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I've uploaded a working version of your pack. You can follow that format for pretty much any vortex spell in the game. Some important notes:
1. Make sure you change the "Unique ID" field in unit_special_abilities_tables. It has to be unique to every other ability in the game. Fortunately the value set is large enough that you can just randomly put in a long string of digits an not have to worry about collisions for the most part.
2. Leave the entry for "Overpower Option" in unit_abilities_tables blank for non-spell abilities. Overcasting doesn't work for abilities that don't cost WoM as far as I know.
3. You were missing the .loc entries for the new ability. Follow the format in the example and you shouldn't have any problems with the display.
@Inferno sorry about that it should be working now, steam updates wasn't pulling from the /data directory for some reason
Also, if possible, could that mod also give the lore of the Seas to the generic lords for Bordeleaux as well? And give all prophetess lords for Bordeleaux the Mist of the Lady from the Fey Enchantress from the start? (which also has a nice water theme to it).
Perhaps the city of Bordeleaux could give these effects to both generic lords as passive traits when you recruit them? To whichever Bretonnian faction has it?
I know this will be a personal request, but I always loved the element of water in fantasy, and I feel that this will really compliment the water based Bordeleaux. And it would mean a lot if you could make this. If you'd like, I would be happy to compensate you for your efforts! As your work is simply amazing :)
However the passive trait for Alberic Bordelaux does feel a little out of place. Could you perhaps give them the Kiss of the Deep passive instead? That honestly makes a lot more sense, as Alberic is known to call upon Manaan to smite his foes with crushing water.
Plus it would be overall more useful as it gives damage to all your enemies.
Would you consider adding that change? the rest of it however is simply amazing!