Cities: Skylines

Cities: Skylines

Highway over Wall - 2+2 Lanes with Shoulders - Adaptive Network Road
51 Comments
VNDK8R 16 Sep, 2022 @ 4:43am 
An exception occured during NetAI simulation step.
Asset: 1932302395.Highway Bridge0
SegmentID: 20331
Type: RoadBridgeAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
peterdarcke 23 Jan, 2022 @ 3:53pm 
Nevermind, the issue is only in map editor
peterdarcke 23 Jan, 2022 @ 2:35pm 
I'm having some graphics issues with these, where the road bed is raised slightly. On ground sections it causes bad tearing on the sides of the road. On bridge sections there is a gap between the road and the pylons
Siltsu 20 Dec, 2020 @ 1:45am 
i have no idea why, but this particular version, the street lights dont work. The 3 lane version and the rest for that matter are fine...
SimoG  [author] 4 Dec, 2020 @ 9:47am 
@Bp101697 Way behind ... I hope to recover a bit soon.

Meanwhile, if you want to use these so you just need to update the ones already placed when they are available. :-D
Bp101697 2 Dec, 2020 @ 6:33pm 
Is there an update for barrier median version?
Tristan 2 Dec, 2020 @ 1:56pm 
@SimoG

Ok so i am not missing any Lights I thought i was missing some lights

thank u :orwell_activity:
SimoG  [author] 2 Dec, 2020 @ 1:52pm 
@ Capri-Sun it is wanted. the ground level has no lights because I created it inspired by the highways where I live (Italy) but not only here. Let's say it's a common feature in Europe. The street lamps are present only near the junctions or in particular areas
Tristan 2 Dec, 2020 @ 1:36pm 
@SimoG

Thank u for the reply I would have to try it out. Also the road is Pitch Dark at night Does this sound right ? i dont know why but no light are working . Note I did not add any lights yet

But the road is amazing
Many thanks

SimoG  [author] 2 Dec, 2020 @ 12:34pm 
@ Capri-Sun for example to change the color of the asphalt. I had many users who wanted black asphalt. Or change or eliminate the street lights on the elevated and bridge.
Tristan 2 Dec, 2020 @ 5:49am 
Very nice
many thanks

Fast question how to take benefit from Network skins 2 ?

thanks
SimoG  [author] 29 Aug, 2020 @ 9:50am 
@Bp101697 Thanks. Yes, it was pointed out to me on another road of this series, I was convinced that I had solved it but it is evident that I did not understand how this thing is configured. I will definitely try to fix.
Bp101697 29 Aug, 2020 @ 9:05am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2213277279
The signs are still not inverted in LHT mode.
SimoG  [author] 16 Aug, 2020 @ 9:05am 
Road Updated
- New model of the bridge with separate carriageways
- Slightly narrowed lanes to align with new additions to the collection
- Automatic horizontal signage lines (not always complete. See description, as soon as I update it :-D) at intersections and at the passage between various height levels.

This time you should have no problem with the disappearing highway. In testing my bailouts, everything is fine.
Chamëleon TBN 6 Jun, 2020 @ 10:00am 
I really love your highways.... Only this one still have the blue clippings. the 2L2 with concrete barrier do not have the problem.
ManuRamos 5 Jun, 2020 @ 3:49am 
Don't worry, my English is worse. The one who has been angry has been someone else, not you. Maybe I have explained myself wrong
SimoG  [author] 5 Jun, 2020 @ 3:37am 
@PelusoNN no, sorry if I gave the impression of being angry, my english is bad and i have to use an online translator :-D, Yours was useful feedback to find an issue and correct it.
ManuRamos 4 Jun, 2020 @ 3:55pm 
I just realized that LSM gives notice of one of my old jobs for having a 512x512 LOD texture. LOL
ManuRamos 4 Jun, 2020 @ 3:49pm 
It seems that I am a bigmouth. For saying something similar to another player, he has been angry with me and has mutated me. I just wanted to help.
ManuRamos 4 Jun, 2020 @ 3:48pm 
Sorry, it's the MOD LSM that gives notice. It is possible that I have an old version. I still like your work anyway.
SimoG  [author] 4 Jun, 2020 @ 1:00pm 
@PelusoNN 1040? None of the individual lod on my highways have so many. They range from 465 on the slopes to 128 on the ground level, + 16 which is the lod of the central guard rail.

