs?
1nci 9 Oct, 2014 @ 5:17pm 
LOL BALANCE, you buff things that are already OP like goddess of protection (though almost fing necessary with this), liberty tree (Yes, this tree makes life so much easier even though the buff isn't that significant)
You nerf the one tree that is actually a viable alternative to liberty for any civ that does not benefit greatly from lots of fighting early. And that crazy buff to honor? Fuck liberty, I'm going wide with Honor holy shet
And nerf things that actually make higher difficulties challenging like happiness, AI advantages, city strength (Yes, taking a city is no small matter and you actually have to care about warmonger)
And then you buff siege units while making cities weaker? Have you ever played above, say, prince? Bismarck, Atilla and Ashurbanipal will rip you a new one before turn 100. Heck, Isabella's conquistadors are going to eat your cities before you're even aware they're coming.

Yeah, balance my ass.
ninakoru  [author] 12 Sep, 2014 @ 4:24pm 
Playing with any mod disables archievements, sorry!
BURNING DONUT 31 Aug, 2014 @ 2:42pm 
please send me a message or type it on here
BURNING DONUT 31 Aug, 2014 @ 2:41pm 
hey does it disable achieavments? cuz i want to win as japan
ninakoru  [author] 14 Jun, 2014 @ 3:51am 
don't know if you can use the mod as DLC, I doubt it though, no expert in the matter but should have some security to avoid cheating with archievements.

You can see where exactly all the buffs to policies are applied simply looking at the policy window with the details activated.

Don't know about krazen buffs, if they are on other aspects should be fully compatible.
Yeeted Pants 12 Jun, 2014 @ 8:30pm 
I like this.Is it compatable with Krazjen's Buffs?
Norhtak 1 Jun, 2014 @ 11:14am 
Your mod makes me enthusiastic! One question :
- When come the new piety bonus? With the opener? Same question for exploration and with the +2 production in capital and 10% unit production instead of 15% melee production bonus. Three units maintenance-free in Honor.
jpinard 7 May, 2014 @ 2:45pm 
Your work is awesome ninakoru! BTW, have you seen the interface mod that works as DLC? I wonder if just plunking your mods in the DLC folder would do the same thing - then achievements would still work and maybe it would function in MP too?
ninakoru  [author] 21 Mar, 2014 @ 10:44am 
sure! go ahead!
White Out 20 Mar, 2014 @ 4:28pm 
I love your mod, awesome work. I would like to make some fine tuning tweaks of my own though. I think instead of republishing it myself and crediting you for it I'll simply save it locally. This mod was greatly needed good job!
ninakoru  [author] 18 Mar, 2014 @ 7:17pm 
weird, you're talking about the smart AI mod? I usually play with both on and the faster aircraft animations mod, all three are fully compatible. As always, it may be a problem with the heavy use of mods, I recommend you to clear the chache folder entirely, usually located at:

Documents\My Games\Sid Meier's Civilization 5\cache

No fear, that information is created again when you start the game and you don't lose nothing.
Gideon 18 Mar, 2014 @ 2:17am 
@Ninakoru It tweaks the AI's choices of policies, surley that must be incompatible with any other mod that changes AI behaviour? I tried running this mod with the Improved AI mod, and the game wouldn't start. Then I used the version of this mod that doesn't have changes to policies and AI choices of policies, and the game worked.
ninakoru  [author] 17 Mar, 2014 @ 2:32pm 
yeah, totally compatible, as doesn't do so.
Gideon 17 Mar, 2014 @ 6:41am 
Is this mod incompatible with any other mod that changes the dll?
Inve 10 Mar, 2014 @ 8:19am 
helped, thx alot, i think you should this info to mod discription so people could find answer fast and not disturbing you :P
ninakoru  [author] 9 Mar, 2014 @ 7:09pm 
Just subscribe to the mod, then it will appear under the mod section. If doesn't appear, just clear out your cache folder at Documents\My Games\Sid Meier's Civilization 5\, that information may be corruted due to heave mod use. That usually makes it.
Inve 9 Mar, 2014 @ 6:44am 
can anyone here send explain me how 2 launch this mod? coze just don't get it, it should be in modification, but i don't see it there :(
Inve 9 Mar, 2014 @ 6:39am 
can't launch this mod :(
Wexmajor 7 Mar, 2014 @ 4:01pm 
Excellent, thank you.
ninakoru  [author] 7 Mar, 2014 @ 9:44am 
Sure, it is done with thise sql sentence:

UPDATE Defines SET [Value] = 4.3 WHERE [Name] = 'CITY_STRENGTH_TECH_BASE';

The original value was 5.5, is is used oon an exponential formula, so that 4.3 result as half defenses from tech of 5.5. You should try with a 4.8 or 5 value for what you're looking for.

Anyways I had in mind to up the value a bit on a future release too. You're TOO dependant on city walls to keep a good defense.
Wexmajor 6 Mar, 2014 @ 5:22pm 
I feel like your nerfs to city strength hit flatland cities a little too hard so I tried to mod it so that the base strength is somewhere between your mod and unmodded and for hills to give less strength. Unfortunately changing CITY_STRENGTH_HILL_MOD doesn't seem to do anything. Any thoughts on what value will help?
ninakoru  [author] 11 Feb, 2014 @ 6:41pm 
Released a new version, see change notes for more information.
Zark 1 Feb, 2014 @ 5:25am 
Awesome fixes!
ninakoru  [author] 31 Jan, 2014 @ 1:23pm 
Will fully work in a polish game, but texts from social policies and building explanation won't show.

Don't know why it doesn't show dominus, try to unsuscribe, clean the game cache data and suscribe again, mine is in Documents\My Games\Sid Meier's Civilization 5\cache, you can delete everything inside there (make a temporal copy on another location to be sure).
Shalvan 19 Jan, 2014 @ 3:01am 
Does it work with polish game? Or do I have to have it in english for the mod to work?
radders 19 Jan, 2014 @ 12:47am 
I can't get this mod... I've installed it, but it doesn't show. Any ideas?
ninakoru  [author] 14 Dec, 2013 @ 7:49am 
Added language text support for Spanish and Italian languages. Took a while to update those texts!

Cofee shop is also boosted with +3 production and no maintenance cost, forgot about that windmill version.
Vinnipux 6 Dec, 2013 @ 10:52pm 
A little late to the party, but thanks for making those changes, Ninakoru!
Richmon 4 Dec, 2013 @ 8:36am 
could you maybe make a mod for Vanilla or G&K which makes the other civilizations get less angry on me when i start war/conquer cities?
I don´t have BNW cus its too expensive for me.
SinOfDeath 2 Dec, 2013 @ 11:10pm 
Finally! no more infinite war monger status cause china declared war on me and would only accept unconditional surrender.(read: all my resources...) normally i refuse and in about 20 - 30 turns i beat em back and conquer em, but then every one hates me for a war i didn't start... Oh, and does anyon know of a mod that allows me to 'reselect' my promotions after i upgrade a unit? i am tired of having 8 lvl 16 keshiks that only have ranged promotions... i could use those 8 lvl 16 tanks...
MsDiamondhands 30 Nov, 2013 @ 8:22am 
woohoo seems nice
ninakoru  [author] 28 Nov, 2013 @ 11:25am 
No, thank you Lord Phobos, it's more a matter of time than actual knowledge. I can just use google translator for the harder languages.
Krowl 27 Nov, 2013 @ 6:07pm 
Seems pretty nice, thanks for this!
Lord Phobos 27 Nov, 2013 @ 5:32pm 
May I help?