The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Warrior's Arsenal - Archery Overhaul
14 Comments
jesuspxp 1 Sep, 2017 @ 3:12am 
What´s the mod about? There are no images or videos to see it.
Shedding my mortal skin 4 Nov, 2016 @ 3:43pm 
I really wish I could have this, but I have a mod adding many new longbows, along with perk trees for them... And crossbows... And regular bows...
I don't really use archery, so IT'S WORTH A SHOT.
opticalkitty1 10 Aug, 2016 @ 1:51pm 
dude, very well job on the mod but the lvl 100 perk for 125% more dmg is a lil itny bit op. Usually i like the pwerfulnes but it kinda makes it a little bit less challenging to play. Other than that very good job.
mintberrycrunch 19 Jan, 2016 @ 12:29pm 
you made the trees worth playing the game again thanks so much man
Remu  [author] 12 Mar, 2015 @ 8:37pm 
Glad to hear it! ^.^
Kalona The Drunk Native 12 Mar, 2015 @ 7:37pm 
sound's like a winner then. i'm a big stamina hog, so this should be in my favoure.
Remu  [author] 10 Mar, 2015 @ 6:55am 
The only thing with Eagle Eye it adjusts is how much stamina you burn while using the scope.
Kalona The Drunk Native 9 Mar, 2015 @ 5:48pm 
this doesn't effect the scope vision in the eagle eye, does it? because i like that part the way it currently is. if the SV look's to far, it effect's negatively in the heat of battle.
Scaithe 31 Dec, 2014 @ 5:19pm 
Awesome. Can you affect sneak attack with this too? Would it matter? I think sneak attacks are automatic on stealth hit so maybe that 75% bonus is worth it. IDK but i'm def making this my archery overhaul.
Jollins 11 Jun, 2014 @ 7:24pm 
Awesome, thanks.
Remu  [author] 11 Jun, 2014 @ 7:23pm 
No requirements, and there are currently no new perks added, so the tree is exactly the same. Just added some more ranks and adjusted certain perks.
Jollins 11 Jun, 2014 @ 2:52pm 
Any requirements? Also, could you add a screenshot of some of the skills? I'd like to see how they're placed on the tree. :squirtheh:
Remu  [author] 10 Nov, 2013 @ 5:05am 
Nothing really special for when you go legendary.
PezOfDoom 9 Nov, 2013 @ 4:22pm 
Question: How does your mod manage when the skills go into Legendary? Anything special there?