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This mod does not add any assets and all u-boats regardless of type. Still rely on the type VIIC and the other milk cow asset
Assets will not be available until the devs release the full game, which should include a few more U-boat assets
we are working on a fix - which sadly will require me to absolutely gut Expanded Ports. it will be a shell of what it once was.
I don't really know what the fuss is all about.
PLEASE BE MY GUEST!
so please don't use that as an "excuse"
the mod says b131
Is there a scheduled update for beta b130 to this mod ? I love it but i've already start some campaigns... :)
Cheers from France !
Ensure you clear cache/Datasheets directory to force game to load changes.
However, when I tried to start a new game with only this mod enabled, it did not finish loading.
I deleted settings and also checked the integrity of the game file , but the situation remained the same.
However, this mod ensures that any NPC Uboat that spawns in the game only appears during the appropriate time frame. I.E. doesn't spawn at a date when the uboat wasn't in service or was previously sunk (via historical record). The manifest includes the all known german uboats during WWII. So if the devs or another mod add in the a new Uboat, they will only spawn in at the correct time periods. It also includes the many of the uboat captain names, however this parameter hasn't been implemented into the game yet.
exactly?