Stellaris

Stellaris

RIG Weapon Diversity 2.5+
58 Comments
MorallyGray  [author] 5 May, 2020 @ 12:32am 
This version of the mod should be broken by default. As of 2.6 massive code changes came to pass. It will be healed in the next release.
Dr. Bashir 4 May, 2020 @ 11:32pm 
Ok, but can you tell me why i can't see any components except XL and PD, while trying to put something in weapon M slot on NSC's Science Cruiser? I can use weapons from WD on all ship sizes from NSC with no problems, except Science Cruiser and i wounder how can i fix it. Can it be because Science Cruiser ship size have "is_civilian" as "yes" and/or "class" as "shipclass_science_ship"?

I know SD is incopmatable with NSC, but i realy like WD and try to customize it for me a bit.
MorallyGray  [author] 4 May, 2020 @ 10:24pm 
0% this is built on the back of SD.
Dr. Bashir 4 May, 2020 @ 9:30pm 
Any chances of this mod's wariation than NOT require Species Diversity?
Crabpack 1 May, 2020 @ 2:42am 
i can wait for a good surprise thx tho :)
MorallyGray  [author] 1 May, 2020 @ 2:41am 
if you want to see what im up to, get on the stellaris modding discord. Then message me. Gray RIGaming.
Crabpack 1 May, 2020 @ 2:36am 
id rather you just complete it if its working but not complete then it shouldnt be that extremely far from complete right?
MorallyGray  [author] 1 May, 2020 @ 2:34am 
Well, i could upload it tonight. It's perfectly working. But not entirely complete.
Crabpack 1 May, 2020 @ 2:33am 
dont mistake me or anything im not rushing but could we get an update about how far off the new updates/mods could possibly come out?
Resok 16 Apr, 2020 @ 4:27pm 
I agree... I've held off playing the new expansion simply since your mods aren't ready yet... looking forward to it :)
Zia 13 Apr, 2020 @ 12:57am 
Fantastic. Tried to do a run without your mod and it just seemed.... off. It's become the new vanilla for me.
MorallyGray  [author] 13 Apr, 2020 @ 12:52am 
Im really close. Will be uploaded as a new mod. I have the upload page created and hidden for the moment. Wont be too long.
Zia 12 Apr, 2020 @ 4:40pm 
I enthusiastically await your update
MorallyGray  [author] 18 Mar, 2020 @ 8:01pm 
Yep. im aware. the code base changed significantly. As a result, i will be rebuilding this mod as a differnet mod. This one will be for patch 2.5
Riddle 78 18 Mar, 2020 @ 1:59pm 
The latest update broke this mod,and most likely Species Diversity as well. Ship segments from the mod lack weapon slots in the Ship Designer,and attempting to pull up an existing ship design with such a segment (Such as from an old save) or trying to implement one of these segments in a new ship design will crash the game. While Gray is incommunicado until their compatibility project finishes,I figured I'd post this here.
MorallyGray  [author] 1 Feb, 2020 @ 8:39pm 
I have tried repeatedly to update this mod. However, the launcher simply will not cooperate. So, i guess ill keep working on an NSC compat version of RIG. Untill thats done, i guess this page will be dead. Sorry everyone. But there will be another update to RIG when i fully compat it with NSC.
MorallyGray  [author] 23 Dec, 2019 @ 7:38pm 
Likly. But it would be a c o nflict with SD not WD.
skyguy5 23 Dec, 2019 @ 7:13pm 
Love the idea of this mod but couldn't get it to work properly, even last in load order. Would not generate science or colony ships, or let me design my own. I suspect a conflict with Civilian Ships Weaponized but did not test it out.
MorallyGray  [author] 11 Dec, 2019 @ 4:08pm 
What other weapon mods are you using?
Dernald Der Durk 11 Dec, 2019 @ 3:18pm 
for me the vanilla components are overriding the modded ones, so i cant use the tier two rotary cannons. any way to fix this?
Davi 8 Dec, 2019 @ 3:32am 
Embarec 8 Dec, 2019 @ 2:40am 
@elder wolf Hey, you mentioned (much) earlier today/yesterday that you have a program or something that sorts load orders? Do you happen to have a link to that? I can't find one anywhere, and I am having one hell of a time figuring out how to order my mods on this game. If I missunderstood I apologize, and thank you either way.
Davi 7 Dec, 2019 @ 9:00am 
fuck me it worked whatever you or I did. Thanks man
MorallyGray  [author] 7 Dec, 2019 @ 8:50am 
see if its working
Davi 7 Dec, 2019 @ 8:50am 
they can all go to hell
MorallyGray  [author] 7 Dec, 2019 @ 8:49am 
Better than Epic.
Davi 7 Dec, 2019 @ 8:47am 
I have issues with both. I hate pdx more tho
MorallyGray  [author] 7 Dec, 2019 @ 8:46am 
its not steam. Its Paradox.
Davi 7 Dec, 2019 @ 8:46am 
God im starting to hate steam more and more every day
MorallyGray  [author] 7 Dec, 2019 @ 8:45am 
Ill update it now to see if it works. Give me 10..
