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YES YES YES I need this
this would make players take over houses and treat them like their own homes..! <3
What other features from PersistentDoors do you guys want?
Examples: Prevent doors being shot or punched open, Admin lockpick perma-lock...
The server has to create the config files for each door, since those are where the status info is stored.
-A lock barrel kit that can create unique keys for a door.
Although i still havent fixed the crashing that happens when you get lots of doors locked.
I have had alot on. You might want to configure it for admin locked doors only. Or just regularly clear the lock state directory.
Stay posted as i do plan to fix this mod.
Yes I read, I tried to disable PersistentDoors and use vanilla, but I couldn't get it to work, the server has the updated files, I checked all mpmission also ... Can you help me? Thanks
???
Stack overflow
Class: 'PersistentDoors'
Function: 'PersistentDoors'
Stack trace:
PersistentDoors/scripts/4_World/persistentdoors.c:36
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
PersistentDoors/scripts/4_World/persistentdoors.c:57
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
PersistentDoors/scripts/4_World/persistentdoors.c:57
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
And it keeps on repeating the same thing over and over again.
Along with a mess load of stack overflow errors...
I am now experiencing this crash on my server, so i should be able to work it out.
Before, it was very hard to debug. Stay tuned!
Strange, we have different experiences, it did not give me loading times as long as yours, to me 4000/5000 doors in ~ 5 minutes, but with crash risk. I had also thought about disabling the persistence of unlocked doors, but then what remains of the functionality of the mod... Only options of not forcing the door closed with firearms? I don't know, of course it is that having the server down at every reboot is too big problem for me, and since MoreDoore there is still an alternative to this need, too bad for the persistence that I like very much. Maybe I'll try again.
with ~ 2000 saved doors the server restart time was >10 minutes
with ~ 4000 saved doors the server restart time was >15 minutes
and now with over 6000 saved doors the server restart time was more than 30 minutes!!!
I had a period of up to almost 5000 ports without problems, now in the last week every 1000-2000 ports I have to wipe the ports because the server won't start. 6 hours with the server down while I was sleeping wtf!
Hi )))
For several months I have happily used the mod, I saw that in certain situations, with 4000+ ports saved, server boot problems were created, today it happened to me with 1200 ... Then I come to report you, I hope it can help you and that soon you will find a cure and maybe even some good news.
https://filebin.net/8t9phjp2kl6dmtmt
I will take a look this weekend. Basically at server start Persistent Doors reads all those files and updates every door it has state for. Apparantly, once that hit a certain number of doors crashes are generated. I think i just need to slow down the process, or possibly store one building per file not one door per file. Either way, now i have some files to reproduce it, i should be able to figure something out.