RimWorld

RimWorld

Exploding Mechanoids
30 Comments
hauvega  [author] 1 Feb, 2022 @ 11:30am 
So the love of explosions?
DeviantEntity 12 Jan, 2022 @ 10:27am 
Alpha Animals also adds some more mechanoids, if patching those into this mod as well matters to you. Admittedly, they are strong enough without also exploding on death, so maybe I shouldn't say anything. :P
Thetaprime 1 Aug, 2021 @ 9:20pm 
Any chance of patching other mechanoid mods like More Mechanoids and Xana's Mechanoids?
Thetaprime 30 Jul, 2021 @ 10:25am 
1.3 update pls.
hauvega  [author] 9 Oct, 2020 @ 4:17am 
A royalty item. According to the def, it has a 50% chance of not exploding. Setting <chanceNeverExplodeFromDamage> to 1.0 should stop it. Would have to test it.
Bronk Hotblast 8 Oct, 2020 @ 8:51pm 
Great mod, but where can I find the opposite thing? I want those pesky mechanoid turrets to stop exploding.
hauvega  [author] 3 Mar, 2020 @ 12:42pm 
It is the load order. This mod patches the patch of the other one.
If it is out of order, it will now be red in the mod list. It does not prevent starting a game.
Thetaprime 3 Mar, 2020 @ 12:39pm 
Cool thanks! That probably fixes my other similar error message. I just need to check the load order.
hauvega  [author] 3 Mar, 2020 @ 11:58am 
Fixed it. Have to be loaded after More Mechanoids. Fixed it in about xml.
Thetaprime 3 Mar, 2020 @ 11:55am 
1.1
hauvega  [author] 3 Mar, 2020 @ 11:21am 
The new load order system is kinda driving me nuts.
hauvega  [author] 3 Mar, 2020 @ 11:13am 
Is this 1.0 or 1.1?
Thetaprime 3 Mar, 2020 @ 10:51am 
Getting:

[Exploding Mechanoids] Patch operation Verse.PatchOperationFindMod(More Mechanoids) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1920949136\Patches\More_Mechs_Patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLo
Mistletoe The Bard 6 Dec, 2019 @ 4:49am 
@hauvega yea, and this mod not just gives you disadvantage. A lucky exploded mech in the middle of enemy can turn a hopless fight around sometimes. And there are more dynamic that I can't think of now. One of my downed guy who were throwing EMP at the mech got her head blown off by the explosion when she was on the ground, which would normally be alright, since mech doesn't take hostages.
hauvega  [author] 6 Dec, 2019 @ 3:41am 
Makes you fight mechs a different way. You would not know if it going to explode or not. No more sitting back and saying "My kill box with take care of this." The damage sets you back.
Mistletoe The Bard 5 Dec, 2019 @ 11:26pm 
I really didn't think too much when I added this into my game, and I thought it such as minor mod. Then when a lancer died to my traps explodes all the rest of my traps and walls making my killbox completely exposed, that's when I realize this mod actually adds a lot of variety into the game play. (The only safe way seems to be kiting the mechs around with sniper I guess). The exploding mechs also destroyed most of the corpse, so I got no loot from that fight lol
hauvega  [author] 3 Dec, 2019 @ 10:36am 
Added patch for Mechanoids Extraordinaire.
Natalie6 1 Dec, 2019 @ 10:53am 
Nice, the final hurdle now is Mechanoids Extrodanaire!
hauvega  [author] 1 Dec, 2019 @ 8:48am 
Added patch for More Mechanoids.
Natalie6 26 Nov, 2019 @ 4:25pm 
Death explosion is feeling better now, however I am still concerned about the possibility of a raid being wiped by a couple of mechanoids going off.

As it is now though, works pretty well.
hauvega  [author] 26 Nov, 2019 @ 8:36am 
I lowered the power as suggested. Try again please. Thanks
Natalie6 26 Nov, 2019 @ 6:58am 
May I suggest decreasing the power of the explosion produced by scythers and lancers if possible? Seems a bit powerful to have an exploding scyther completely disintegrate a centipede.
hauvega  [author] 25 Nov, 2019 @ 10:08pm 
Still have to do some tweaking. Give some feedback on how things go. Can not generate every possibility.
Mistletoe The Bard 25 Nov, 2019 @ 10:01pm 
This is fun lol
hauvega  [author] 25 Nov, 2019 @ 8:55pm 
I guess so. I never used that mod so I do not know. But not all mechs are going to explode on death.
Natalie6 25 Nov, 2019 @ 5:11pm 
I'm guessing this works with What The Hack, pretty much allowing you to have friendly suicide mechs?
hauvega  [author] 25 Nov, 2019 @ 11:07am 
I would have to look at those mods first.

Sopel 25 Nov, 2019 @ 11:04am 
Will there be patches for More Mechanoids and Mechanoids Extraordinaire?
hauvega  [author] 25 Nov, 2019 @ 10:37am 
Makes things get real interesting.
Thetaprime 25 Nov, 2019 @ 10:36am 
Yup. This is right.