RimWorld

RimWorld

Automatons: Standalone
21 Comments
CrackaJack 4 Oct, 2021 @ 4:01pm 
this could use an update
Emperor 30 Jul, 2020 @ 8:18pm 
My brass automatons are wearing 30 cowboy hats on each limb.
Chance2000w  [author] 19 Jul, 2020 @ 3:26am 
Hello Everyone! Sorry I've been gone for so long- but I'm back. This mod is now properly updated (and I'm sure there will be plenty of odd bugs). Development will now be properly resuming on both this and Clockwork and Steam. I thank you all.
Popo Bigles 18 Dec, 2019 @ 3:13pm 
Wonderful, another addition to my collection. Thank you for the mod!
Mistletoe The Bard 25 Nov, 2019 @ 6:32am 
I come back to report that the conflict of the outfit setting might not have anything to do with this mod, but rather a conflict between Better Pawn Control, and Numbers Mod. However, the wearing more than 1 helmet problem is still annoying though.
Mistletoe The Bard 25 Nov, 2019 @ 5:40am 
@Chance2000w Thanks for the consideration!
Chance2000w  [author] 25 Nov, 2019 @ 1:43am 
@Mistletoe The Bard I have plans to add a shutdown mechanic. As for the apparel issue, I'm not quite sure what's causing that, but I'll see what I can do. Also, there will certainly be a trade ship for the emporium.
Mistletoe The Bard 24 Nov, 2019 @ 10:22pm 
I also have a bug that automatons can wear more than 1 gear on the same spot. I made one doll and she immediately went to put on 2 foil helmets and 1 skill helmets for maximum psychic blockage. LOL Worst part is that this mod seems to conflict with Better Pawn Control, as the automaton outfit kept getting swap back to the "default new colonist outfit" in Better Pawn Control settings every 2 seconds after I set automaton as Nudist.
Mistletoe The Bard 24 Nov, 2019 @ 9:40am 
May we have a bit more description on what each type and each upgrade does? Also, may we add some ways to shut down them and disassemble them? (Or just shut down) I feel kind of bad when I keep making a lot of them and then banish the ones I don't want, because I am searching for specific trait/passions. D:
Mistletoe The Bard 18 Nov, 2019 @ 11:03pm 
Their faction are really good for desert/ice sheet biome, since their caravan doesn't really care about the dangerous temperature... only if they carry some other good stuff though. I really don't need to buy another mouth to feed in those biomes. (And their caravan kept spawning, since they are the only ones who can survive.) lol Also, it will be cool if we can have a trade ship from them as well. :D
Chance2000w  [author] 10 Nov, 2019 @ 2:58pm 
@NECEROS Hmm... interesting. I’m still figuring out the raid mechanics, so I assumed that automatons wouldn’t spawn in raids... I’ll look into it.
NECEROS 9 Nov, 2019 @ 11:32pm 
I had a raid come at me and I killed them all. Apparently one of them was an automaton? Well dev mode was spammed with a lot of stuff about visual glitches. Just thought you should know. Maybe they should be raid spawnable?
NECEROS 7 Nov, 2019 @ 5:18pm 
I'll give this a shot. Thanks!
Chance2000w  [author] 6 Nov, 2019 @ 5:56pm 
@Chance2000w Indeed, I designed the mod to fit into a steampunk/clockpunk or medieval fantasy theme
Mistletoe The Bard 6 Nov, 2019 @ 5:14pm 
@Chance2000w Hehehe, I was adding too many mods onto the list, and the machine just happened to be right next to the Automate Workbench on the menu. Btw, I really love how Automate Workbench is not a high tech research. Really suitable for less sci-fi theme!
Chance2000w  [author] 6 Nov, 2019 @ 1:34pm 
@Mistletoe The Bard, I was admittedly confused for a moment, but I assumed that’s what happened.
StoryTaleBooks 6 Nov, 2019 @ 11:21am 
Okay so it's a change in theme. I can get in on that. Automata granted by the gods in a medieval playthrough sorta thing.
Mistletoe The Bard 6 Nov, 2019 @ 3:44am 
I got my mod mixed up, sorry about that!!!
Chance2000w  [author] 5 Nov, 2019 @ 10:52pm 
@Knife Bipod I mean, I hardly created this mod as a competitor to the ‘Androids’ mod. I wouldn’t say it’s better, just different (It’s also quite early in development). You can try it and see how you like it. I personally use this alongside the android mod (I have one colony that’s more Victorian that uses these, and a separate futuristic colony that uses androids.)
StoryTaleBooks 5 Nov, 2019 @ 9:18pm 
I was just looking for something different than the 'Androids' mod. What makes this one better?
Mistletoe The Bard 5 Nov, 2019 @ 7:23pm 
Thanks yo!