ENDLESS™ Legend

ENDLESS™ Legend

Native Affinity
24 Comments
Iceberg  [author] 16 Nov, 2022 @ 10:20am 
This mod should be updated to use the newer version of FCF uploaded by another modder. GATC and I have not been keeping up with ELCP. I'll get around to it soon, now that ELCP development seems to have slowed down quite a bit.
DustDevil 21 Oct, 2022 @ 2:06pm 
To add up: thep roblem only "fixes" if I LEAVE the endless client, then load again without loading NA.

Once NA is loaded, no matter at which point, the add/edit buttons become useless unless I quit and load the client again (you have to quit) without the NA mod compilation
DustDevil 21 Oct, 2022 @ 1:57pm 
I have experienced the sam peroblem with the Add/Edit buttons but it does not solve if I simply kick it out of the load order.

There's something amiss
Iceberg  [author] 20 May, 2021 @ 9:53am 
Thanks Gil, hadn't experienced that myself.
Gilgrum 14 Mar, 2021 @ 8:14pm 
I have the identical problem the Vvv has with the custom faction not being able to add or edit. As a work around i turned off this mod then I can edit/add. then turn back on and go use them
Vvv 30 Jan, 2021 @ 7:39pm 
To use this mod you need 2 other mods which are the FCF and it's add-on FCFWarlords. Also, you have to load Native Affinity after those 2.

The problem I have is that if I have all 3 mods, I am unable to create a custom faction, because I cannot click the "add" button or even " the edit" button. It has no effect.

If I take off Native Affinity from my load order, I can once again create custom factions and edit them.
Iceberg  [author] 30 Jan, 2021 @ 10:38am 
Not sure what your issue is. You'll have to be more specific.
Vvv 28 Jan, 2021 @ 4:51pm 
Ok now I have the weirdest of things....tested with this mod and the 2 that it requires...if I have all 3 of them, for some reason clicking "add" or "edit" does not do a thing. FCF and FCFwarlords work, and as soon as I add this one I cant create new factions or edit them. Any ideas?
Iceberg  [author] 21 Nov, 2020 @ 11:53pm 
@Sima I fixed it. Better late than never.
Iceberg  [author] 31 Aug, 2020 @ 8:33pm 
This mod has reached a pretty stable place, though may need to be toned down in places, perhaps tweaking build costs, though generally I am content with the state of the overhaul at this time.
Iceberg  [author] 1 Feb, 2020 @ 6:55pm 
I would change it but I figure half of players probably don't have that DLC activated and I'm not really a fan of it myself so meh. Anyway I'm glad you're enjoying the mod. Let me know if you have any other issues or feedback.
Sima 31 Jan, 2020 @ 8:14pm 
Turning it off fixes it, but turning it back on recreates the issue. Odd that we are getting different results. All good, it is a minor bug. Thanks for the mod. :)
Iceberg  [author] 31 Jan, 2020 @ 7:08pm 
And yes I'm using that DLC which changes the flavor of the wand and accessories. You can try turning it off in the content screen, won't hurt gameplay.
Iceberg  [author] 31 Jan, 2020 @ 6:01pm 
I tried and can't reproduce the issue. Things are as you describe, but I'm able to save a loadout even if I only add a helmet, chestpiece, etc., to the justicere.
Iceberg  [author] 31 Jan, 2020 @ 5:04pm 
Interesting. I'll look into it. Thank you.
Sima 31 Jan, 2020 @ 4:54pm 
Figured out the problem: when I go to the justiceres design screen, by default they are equipped with "Magewand - Iron - Good" but the wand in their armory is "Baton of the Desert". These two items have the same stats so I'm not sure why there's two versions but because "Magewand - Iron - Good" does not exist in the armory, trying to save the design without replacing it bugs it out and won't save.
Iceberg  [author] 30 Jan, 2020 @ 12:01am 
I haven't experienced that issue. I can update the justiceres normally.
Shouldn't be a mod conflict either, cuz I've got all of those and more active.
Idk try resubbing or validating your files.

Yes, that's intended. Their minor faction unit says (Start) next to it.
I did that cuz their starting units were too squishy.
Sima 27 Jan, 2020 @ 6:32pm 
So it looks like the load order did fix the designs not showing up, however you can only edit if you edit the weapon first, and the first additional item (for example movement amulet) costs 0 dust.

I checked all the factions and only Wild Walkers, Vaulters, and Mezari spawn with minor faction units, all the other factions spawn with their original units. Is this intended?.
Iceberg  [author] 26 Jan, 2020 @ 9:03pm 
I added a note about load order. With correct load order, everything should be working. Let me know if you experience any other issues.
Iceberg  [author] 26 Jan, 2020 @ 8:58pm 
Oh, I'll look into those secondary major faction units.
Make sure this mod comes after the one linked in the description here, not before.
Sima 26 Jan, 2020 @ 10:20am 
So it turns out I can edit the Justicere unit design as Mezari, but only if I edit the weapon first. Also the first retrofit costs 0 dust.
Sima 25 Jan, 2020 @ 11:19pm 
Did a couple of quick tests, got some strange results:

Vaulters - spawned with dredger units, no issues editing.
Mezari - spawned with Justicere units, can't edit Justicere unit design
Broken lords - spawned with Stalwarts and two copies of Stalwart design, no Preacher design.
Mykara - spawned with ipotanes, no Mastermind.
Drakken -spawned with Drakenlings but can edit Orc design.

Is the mod compatible with ELCP? I have it installed.
Mods I enabled when testing was: FCF, Citylords, Citylords Lite, Scouts, this mod, Major Faction Overhaul mod, World Generator Customization, in that load order.
Iceberg  [author] 25 Jan, 2020 @ 9:16pm 
No, you should be able to. Can you describe your issue in more detail? Which unit, upgrade in what sense? You can't alter the unit design?
Sima 25 Jan, 2020 @ 7:35pm 
Is it intended that the minor faction units can only be upgraded after assimilation?