Overgrowth

Overgrowth

Simple Shapes
15 Comments
Bag_Piper  [author] 29 Oct @ 12:12pm 
np
fish_for_life 29 Oct @ 12:11pm 
@Bag_Piper Thank you a lot! I have been wanting to know for a while. Thanks again!
Bag_Piper  [author] 29 Oct @ 12:07pm 
@fish_for_life In editor mode, select an object, then press CTRL + P to open the coloring window. (which works with most objects including characters)
fish_for_life 29 Oct @ 12:03pm 
how to i paint these? Truly amazing by the way!
alexual 10 Feb @ 8:43am 
As always, an amazing update!!! Thank you for continuing to improve your creation and giving people new possibilities for building! We appreciate your hard work.

We hope for and look forward to your future updates to this wonderful mod!
Soap 13 Jan, 2024 @ 9:46am 
this is amazing thanks for the updates
Pureforge 13 Jan, 2024 @ 8:56am 
Please continue adding more shapes and materials in the future. Everytime this mod is updated I find new and unique ways to create cool scenes and buildings. Thank you :winter2019happysnowman:
Pureforge 13 Jan, 2024 @ 8:46am 
Another banger update!
Pureforge 6 Jul, 2023 @ 5:07am 
Nice Update!
Fason7  [author] 9 Oct, 2022 @ 5:23pm 
An excellent update to a must-have mod for every modder
Bag_Piper  [author] 17 Jan, 2022 @ 3:56pm 
np!
STIFFNUTZ 17 Jan, 2022 @ 3:14pm 
thank you
Bag_Piper  [author] 16 Jan, 2022 @ 7:18pm 
@LostProspect8341, You must be talking about the "Hearing Modifier" that we gave to the walking rabbits? (Don't remember adding any other ones.) There are some hidden parameters you can add to characters by scrolling to the bottom of the list of parameters and pressing the blue "New Parameter" button. Then you just have to know the exact names of the hidden parameters. (In this case "Hearing Modifier") I figured out all the ones I know from looking at the campaign levels.
STIFFNUTZ 16 Jan, 2022 @ 3:08pm 
how did you add parameters on the npcs in map 1
Arriss 17 Dec, 2019 @ 5:48am 
Looks awesome so far