MorallyGray  [author] 7 Dec, 2019 @ 8:43am 
Ok i might know the issue. Maybe. Ill play around with it. But if it is what i think, then i have no idea how this could have happened. As i didnt touch it.
Davi 7 Dec, 2019 @ 8:40am 
I use a load order sorted program and i get this message from it, maybe it might help somehow. imgur.com/a/IeKrlJZ
Davi 7 Dec, 2019 @ 8:38am 
*groans*
RIG Species seems to be fine now. Only rig weapons is being a b****
MorallyGray  [author] 7 Dec, 2019 @ 8:36am 
ok thats frustrating. I did to an update recently. Perhaps i screwed something. But at the same time, i cant see what would be the problem. As it works on my end.
Davi 7 Dec, 2019 @ 8:25am 
Both of your mods have the 'Something looks wrong with the downloaded fies. Please contact the author of this mod'
I have unsubbed/resubbed, deleted both mods and tried other things. Every time i sub i get this message for both rig species/weapon 2.5
MorallyGray  [author] 2 Dec, 2019 @ 4:32pm 
Yep. I need to add that to a mod list.
relytor 2 Dec, 2019 @ 1:14pm 
@regis619 I have a compatibility patch for that: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1858697440
regis619 2 Dec, 2019 @ 9:55am 
Why can't compatibility with UI Overhaul Dynamic ? Have to edit ship_designer.gui after each update
relytor 1 Dec, 2019 @ 3:49pm 
There is not one that I know of. I've looked into making a compatibility patch myself, but it's a low priority for me at the moment.
buttonmm 1 Dec, 2019 @ 1:13pm 
ok, thank you for leting me know that. Do you know of any compatibility mods? if not that is ok. Thanks again.
relytor 30 Nov, 2019 @ 11:26pm 
@buttonmm It sounds like you are running Real Space System Scale. That also scales all the vanilla weapons down. It has nothing to do with this mod. To use both, someone would need to make a patch to scale all the weapons in this mod down to the same scale as the TS System Scale mod.
MorallyGray  [author] 30 Nov, 2019 @ 11:16pm 
So, a few things. My mod doesn't touch the default weapons. All it does is move the weapons to an inaccessible position. I would ask you if you are running any combat rebalance mods. I remember that one of the realspace mods and one of the scale adjustment mods will range mod weapons.
buttonmm 30 Nov, 2019 @ 8:33pm 
Uh, I might have an isue with the mod regarding weopon range. I am requesting help sence I am not a modder. It seems that vanilla-ish weopons (AKA kenetic artilery and lasers) have there range nerfed to a rediculus degree. I find that on small weopon types the ship desiner tells me the range is 30. However, when I hover my curser over the weopon in the weopons slot, it claims it to be 9. The game seems to agree with the weopon slot resulting in a rediculusely short range ship. I curently have other mods on that increase system scale and decrease ship speed so every time my fleet atacks a station, I lose half my fleet before I even fire a shot, even thow I outnumber the station by several thousand fleet power. I would like to get this fixed please. Oh and sorry for the grammar and spelling errors. Thank you for your time.
Garyx Starlight 30 Nov, 2019 @ 11:53am 
Mods load from top to bottom now
MorallyGray  [author] 26 Nov, 2019 @ 4:31am 
Infact, just drag RIGs to the top. Because, why not just ensure it.
MorallyGray  [author] 26 Nov, 2019 @ 4:28am 
ugh. Well, i know the files work. So its got to be something to do with the launcher. Plus im working on a big update for it. But the launcher wouldn't accept my attempt to update. IM going to have to roll back my game to the previous launcher just to update this thing.

New idea. You can manually move the mod order. Hover over the three bar icon on the far right of the mod when in the mod loader. Then pull it above RIGSD. Try after.
VicMagician 26 Nov, 2019 @ 3:02am 
Unfortunately, it's not working. I have unsubbed and then subbed again (I found no references of your mods to delete) and the launcher keeps putting your two mods on the bottom of the mod list. There must be a conflict with at least one of my other active mods. Just to be sure, I've tried to use RIGSD + RIGWD with no other mods that affect ships, but even this didn't help.
VicMagician 25 Nov, 2019 @ 11:30am 
Thank you! I'll try that!
MorallyGray  [author] 25 Nov, 2019 @ 8:52am 
Its to do with the launcher. Its beyond annoying that Paradox hasn't got their shit together. Unsub. Delete any references to my mod. The resub.
VicMagician 25 Nov, 2019 @ 4:12am 
Hello! I'm using this mod alongside RIGSD and both of them are not working. I have Kurogane and Strega ship sets activated too (I wonder if they conflict with your mod). Your new weapons do not appear in the game, nor the Faction Bonus during empire creation.