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I did it but for some reason it didn't work for me (probably because of some other mod i have) so i'm installing this mod too. thank you.
"This mod should be compatible with anything, as it is only a basic ini edit."
Isn't that mean we are allow to adjust the number to whatever we want?
I'm looking at people asking for the tweak for defense of low cover and high cover at X value.
I mean, is this mod NOT configurable the value? Can u make it so?
I think there is already a mod that uses those values if I remember right. Give GnaRs tactics mods a look and see if they are what you seek.
-- Aiming Angles have been added into this mod from my Tactical Overhaul mod, allowing aim bonuses against covered targets depending on how close the attacker is to flanking the target.
-MIN_ANGLE_TO_COVER=10
-MAX_ANGLE_TO_COVER=44
-MIN_ANGLE_BONUS_MOD=0.0
-MAX_ANGLE_BONUS_MOD=0.5
-MIN_ANGLE_PENALTY=0.0
-MAX_ANGLE_PENALTY=80.0
+MIN_ANGLE_TO_COVER=1
+MAX_ANGLE_TO_COVER=89
+MIN_ANGLE_BONUS_MOD=0.0
+MAX_ANGLE_BONUS_MOD=1
+MIN_ANGLE_PENALTY=0.0
+MAX_ANGLE_PENALTY=99.0
or let me know the path to change the numbers myself?
i love the idea of this mod but after playing with it for a bit. i think its still realistic to have a small chance late came to hit even under full cover without flank. this will still make people need to flank but still there still a 25 or 20 percent chance the guy who cant flank to get a lucky shot in
Ah yes indeed he said: "Ah but you see, the point of this mod isn't to make the game easier" , "ISN't easier" so I was wrong when I said he said this would make the game easier even if it can make some missions easier especially early. For exemple if you have a soldier who don't trigger overwatch and all Advent does is overwatch then it's easy. So in theory the game could be harder but it can also instead be easier.
I'm not saying the mod is bad or whatever but I think instead of making the game easier as you said it will make the game harder in the end. I don't know if you tested the mod but if you did how did it worked against specters ?
Well obviously this is not a mod for balance issues and I guess it should be used with some other mods but it's pretty weird. You say it's a mod to make the game easier but it mostly remove the use of firing, so if people get a gun they will most likely go on overwatch wich does not make it easy on XCOM since they have a lot of timed missions and if you try to flank the ennemy you risk activating another pod. You can prevent overwatch with some skills or item, let's say a flashbang grenade or dealing damage with a grenade or a guarranted shot. So I think this won't make the game easier in the end even if it means your soldiers will most likely never been shot, but due to the AI pattern they will either move if possible--
Ah but you see, the point of this mod isn't to make the game easier, but to make the game more interesting, especially when combined with other complementing mods. If you have an enemy that wins by default on a stalemate and knows it, such as the ABA overwatch tactic, it is up to XCOM to outsmart the situation at hand and take extreme risks if needbe in guerilla resistance war fashion. Chosen like the Hunter may be most easily defended against when standing still, but when XCOM needs to move the Hunter is constantly waiting with Overwatch, making those crutial repositionings all the more challenging. Such were the thoughts that inspired me to make this mod at least, by far not a carefully balanced change but a unique one to provide a new experience.
So basically you'll use explosives, melee and psi and the deadliest ennemies would be ennemies that use the same attacks I've said above. The Chosen hunter will be so weak with this mod.