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I hope to see more added though. :) The developers should open it up for development to rework the AI if you ask me. They neglected this game, so maybe they should open it enough for others to do the work for them for donations etc. I would love to see some kind of enemy seige AI situation be it zombies or treeants or barbarians where you have to defend against a full assault as a scenario etc.
@Doodle Bug Gaming a mod like this would probably need to be first on the list with anything related to it right below that, then the other mods you want to load. I am not even sure that works it is just a idea since it is loading characters first in the game before you get menu objects popping up on load
I am guessing that it has something to do with the code itself rather than the faction.
The battle music does not play if a new threat is close to you unless you hit them or they you.
While this may not seem of much of a problem, it does make issues with other mods like A.I defender by Peceman. Recommend that this be changed so the game recognizes threats as intended.
https://www.youtube.com/watch?v=WTWyosdkx44
I think your right about the skeletons being a bit overpowering. I was at full health, got hit once and almost died. Good thing I had a bandage. On the other hand you need something really dangerous at times to challenge the player. Like a boss fight.
I reloaded the mod and I found a skeleton with a firesword. He was hot. haha.
I killed one bandit.
I found two bandits in the forest area and some deer but that's it. I searched for an hour and did not find anything.
Well please let up know when it's good. I can't wait to try it.
Thanks.
Working with only this mod, sleep though the nights and bamboo mod.
1) Tried disabled another mod - Tough Nights - in case it might be conflicting. No effect.
2) Also tried merging contents of your mod's BotDefinitions file directly into the original code in /C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Characters\AI_Barbarian, and even copied over the EntityContainers and Entity Components files for all three creatures. Still no effect.
Trying again today with core game data files restored to original, and Tough Nights still disabled. Am eager enjoy this mod! Looks like a ton of work on your part to create this, I'm just so eager to see it in game.