Stellaris

Stellaris

Repeatables Capped
28 Comments
subhelios  [author] 15 Mar, 2022 @ 5:05am 
I'll change this mod as needed for new update Soon (TM))
小杨同学 12 Mar, 2022 @ 8:43pm 
3.3.x,Administrative ability has been changed ,it's plus cohesive force now
Desodius 1 Jan, 2022 @ 9:27pm 
Omg yes why I have I not seen this before! I freaking HATE the constant repeatable researches! its SO game breaking and annoying when you have other mods installed that add their own researches and you keep getting the repeatable shit.
subhelios  [author] 17 May, 2021 @ 10:57am 
Ok, that should be fixed now. Thank you for pointing that out to me.
subhelios  [author] 17 May, 2021 @ 10:32am 
the heck? so it is. i'll reupload it
rocterius 17 May, 2021 @ 8:58am 
The folder common\technology is empty.
Alex 16 May, 2021 @ 1:17am 
thank u , a very nice mod !!!
Nox 12 May, 2021 @ 8:00am 
Thank you very much <3
subhelios  [author] 11 May, 2021 @ 3:32pm 
Additionally, the mod Ancient Cache of Technologies Extra Defines and Changes includes very similar caps on repeatable technologies to the ones I made, and makes several other fixes as well. Check it out! I wouldn't use both together so If you like that one use it instead.
subhelios  [author] 10 May, 2021 @ 5:19pm 
I am terribly sorry it has taken me months to push out such a small mod. if anyone even still uses this please let me know if it works.
subhelios  [author] 10 Feb, 2021 @ 3:21am 
I don't have any excuse for waiting this long to put out what is honestly a minute update. It absolutely will be out by Sunday since I have a three day weekend.
subhelios  [author] 9 Jan, 2021 @ 12:06pm 
I've been having trouble with the game and haven't yet been able to verify the mod, I am very sorry for the delay.
Nox 31 Dec, 2020 @ 6:30am 
Huzzah!!!
subhelios  [author] 29 Dec, 2020 @ 4:00am 
Man, I've gotten real bad about working on this haven't I?
I'll try to have something out on Sunday
Nyx (She/Her) 14 Nov, 2020 @ 3:33pm 
2.8 says hello :P
Rafocale 17 Oct, 2020 @ 4:14am 
Any chance you could raise the cap on fleet limit so the ingame cap of 500 could be reached? Same for naval capacity.
Nox 7 May, 2020 @ 2:32pm 
Thank you!! Yay!! up to date :D
subhelios  [author] 7 May, 2020 @ 10:32am 
Okay, first of all I'd like to apologize with how long this took. That said, there really shouldn't be any changes that I need to make as the new files from the updated version are the same as the ones I'd used initially, but I'll update it to keep the paradox launcher happy with it.
If you do notice anything out of the ordinary, please don't hesitate to let me know however.
Firestar1212 21 Apr, 2020 @ 5:05am 
thanks
Nox 21 Apr, 2020 @ 4:24am 
Yay, thank you!! <3
subhelios  [author] 20 Apr, 2020 @ 5:01pm 
I'll be taking a look at it shortly to see if it needs any updates, apologies for the lateness. I should have something out within a couple days tops.
Firestar1212 15 Apr, 2020 @ 6:13pm 
does this work with the mosre recent verson?
Nox 24 Mar, 2020 @ 11:27am 
Yes!! Thank you!! Subhelios you are the best <3!! Really, as much as I love the game, I cannot stand those infinitely repeatable!! Your mods is always a must for me!!
subhelios  [author] 24 Mar, 2020 @ 11:21am 
I'll take a look, not been playing Stellaris recently.
Nox 20 Mar, 2020 @ 10:27am 
Will the mod need to be updated for 2.6? Haven't gotten a chance to check the new DLC and patch out.
Seeker Erebus 7 Jan, 2020 @ 4:12pm 
Thank you. Less worry about overflow, better life.
Nox 22 Dec, 2019 @ 2:16am 
Thank you!
subhelios  [author] 15 Dec, 2019 @ 5:55pm 
An extremely embarrassing mistake has been corrected, please let me know if it did NOT fix the issue. Don't forget to include your file structures kids!