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Combat phase could be an issue though if that is happening in your save. I recall that giving Splitsie grief when the feature was first released.
Do you have any idea why drones won't spawn during my attacks on ASSERT installations? Is it due to Combat Phases, or something?
Other people: Yes, currently it is working after Apex update :)
It was pretty substantial in the back-end, so please say something if you have any crashes pointing towards Assertive Loot (here, on the assertive loot page, or on the ZM discord)
Not sure if i can fix it on my end or not but i thought i would make a note of that. amazing mod overall.
ACS appears completely nonfunctional, with the faction not existing in worlds with the mod. Troubleshooting only leads to showing as if the world doesn't have the mod at all, and loading a world with just it and dependencies leads to the same result. Again, origin of issue is unknown, it may be my system or the mod itself
It's also terrifying that Assert is adapting Factorum designs.
big fan of these mods, love to steal these awesome thrusters :)
would however suggest fixing those ships where the AI remote block is placed right between 2 hydro tanks, making the ship basicly impossible to capture, i assume thats not what was intented?
allso, cant wait for the next AA season, best series you have made to date :)
I can remove them with Admin but they seem to be comming back after a few hours.
Any idea what is happening? or at least how i can disable those 2 Drones from spawning?
Error: Error during loading session:System.IO.FileNotFoundException: Unable to find the specified file.
at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.ReadFileInLocalStorage(String file, Type callingType)
at StealthSystem.Logs.RenameFileInLocalStorage(String oldName, String newName, Type anyObjectInYourMod)
at StealthSystem.Logs.InitLogs()
at StealthSystem.StealthSession.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
Planets include -
Helghan
Satreus
Exolia
Nova Prime (pretty sure)
I have a custom star system with all the planets spawned in and checking with /MES.GESAP works when I spawn on Earth.
Other mods like Imber, Parralax, CULT all seem to work normally
That was an... interesting start to the playthrough.
If they are only LG would it possible for SG to be be added... so you can have some fun with the SG fighter?
So yeah, does this work like having MES dynamically add modded guns and shields and such or is that dependancy absolutely 100% necessary?
Cheers!
Starting a new game solves this problem, but it so sad to start it again.