DayZ
PersistentDoors
113 Comments
praetoriang 27 Oct, 2023 @ 2:13am 
Really nice idea but it does not create a config file. Its good at crashing a server tho.
MarshalSoul 7 Jun, 2023 @ 11:27pm 
gonna see if this plays well with DoorCodeLock mod coz looks like your mod could fix issues with their mod hope they're compatible will let people know after ive tested some
MarshalSoul 7 Jun, 2023 @ 11:24pm 
"-A lock barrel kit that can create unique keys for a door."
YES YES YES I need this
D-Vex 12 Jan, 2023 @ 2:37pm 
i think you are on to something here, if you want to blow us all away, make keys, say 20 different key models, then bound them to a sertain players steam 64 id so only that lets say key1 has the steam id of player 1 and he can only lock and unlock the doors he has used the key on and then make it so every player can have their own key and only lock and unlock their own doors
BeanMama 10 Dec, 2022 @ 5:33pm 
Awesome work; I would like to add this to our server's next repack. I've donated to your paypal per your request (trans code ending in 2093L) I know you haven't updated in a while, let me know if there are any issues with this!
Mahipta 14 Mar, 2022 @ 3:12pm 
Where do i find the required json file for the profile folder?
beam 13 Mar, 2022 @ 6:12pm 
Sent you a friend request. Trying to get help with your mod. I'm running it server side and the json is not showing in the PersistentDoors folder.
Jundullah 15 Jan, 2022 @ 8:37pm 
i agree with @Arkios 100%
this would make players take over houses and treat them like their own homes..! <3
Thomas 1 Nov, 2021 @ 5:22am 
It can be really cool to have a key system like much car key, but for doors. You can loot random key, you can assign a unique key to a doors. After that, your key can be duplicate to a grinder. And having much config, for disable / enable raid, or modify the lockpick efficiency on lockpick doors with unique key
C7kizer 21 May, 2021 @ 5:21pm 
i think your current features are great but making the admin lock pick look different would be nice, glad to see ya still active :D
cheweduptrex2  [author] 21 May, 2021 @ 5:11pm 
Hello everyone. Doors staying locked across restarts is now possible by configuring economy.xml.
What other features from PersistentDoors do you guys want?
Examples: Prevent doors being shot or punched open, Admin lockpick perma-lock...
C7kizer 21 May, 2021 @ 4:36pm 
well i hope a update will happen, this mod is great. it works as intended, just the crash logs are a flaw, im sure it isnt a easy fix but i wish ya luck on it
Cedzz 18 May, 2021 @ 4:22am 
Been having a problem with using this mod and Survivor missions. Since the missions mod creates locked doors over time the server will be filled with random garages ect. that are perma locked
Royce the Charralope 17 May, 2021 @ 3:14am 
The crash logs are being generated because the mod author has made a mistake with the mod setup and doesn't get around correcting it.

The server has to create the config files for each door, since those are where the status info is stored.
C7kizer 16 May, 2021 @ 8:53pm 
this mod works great, but the crash log it makes is huge, is there a way for us to turn off the json from generating in the server folder for each door we lock with the admin key? i think that will stop the crash logs
Simych 12 Feb, 2021 @ 12:48pm 
Hi need this
-A lock barrel kit that can create unique keys for a door.
KR0GH 26 Jan, 2021 @ 1:58am 
Could you add the option to set lockpick damage?
BeardedHeathen 16 Jan, 2021 @ 11:23pm 
Does this work with 1.10?
NeoFox 7 Dec, 2020 @ 5:51am 
cheweduptrex2, Thank you very much!!!!
Xamy 5 Dec, 2020 @ 1:18pm 
You're right, there's a few features this mod does better than vanilla.
cheweduptrex2  [author] 5 Dec, 2020 @ 12:31pm 
@Xamy. This mod does prevent people from shooting or punching open doors which the vanilla game does not have yet.
cheweduptrex2  [author] 5 Dec, 2020 @ 12:30pm 
@NeoFox Yeah go for it mate :) Thanks for asking.
Although i still havent fixed the crashing that happens when you get lots of doors locked.
I have had alot on. You might want to configure it for admin locked doors only. Or just regularly clear the lock state directory.
Stay posted as i do plan to fix this mod.
NeoFox 4 Dec, 2020 @ 4:47am 
Hello, is it possible to Repack your mod to my Assembly? All links to you will indicate) thank you in Advance for the answer)
T2OJAN 22 Sep, 2020 @ 5:57am 
@Xamy
Yes I read, I tried to disable PersistentDoors and use vanilla, but I couldn't get it to work, the server has the updated files, I checked all mpmission also ... Can you help me? Thanks
Xamy 22 Sep, 2020 @ 4:55am 
Everyone, this functionality is baked into the vanilla game now.
T2OJAN 11 Sep, 2020 @ 7:35am 
@[SYG]iKR0GH
???
KR0GH 11 Sep, 2020 @ 6:43am 
Update please :)
GoFireUp 31 Aug, 2020 @ 4:05am 
Looks like same crash is still there. Sadly found it again after re installing the mod to our server. Any update at all? Really sad, because the idea of the mod is brilliant and we really want it on our server.
