Garry's Mod

Garry's Mod

nt_dusk [Navmesh + AI Nodes]
9 Comments
H4RP00N 77 0X 11 Feb, 2022 @ 3:46pm 
The navmesh even works for the Leadbots and I have so much fun playing with them. We can set each one's playermodel as well as a name. They can also show icons of the playermodels from the scoreboard. And Leadbots only works when you play a multiplayer server and maps has Navmesh. To some of those who hasn't heard of Leadbots, search it up and check that out. :)
Mr. Enderman 22 10 Feb, 2022 @ 1:00pm 
im using red vs blue 2.0 npcs
david.r.jones1997  [author] 9 Feb, 2022 @ 11:43pm 
@Mr. enderman 22 ? That's not how that works. My mod simply adds in the navmesh. I think whichever AI you're using doesn't have correctly working AI. I'd ask that mod's author.
Mr. Enderman 22 9 Feb, 2022 @ 3:41pm 
can you allow the navmesh to be used by all types
H4RP00N 77 0X 1 Oct, 2020 @ 3:27pm 
Oh okay
david.r.jones1997  [author] 30 Sep, 2020 @ 11:50am 
@H4RP00N 77 0X Depending on the SNPC, they won't use them. NPCs tend to use nodes, but not always. Nextbots will almost always use the navmesh.
H4RP00N 77 0X 30 Sep, 2020 @ 11:46am 
Oh, well I installed the map and the AI nodes. The AI are some of the SNPCs I have. Should I reinstall the AI node?
david.r.jones1997  [author] 22 Sep, 2020 @ 10:20am 
@H4RP00N 77 0X "Them" doesn't tell me what kind of AI it is, although this part doesn't matter much. If they aren't moving at all, you haven't fully installed this mod or your AI in particular is broken in some way.
H4RP00N 77 0X 22 Sep, 2020 @ 8:53am 
Unfortunately, I can't get them to move.