Unless I have accidentally exported the detailed model instead of the lod of some component. So in which you see this quantity?
ManuRamos 4 Jun, 2020 @ 12:13pm 
It's fine, but you'll need to think about rebuilding it with a smaller LOD Mesh. 1040 tris are a lot for a LOD
Nocturnes 3 Jun, 2020 @ 9:02pm 
@SimoG All's been corrected. Thank you for your excellent work.
Chamëleon TBN 2 Jun, 2020 @ 9:29am 
@SimonG First: It is working now! :D

i know these loading time issues - like nearly all C:S players... and crazy detailers like me even more :D With unsubscribing from a few not so essential mods (for me) i came back to 6 minutes loading time with 136 mods and 7.7k assets...
Archangel 2 Jun, 2020 @ 7:59am 
https://i.imgur.com/zZse03W.jpg for inspiration, though yes, I know, that's rail ;)
Archangel 2 Jun, 2020 @ 7:56am 
no more LSM errors, NS2 and TM:PE are quiet and content, roads are back where they should be :) good work SimoG :)

oh, btw, if you ever decide to make a light rail version of these with a high speed tram track down the middle between the guardrails (much like the avenue, just... you know), I'd be ecstatic :)
SimoG  [author] 2 Jun, 2020 @ 7:27am 
@Biex Nice
@Chamëleon yes, sorry for that I was hoping to take less to fix, but my CS takes 20 minutes to load the game :-D to make checks on the field
Biex 2 Jun, 2020 @ 7:07am 
Now the old bridges came back. Thanks for you work!
Chamëleon TBN 2 Jun, 2020 @ 6:59am 
I have updated my one Bridge with the version from inbetween. now the file is updated again... so i have to rebuild... but i can life with that :D. I'll update again... and will inform you if with next restart there is again an error.
SimoG  [author] 2 Jun, 2020 @ 6:40am 
@Archangel @Biex try now, it seems they work as expected now.
SimoG  [author] 2 Jun, 2020 @ 4:48am 
@Archangel Thanks, I meant for the of the lod issue that i can't reproduce.

For the disappearing, I can't understand why. I checked all the names and despite having changed them with bridge1, tunnel1 etc ... because the old one had these names, when I reloaded it in the editor the names now are bridge0, tunnel0. I have the impression that CSL changes the names at random and this creates these problems .... The tests continue ...
Archangel 2 Jun, 2020 @ 4:40am 
Archangel 2 Jun, 2020 @ 4:37am 
These are the errors;
https://i.imgur.com/lfzQroq.png
https://i.imgur.com/92MOjoq.png
https://i.imgur.com/1SVux6T.png

This is how the 2+2 looks in my road menu;
https://i.imgur.com/KKUxlAV.png

Placing new ones using that works fine;
https://i.imgur.com/eUOwRQ0.png

however for existing roads, only ground versions are still there, all elevated, bridge and tunnel versions are removed, like so:
https://i.imgur.com/6ELQpWi.png
Biex 2 Jun, 2020 @ 4:34am 
Hi!
Thanks for the cool road. I have unsubbed and subbed again, still the old bridges wont work.
SimoG  [author] 2 Jun, 2020 @ 3:47am 
@Archangel can I ask you a couple of screens to understand what is attacked in the defective nodes? because I can't reproduce the issue. Thanks.