Stack overflow
Class: 'PersistentDoors'
Function: 'PersistentDoors'
Stack trace:
PersistentDoors/scripts/4_World/persistentdoors.c:36
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
PersistentDoors/scripts/4_World/persistentdoors.c:57
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
PersistentDoors/scripts/4_World/persistentdoors.c:57
PersistentDoors/scripts/4_World/persistentdoors.c:25
PersistentDoors/scripts/4_World/persistentdoors.c:103
And it keeps on repeating the same thing over and over again.
Lex Talionis 28 Jul, 2020 @ 8:57am 
[SCRIPT (W): @"PersistentDoors/scripts/4_World/persistentdoors.c,187": Missing ';' at the end of line]

Along with a mess load of stack overflow errors...
T2OJAN 1 Jul, 2020 @ 2:30am 
I have arrived at 6428 saved ports, but with 1.08 and mods updates they force me to delete them if I want to start the server. My new record.
Novadose 19 Jun, 2020 @ 11:44am 
Anyway yo cut down on the log spam? My logs are multiple times larger because of the stuff that gets logged by this mod. Great mod by the way!!!
1C3M4N3Z-FMCS-BOSS 27 May, 2020 @ 5:20pm 
Enabling Open/Closed persistence for 1 day, (3x3hr restarts) rendered the server inoperable by the 4th restart, only way to fix was remove all entries for that time period and set door persistence to disabled. Hope this helps to fix this nasty issue.
Dutch 8 May, 2020 @ 12:34am 
what about mod? still crash server?
T2OJAN 5 May, 2020 @ 3:20pm 
Unfortunately I have to report that arrived at 3000 ports the server was unable to start, I had to delete the db and started on the first attempt.
Stratigus 4 May, 2020 @ 3:20pm 
Was working now crashin my server..removed no more problems...love this mod hope it gets fixed
T2OJAN 12 Apr, 2020 @ 3:11pm 
Excellent news 👍🏻
cheweduptrex2  [author] 12 Apr, 2020 @ 2:09pm 
Have been busy working on my server sorry folks. But Good news!!
I am now experiencing this crash on my server, so i should be able to work it out.
Before, it was very hard to debug. Stay tuned!
GoFireUp 10 Apr, 2020 @ 9:34am 
Hi! Just wanted to let you know that doors are getting bagged on mapped (added to the map) buildings. When you lock the door after restart it still shows as locked, but you can't interract with the door using lock pick and can open it without unlocking. Same bag randomly appears rarely on buildings native to the map, but it allways desapears after restart. But it stays for ever on mapped (added to the map) buildings. Not sure if this can be fixed, but wanted to let you know. Thank you in advance if you will find the way to fix this.
T2OJAN 9 Apr, 2020 @ 4:55pm 
Hey you are alive! Great 👍🏻 I'll try the patch, thanks.
T2OJAN 1 Apr, 2020 @ 12:13am 
Hi CJ,
Strange, we have different experiences, it did not give me loading times as long as yours, to me 4000/5000 doors in ~ 5 minutes, but with crash risk. I had also thought about disabling the persistence of unlocked doors, but then what remains of the functionality of the mod... Only options of not forcing the door closed with firearms? I don't know, of course it is that having the server down at every reboot is too big problem for me, and since MoreDoore there is still an alternative to this need, too bad for the persistence that I like very much. Maybe I'll try again.
CJ187 31 Mar, 2020 @ 2:52am 
Maybe it will be nice only locked doors will be saved, not every one
CJ187 31 Mar, 2020 @ 2:51am 
i have also some problems
with ~ 2000 saved doors the server restart time was >10 minutes
with ~ 4000 saved doors the server restart time was >15 minutes
and now with over 6000 saved doors the server restart time was more than 30 minutes!!!
T2OJAN 26 Mar, 2020 @ 4:23pm 
Hey folks, does PersistentDoors trouble just me?
I had a period of up to almost 5000 ports without problems, now in the last week every 1000-2000 ports I have to wipe the ports because the server won't start. 6 hours with the server down while I was sleeping wtf!
T2OJAN 20 Mar, 2020 @ 4:27pm 
4750 doors saved, the server fails to start, with wipe the ports the server started on the first attempt. If you need I keep all the json and the log files.
T2OJAN 6 Mar, 2020 @ 11:17pm 
3717 doors saved, server run whitout issues! 👍👍👍😆
sKeLeToR 25 Feb, 2020 @ 1:49am 
This mod no longer runs on my server, please update
T2OJAN 30 Jan, 2020 @ 9:49pm 
@cheweduptrex2
Hi )))
For several months I have happily used the mod, I saw that in certain situations, with 4000+ ports saved, server boot problems were created, today it happened to me with 1200 ... Then I come to report you, I hope it can help you and that soon you will find a cure and maybe even some good news.
https://filebin.net/8t9phjp2kl6dmtmt
cheweduptrex2  [author] 21 Jan, 2020 @ 5:11pm 
HI Weyland. Could you please zip em up and put them somewhere i can get at?
I will take a look this weekend. Basically at server start Persistent Doors reads all those files and updates every door it has state for. Apparantly, once that hit a certain number of doors crashes are generated. I think i just need to slow down the process, or possibly store one building per file not one door per file. Either way, now i have some files to reproduce it, i should be able to figure something out.
Weyland 21 Jan, 2020 @ 1:56pm 
@cheweduptrex I saved the files if you need them. 5000+...let me know.
Zed 21 Jan, 2020 @ 9:28am 
Yeah, I get a crash log every server cycle with notifications about this mod too. The server isn't crashing, it's just generating crash logs.