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Just a few things in case you ever do get back to the modding scene here (no worries). I find that I can disrupt the digging animation by moving, and it still digs a hole and let’s out the rabbit. I also think that it might be a bit unbalanced to have the rabbit escape from the hole right away. You can just keep making holes from a single rabbit. I don’t know how difficult it would be to implement, but maybe having them start out as if the bunny was killed for the day or having them be collapsed for a day.
Either way anyone else is free to update and republish
People are too fucking lazy to even read the description and then preferably want the author to drive over to their house and do an one hour support session in left mouse clicking. Modding a video game nowadays is stupidly easy with the steam workshop but people still behave to autistic to even get that one right.
You always hear "there are no such things as a stupid questions" actually yes there are.
The author answers legitimate to legitimate questions and calls out mongols for their idiocy. Thats the best way to reply as a mod author
Labor camps for the lazy.
Eugenics for the mentally retarded.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=391603738
Thanks seronis.
Thought: You might want to make the "must have shovel selected as the active tool" as one of the main/first points in your description.
There is another mod on here that has less documentation, but it works as expected. I'll go back to using that one for now. But thanks for putting this up tho.
and yea skyrim seems cool, thinking of getting it, tried it at my friends place
+Rep
Counteracting Balance (Idea)
"Crops Stealing Rabbits" as a Balanced counter measure would be both realistic
and it would really make you think of how you place the rabbits,
if you are thinking (Most Likly) of making a rabbit farm,
as rabbits really love all kinds of vegies and what not
Umm it will work as expected.. yeah.. thats it.. no accidentally squishing your higher stack size. Nope
hope you like it