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Once NA is loaded, no matter at which point, the add/edit buttons become useless unless I quit and load the client again (you have to quit) without the NA mod compilation
There's something amiss
The problem I have is that if I have all 3 mods, I am unable to create a custom faction, because I cannot click the "add" button or even " the edit" button. It has no effect.
If I take off Native Affinity from my load order, I can once again create custom factions and edit them.
Shouldn't be a mod conflict either, cuz I've got all of those and more active.
Idk try resubbing or validating your files.
Yes, that's intended. Their minor faction unit says (Start) next to it.
I did that cuz their starting units were too squishy.
I checked all the factions and only Wild Walkers, Vaulters, and Mezari spawn with minor faction units, all the other factions spawn with their original units. Is this intended?.
Make sure this mod comes after the one linked in the description here, not before.
Vaulters - spawned with dredger units, no issues editing.
Mezari - spawned with Justicere units, can't edit Justicere unit design
Broken lords - spawned with Stalwarts and two copies of Stalwart design, no Preacher design.
Mykara - spawned with ipotanes, no Mastermind.
Drakken -spawned with Drakenlings but can edit Orc design.
Is the mod compatible with ELCP? I have it installed.
Mods I enabled when testing was: FCF, Citylords, Citylords Lite, Scouts, this mod, Major Faction Overhaul mod, World Generator Customization, in that load order.