Tabletop Simulator

Tabletop Simulator

High Frontier 4 All Official
69 Comments
Il-Roberto 14 Jul @ 1:43am 
Solitaire political board is different from that included in M4.
In M4 with Equality law "Subsidized Research" you pay 1 for a top card and a single bonus support. If you want a second support (listed on first card chosen) you pay 1 more.
Testudine 2 Mar @ 10:27am 
M4 issues:
1- Isobank/Starship board is not loaded when setting up a game with M4. The board remain in the box (wrong box BTW. It is stored in the M5 box)

M5 issues:
1- The game loads an outdated Stock Market board (both sides are outdated)
2- The game loads an outdated Companies/Isobank board (strangely, the correct M5 company/isobank board is on the flip side of the M4 Isobank/Starship board ?).
3- 2 extra cubes (factory cubes) per player needs to be added to an M5 game (5A1e). The 2 extra cubes should appear on the Stock Market board as Hedge Funds (5A3d)
4- 2 shares per player should also be placed as Hedge Funds on the Stock Market board on game setup (5A3d)
5- Players should only be able to add a max of 5 shares to company chits (unless they acquire extra share tokens from their hedge funds).
6- A M5 game should also start with the Default Chit available/present (5A1i).
7- The Inflation 2x chit is also missing on game start (5A1i)
Samuelw  [author] 2 Mar @ 5:36am 
Thanks for the update. I'll fix the name of the engine card in a future update. (Fission/Fusion error)
Singularius 1 Mar @ 6:47am 
Bug Report:
When you start a game with jumpstart the reactor is missing in the 'Who Need Thrusters'-Stack.

How to Reproduce:
• Start a new Game with any number of Players (1 Player is fine)
• choose Jumpstart!
• click Setup
• Observation 1 -->
• Choose the 'Who Need Thrusters'-Stack as your starting Deck.
• Observation 2 -->

Observed behavior 1:
• The reactor card (CX088F) is missing in the deck for the 'Who Need Thrusters'-Stack

Observed behavior 2:
• Your Rocket is not 'spaceworthy' because the Reactor (CX088F) is missing.
• The reactor is still found in the patend deck.

expected behavior:
• The card should be in your starting cards to make you rocket 'spaceworthy' (if this is even a word :lunar2019laughingpig:) again.
Il-Roberto 1 Jun, 2024 @ 2:49am 
Sol Political Assembly Solitaire.
Equality Law on Living Rules(may 2024) says that when initiating a research op you pay 1 and take 1 card and 1 support card. If you want the 2nd support card you pay another one. On this mod it's different.
Il-Roberto 6 May, 2024 @ 4:52am 
I think I've found the bug. Exodus deck isn't on isobank board[Exodus Contracts space] before hitting Setup.
Ray_scan fn doesn't hit.
Il-Roberto 6 May, 2024 @ 3:28am 
When I select M0+4 in a 2p game I get an error on line 4857.
ExodusDeck.deckObject isn't defined. Something doesn' t work inside card_positions function.
Il-Roberto 4 May, 2024 @ 5:49am 
Venus Hydration is 0 or 1? I get 1 when mouse hovering but there's no water drop icon. It affects Map Control filtering
Samuelw  [author] 16 Apr, 2024 @ 5:54am 
Please check the discord server above.
PetrGasparik 16 Apr, 2024 @ 5:53am 
Great news! How to get to beta, please? I am trying to play Solo Space Diamonds / Rocket. Thank you!
Samuelw  [author] 16 Apr, 2024 @ 5:32am 
Thanks Peter. Updated in the latest beta version. (Official will be updated in the future.)
PetrGasparik 16 Apr, 2024 @ 3:49am 
Bug report: I double IanLovesStudy - Space Diamonds with Rocket has black ovelay on a player mat. It make sense for Sail, but stays there even for Rocket.
How to reproduce:
- start new game
- select Space Diamonds (Rocket)
- click Setup

Boom, I have
- in hand Sail Spacecraft + Sail mission + Rocket mission, but no rocket
- black overlay on a mat
Samuelw  [author] 24 Mar, 2024 @ 1:45pm 
Only seated players should add/remove augments. Otherwise the tracking of chits would get corrupted. Removing GM access in future update.
Whiles34 22 Mar, 2024 @ 10:26am 
I think I found a bug: When playing with Exodus, I can't seem to remove implants from my colonists. When I hit the add/remove button for the implant in question, I just get an error message (unfortunately, I didn't record the message). I change to be the GM before attempting this.
Samuelw  [author] 22 Mar, 2024 @ 7:41am 
Which version of Space Diamonds are you setting up?
IanLovesStudy 21 Mar, 2024 @ 5:21pm 
Does anyone have the issue that, when you set up Space Diamonds with the script, the play mats are totally black?
Samuelw  [author] 7 Feb, 2024 @ 8:02am 
Yes. Toggle Politics board.
Alopes 7 Feb, 2024 @ 7:08am 
Does this module include the solitaire module 0 board?
Samuelw  [author] 22 Jan, 2024 @ 7:38am 
RMROC451 Jan 20 @ 10:55am
when wet/dry mass chit on same step, after burning allows a negative wet mass step.

->I could only replicate this when this when the Dry mass was over 23? (But 23 is dry mass max)?
RMROC451 20 Jan, 2024 @ 9:20pm 
Bug Report: Was just in a 5 player game, if anyone is holding the shift key, and someone else clicks the aqua tracker to increase or decrease, it does the 5 step for that player clicking (who didn't hold the shift).
RMROC451 20 Jan, 2024 @ 7:55am 
when wet/dry mass chit on same step, after burning allows a negative wet mass step.
Samuelw  [author] 19 Jan, 2024 @ 1:40pm 
Exodus contracts are working 'as expected'. Because TTS doesn't handle a deck of face up/facedown cards the way the Exodus contracts would work IRL. In real life you would shuffle the deck fliping over some each game. Th reverse side would not be in play.

