Total War: WARHAMMER II

Total War: WARHAMMER II

TEB Unit Pack (SFO VERSION)
20 Comments
WhackyRavenLand 1 Jan, 2022 @ 4:40am 
Update, pretty please <3
✠♠Kn1gHtFuRy♠✠ 23 Dec, 2021 @ 6:35am 
The last update(possibly) is out.
Can we please have this looked at?
溥天之下小灵通 6 Dec, 2021 @ 6:51am 
So, there's really no update?
Brianna The Brave 5 Oct, 2021 @ 5:18pm 
RIP
青眼橘猫•Z 6 May, 2021 @ 6:33am 
update ,plz
Regent 11 Feb, 2021 @ 1:41am 
Update please :)
voiceofreason467 30 Jan, 2021 @ 8:05pm 
still going to update?
Seven  [author] 30 Nov, 2020 @ 2:10pm 
Ill most likely be updating when DLC releases
Jill Stingray 30 Nov, 2020 @ 9:34am 
Please update
Regent 28 Jun, 2020 @ 1:02am 
update pls
Anax 19 Apr, 2020 @ 6:27pm 
update please
Ciaphas Cain 13 Apr, 2020 @ 1:21pm 
Deffo needs an update dude, when you get the time. Thanks!
Regent 6 Jan, 2020 @ 1:11am 
Update please
Seven  [author] 10 Nov, 2019 @ 9:38pm 
I will try and release an update soon to address the issue.
Azraelah 10 Nov, 2019 @ 2:32pm 
Agree, new units have to low health :/
Yung Whizzurd 31 Oct, 2019 @ 5:05pm 
Thank you for looking at it and your quick response. I apologize for hassling you but I think the entire mod could use a balance pass on health values. The examples I gave before stuck out to me the most but I have been looking and I think all of the units are on a little low side. Another example on large unit size: Regular crowsbowmen have 75 model count, 6242 health, and cost 475 gold. Your Bulwark bolters have 60 model count, 3180 health (less than half) and cost 1000 gold. I see the logic of low model count = low health but I think the model count to health ratios are off.
Seven  [author] 31 Oct, 2019 @ 11:02am 
Okay, I did some touch ups. The cavalry health should be fixed.
Darkwing Duke 31 Oct, 2019 @ 9:47am 
Excited! Thanks!
Seven  [author] 30 Oct, 2019 @ 8:38pm 
Handblasters have really low health since they only have 8 units. I will look into Cuirassiers, I must have typo'd them.
Yung Whizzurd 30 Oct, 2019 @ 8:07pm 
For me handblasters only have 1200 health and cuirassiers only have 5700. Maybe this was overlooked? Their offensive stats seem appopriate for SFO but I dont think these health values are intentional. I have only tried them in custom battle though if that effects anything. Otherwise awesome mod btw.