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· puzzle is too linear. Most elements are only used once, and the entire thing can be approached one step at a time without having to think of the bigger picture at all.
· Overuse of permabuttons. Mike Daas has a great youtube video about turrets where he talks about why permabuttons aren't good and what you should do instead.
· Too much walking in general. The space could be made smaller to keep the time spent walking on light bridges smaller.
· Try using less permanent progress things. Having to think backwards about the complex interaction between elements is the thing that makes puzzles interesting.
In general, a good start for a mapmaker! Watch some of Mike Daas's videos about making test chambers and I think you'll see some great results
It was fun though and an interesting challenge.
I've subbed all of them. Good stuff.
Check my hard map!