https://i.postimg.cc/WpZSnHHk/Screenshot-134.png
SimoG  [author] 2 Jun, 2020 @ 3:34am 
@Archangel A question the elevated level work? I ask because in the error you posted is not present
SimoG  [author] 2 Jun, 2020 @ 3:17am 
Many thanks.
...0?!? the old version is called 1. I hope every copy of CSL doesn't change the name of the roads differently :-D I try to change the name and see if it fixes.
Archangel 2 Jun, 2020 @ 3:10am 
It is not, unfortunately...
Tried resubbing, workshop file has a "changed" time about 40 mins ago, still this -

Highway Slope0 (missing)
Highway Tunnel0 (missing)
Highway Bridge0 (missing)

Highway Bridge0 You have 2+2L Over Wall - Guardrail but it does not contain Highway Bridge0. Name probably changed by the asset author.
Chamëleon TBN 2 Jun, 2020 @ 3:10am 
Only at ground level. Road was downloaded at 11:21
SimoG  [author] 2 Jun, 2020 @ 3:07am 
@Chamëleon Did Steam download the new version that I uploaded 45 minutes ago? try to unsubscribe and resub., so I'm sure the problem is caused by the most recent.

thanks for the feedback on the blue nodes ... strange anyway, I have checked them several times. Does it do it on the earthly level or on everyone?
Chamëleon TBN 2 Jun, 2020 @ 3:02am 
Same for me.... just started the game and the bridge was gone... And I have blue clippings at the nodes whe zooming out into LOD-Distance.
SimoG  [author] 2 Jun, 2020 @ 2:13am 
@Nocturnes try now. It should be fixed
SimoG  [author] 2 Jun, 2020 @ 1:29am 
@Nocturnes Thanks for the feedback. For now I restore the old version and I understand why he makes this joke again ...
Nocturnes 1 Jun, 2020 @ 7:07pm 
As a heads up, all previous roads used in my save were deleted with said update without being replaced by the new one.
SimoG  [author] 1 Jun, 2020 @ 2:17pm 
Road updated:

- Reduced the thickness of the bridge (If If you connect this bridge with another highway in this set, a gap will be created between the two. it is desired, they will all be arranged to comply with the new measures and the problem will disappear.).

- Modified some elements to conform to the newly released 2+2+Asymmetrical I/O Lane

Let me know if it loads correctly without deleting the previous one from the map. If it happens, remember to not save the game.
Thanks
Texansfan10 12 Mar, 2020 @ 6:01pm 
@SimoG Hey just wanted to update you on something, the issue for me is the cars will enter the tunnel and dissapaer immediately after entering it, then they only appear like right before exiting the tunnel. You said something about graphics, I was wondering could you be a little more specific about that, do you mean in the game itself or through the Nvidia control panal?
SimoG  [author] 19 Feb, 2020 @ 11:50am 
@Phantoma For the tunnels, you just needs to traced them like you always did and it will automatically come out as you can see in the pictures (It is not possible to trace them inside the wall, as if it were a 2-storey street).
While the wall is always present in the elevated roads and the pylons in the bridges. You can force the construction of the bridge with the Fine Road Tool 2 mod in sections where you don't want the wall. Remember, if you haven't, subcribe the pylons. :-) You find them indicated in the required objects.


@Texansfan10 So the cars that come in then come out the other side? in this case I don't know what it can be. Maybe you have some graphic setting set too low?
With which mod do you follow the cars in the tunnel? I the First Person Camera Updated and the cars are correctly displayed in the tunnels.
Phantoma 19 Feb, 2020 @ 11:31am 
Hi. How can I get the tunnel inside the concrete wall like yours in photos above? Also your mod highways with pillars instead of concrete?
Texansfan10 18 Feb, 2020 @ 1:28pm 
They become invisible when inside the tunnel, though I'll try and build another intersection if it helps.
SimoG  [author] 18 Feb, 2020 @ 12:22pm 
@Texansfan10 I don't experience the problem. But the cars become invisible but then they go out from the tunnel or they despawn completely?

In the second case, it is usually behavior caused by some defective intersection beyond that point or two nodes too close together. Failing to continue, they despawn. In these cases you just need to redo that piece.