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You mentioned small ship... so cargo - rotor - rotor - cargo on a small ship would work as well? Any particular size cargo container or just large enough to hold the requisite mass?
Speaking of which, for a small grid ship, what would be the requisite shift mass?
You can also add a third rotor for more power, but that might be way too unstable.
I'm working on adapting the script to adjust the shiftmass automatically depending on how much you put in and what rotors you have (small ship), but for now you can do it manually.
Though it does give me another one... would this drive work if it were multiple drives connected at each end?
The basic drive is: cargo - rotor - rotor - cargo
Would this work?
cargo - rotor - rotor - cargo
cargo - rotor - rotor - cargo
cargo - rotor - rotor - cargo
Where the cargo containers at each are connected to each other?
The reason 5 tons stay in the cargo container is because if it retracts too fast, it fucks up the timing. I tested it quite a bit and this configuration was the one I got the most power out of, but there might be a better configuration.
It's totally possible with just cargo containers, but the script won't recognize that atm.
1. Why the assembler block?
2. Why 21k ignots?
I've seen a concept of a 6 axis mass shift drive on youtube, but it's probably smaller to just build 3 of these. Also it would be pretty hard to place it, since it would have to be exactly in the center of mass.
1. Is it possible to come up with a MSD & related drives that are entirely 6 direction as a single object?
2. I was looking at the script to control this particular engine. Overclocking the engine would be changing the double float to some number greater than 1, correct? I am assuming that 1 is 100 % so changing it to 1.2 would be 120%, correct?
The planet does have a minor atmosphere but only up to about 1 km. Per the math, he only needs 75.5 MN to lift off from there. If each MSD had 40 MN, that would be 80 MN. He's unable to lift off with just those two we built.
But if they are closer to being roughly 4 large hydro (which is what my testing implies with no changes to the script as of last night), then another two should suffice to lift him off.
The reason we didn't choose to use a different clang engine is we wanted something very simple to build and implement. He's not entirely trustful of Clang Devices. In this regard, he's very traditional.
*link broke
1. They work rather well with other thrusters actively in play.
2. They definitely reduce space and power requirements.It does make me wonder how well they would work in 1.2 gravity on a ship with just Ion Thrusters.
The testing also tells me what to do on a server I play on to help a friend who has two MSD and still cannot lift off.
If you have any suggestions regarding the testing results, please let me know. I definitely want to keep playing with these and see what else I can learn and accomplish.
The ship clanged into the ground on takeoff. The landing gear was embedded in the ground. I was unable to take off without using ship hydrogen thrusters.
Per the writeup, 2x MSD ~ 12 large hydrogen thrusters. I would estimate their lift to be closer to 4 or 5 large hydrogen thrusters. The exact amount would require more testing
Once off the ground, I was able to stay aloft with just the MSD (which flies in the face of takeoff behavior since the gravity hadn't changed).
I also had terrible rolling (highly unresponsive to Q & E) despite centering all directions on the center of mass. Acceleration was exceptionally poor and only served to move me in reverse regardless of forward input. All drives were observed to be responding to inputs as expected.
I performed two tests and noticed some interesting behavior:
Test 1: Ship is 7.7 million kg, 2x up, 2x forward, 0.25 gravity
I was able to lift off and fly forward without issue. Barest hint of torque, corrected with Q & E. Toward the end of the test flight, I lost all control of thrust with the MSD, could only speed up to maximum speed.
I did the following:
1. Programming block off/on
2. recompile
3. Edit script/check code
Did not correct situation. Turning on/off the ship's hydrogen thrusters made the MSD work again.
Would it be fair to say that if I put two drives for forward thrust that if I put them equal distance from center of mass on the horizontal plane, they'd not cause any yaw because of equal distance from the center line?
EX: COM is 0,0,0. E1 is -5,0,0 and E2 is 5,0,0
There would be no yawing or other torque applied, correct?
Just wanting to make sure I am using the correct definition in my understanding.
Thanks!
More saftey, more power, and more KLANG?
also, mb for making it behave more like a thruster, get help from someone. If you want, I could ask around (I have a steam friend who has made a very useful and complex script, and if that fails, I’m sure I could find someone)
Hm... maybe I should combine it with a grav drive?
But now I'm thinking of what would happen if you attached this drive to the rotating part of a ship with the Vector Thrust 2 Sctipt
Might test it out when I have the time