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смешной домик со скримерами
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Eventually the author's upload will have major changes.
but it sounds like this upload can remain.
and will of course still be updated along with his original "Game Maps" version.
this out of concern of course for current subscribers and favorites we have gained.
we don't want to inconvenience the following we've already gathered here.
it's not often an original author returns as well as understands all sides.
@ NgCOCKFIGHT λ Well the only one so far who has responded to my request for removal and has been friendly about it is Trunten. Fabien and Huck didn't respond despite being online since then so I flagged their entries.
I didn't flag Trunten's because he said he was willing to remove it from his workshop if the other two do.
@Trunten I'm fine with you keeping Haunted Forest on your workshop as well, but only if you promise you keep it updated so that it's the same version as mine. I'll let you know when I update the map so you know you'd have to update yours too then.
I'm at work right now.
Give me a few hours and we'll talk.
I still want to see the other uploads removed also.
With all due respect
Oh and Nipper didn't work on Haunted Forest. That's 100% me. Only Night Terror was a joint thing.
And this is the real Boo account. I just changed names ages ago.
May I ask that you remove the campaign from your workshop? I greatly appreciate you uploaded it back in the days because when I published this campaign years ago, the Workshop didn't yet exist, but I'll take it back over from here. That way, the campaign is centralized.
Thanks again!
PS and for those who don't believe it's really me, send an email to the address mentioned on the wall of map 4 and I'll reply :-)
On the finale just before you reach the boat, one of the bots seems to get stuck on the ramp. They just stand there and don't even try to board, even though all three of their teammates are already there.
The pacing of the finale is sort of...anticlimactic?. You hear the tank as you begin the final push to the boat, but he seems to spawn behind you instead of in front. He's already far behind the group with little to no mob to fight through from the graveyard onwards. If you want to fight him, you need to slow down to let him catch up.
Still a fun map.
Did notice a couple of small issues, plus have a request.
In single player, if the player dies, you don't end up back at the saferoom to retry. The bots move a way short way through the map but end up just staying in place and continue to fight as long as they can. This necessitates calling a vote to restart if you don't wish to watch the bots play on their own.
Very small inconsistency, not a biggie: in the final rescue chapter the message "fight your way to the helicopter" appears, when of course it's Virgil and his boat.
Bot request: would be great if the bots would pick up throwables to provide them to you as you go, similar to what they do in "The Bloody Moor" map.
Really liked this map! Nice work!
Makes me feel excited when facing with the ghost.
I like it very much.
other than simply having a new download link which was necessary.
it's the exact same as the one on Game Maps.
also, I had actually contacted the author and had communication.
there's also screenshots added to showcase the campaign.
neither of that was done properly by the other users who upload here.
consider it a " in preparation of his juvenile behavior "... sound familiar?
further comments that aren't constructive will be removed.
my conversation with Boo is gone due to "v4" being abandoned on Game Maps.
but there's still a smaller one left on the original implying he's fine with it being uploaded.
sometimes there are some authors who don't care as long as they're credited.
" Ah ok NOW I see what you mean. The download version for other people to download directly from the game right? Yeah OK I forgot about that and I appreciate your help. Disregard the comment I made on the re-uploaded ("Game Maps") v4. I understand what you mean. You mean that the link to the l4dhf URL I guess? "