In TTS, instead each contract (side) is it's own card. During setup, a random set is selected, and the 'reverse side card' is removed from the game.

(Other bugs are being fixed in the Beta mod that will be tested and released.)
Thanks for all the support and bug comments.:steamhappy:
Testudine 19 Jan, 2024 @ 2:39am 
(Core) Fuel strip bug: If you have your wet mass at 32, and you use the script to reduce fuel by one step, the fuel marker is erroneously moving along the red dashed line instead of the black line.
Testudine 19 Jan, 2024 @ 2:36am 
(module 4) Augmentation chits on colonists don't appear on some cards when you promote (flip) the card over. Augmentations tend to only be visible on the white side of the colonist (doesn't happen for all colonists....)
Testudine 19 Jan, 2024 @ 2:34am 
(Module 4) When reloading a saved game, the contract script for fulfilled contracts disappeared. Contract cards however still snapped into place and overlapped as normal.
Hawke 17 Jan, 2024 @ 4:23pm 
Pressing 'y' on one of the decks in the market returns the whole deck to 'the bag'. What bag, where? Nobody knows..
Testudine 17 Jan, 2024 @ 12:13am 
Could not find the Starship Chit for M4 (used to indicate the location of the Isobank). Is it hidden somwhere?
Testudine 17 Jan, 2024 @ 12:11am 
The Exodus Contracts seemed to be bugged. When I flip an Exodus Contract it shows the same contract as the "top" side (i.e. both sides of the card have the same face)
visceralamoeba  [author] 16 Jan, 2024 @ 6:52pm 
Suggested script additions: Add busted token via hot keys; adjust exploration track automatically;
visceralamoeba  [author] 16 Jan, 2024 @ 5:57pm 
undoing, even once, breaks some scripts and save/load
visceralamoeba  [author] 16 Jan, 2024 @ 5:37pm 
Comet Temple 1 is not included in the map controls visibility
visceralamoeba  [author] 16 Jan, 2024 @ 4:56pm 
Occasionally adding/subtracting aqua does +/_5 when the user does not hold shift.
Hawke 15 Jan, 2024 @ 9:57pm 
Typo on button "Clear movment lines" should be "Clear movement lines"
Hawke 15 Jan, 2024 @ 9:56pm 
Player green component box says "unpack White Player Pieces contents."
Hawke 15 Jan, 2024 @ 9:55pm 
module5 box contents are not correctly placed when placed/recalled.
visceralamoeba  [author] 11 Jan, 2024 @ 6:52pm 
Dropping cards into a "stack" on a player board will flip it to right side up, effectively flipping radiators back to their light side.
visceralamoeba  [author] 11 Jan, 2024 @ 6:49pm 
When the host clicked return cards, another player had one of their hand cards sucked into the market and placed on top of the reactor deck.
Electric Monk 11 Jan, 2024 @ 6:23pm 
Bank not restored On loading saved game. Shows all 6's
visceralamoeba  [author] 11 Jan, 2024 @ 5:20pm 
View rocket/outpost buttons near player boards are often glitchy and not visible.
visceralamoeba  [author] 11 Jan, 2024 @ 5:04pm 
Return Cards wasn't working for anyone but the host
Hawke 9 Jan, 2024 @ 4:39pm 
Load/save does not work properly, it breaks the scripting. :-/
=B|A=Bangkok 17 Dec, 2023 @ 8:08am 
And in Space diamonds playmats don't work
=B|A=Bangkok 17 Dec, 2023 @ 6:50am 
Greetings! How to disable line printing, which is locked behind rockets?
Das Emu 14 Sep, 2023 @ 7:01am 
Hey, am I missing something or does this not include the manual for module 4? Would love to give it a try, but can't find the rules for it. Or is this coming together with the redesign mentioned in the last message?
Samuelw  [author] 16 Feb, 2023 @ 5:37pm 
Thanks for the alert. I'm working on a complete overhaul to the scripting of HF4. Thanks for your patience as I continue to fix the setup (and probably create new bugs to isolate and resolve.) I'll post a link to the preview module soon so anyone can test it and give me feedback before we make it official.
jajocnn 16 Feb, 2023 @ 10:56am 
There's an issue with hotseat seating of players. For 4 players only 3 players get seated. For 6 players only 4 players get seated. Even if I seat the remaining players the "Choose faction" phase distributes factions to the original seats, and refuses to distribute to the manually seated players.
Shadewing 22 Jun, 2022 @ 11:59pm 
For some reason, this version does not show up in Steam Workshop search results, despite being official. I found it through the link on one of the unofficial ones.
Even narrowing the results down to the publish or update dates doesn't show this version.
At least, that is what is happened for me.
Tiax 27 Sep, 2021 @ 8:20am 
Thank you! Own the physical game, but can't keep it on my table lest my rocket ends up being catapulted to the next galaxy by my cat.
Harvester 20 Aug, 2021 @ 4:40am 
Thank You
CEAuke 14 Mar, 2021 @ 1:20am 
Some new features that I noticed:
- Right-click on your stack of cards (select and press G to make a stack), then select Spread. It now splays the set and you can easily manipulate them all. E.g. for your rocket stack. G to un-splay them again
- Looks like future module 4 is also included