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P.S. Dragonborn and lizards rule.
@Fediani4 Errors like that happen when your story code (just code in general) fails to compile, so you have conflicting mods or broken mods in your load order that cause that to happen.
Message me if you're interested, please.
If that still doesn't work for you, you can go to where Steam is then steamapps\workshop\content\435150\1923887113, after that, copy the Adaptive Lizards file and paste it to \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Bahahahahaha.
Nice.
1. The new dragon breath skills don't actually say that they apply these new status effects in their descriptions, yet dragon's shade does say it sets insanity, leading me to believe that the others should be mentioning scorched, spored, etc.
2. the dragon breath skills don't apply the odinblade status effects when they're used to start a fight (whether it's because the enemy still has max armour/magic armour or something is actually stopping them working outside of combat, I'm not sure). So when my method of testing "maybe the description is wrong" was to use the skill on a random magister to no effect, I assumed they were broken.
As for the level scaling, Im pretty sure those interactions are semi hardcoded in the game, though these skills scale off of level like the original skill. I believe higher pyro etc. still benefits but I am not sure.