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该角色的初始遗物甚至要比杀戮尖塔的j鸡煲还要意义不明,除了比较符合他们的剧情身份这一点。
English with Machine Translation Notes:The concept is solid, but the deck lacks power; it feels just like the original Slay the Spire—those flashy, over-the-top builds often die on the first floor, and removing cards makes it impossible to even scratch the first-floor boss.
The character's starting relic is even more perplexing than the Defect's in Slay the Spire—its only justification seems to be narrative cohesion with their backstory.】
also i cannot get past the first boss with this guy
Piety in particular is an amazing idea that never feels quite as fun to play as it should. The mod just feels a little busy - I feel like dropping one of the ideas might help (doubloons? maybe just keep the "hoard" mechanic but not doubloons?), for me at least. But other people clearly adore it as is, and I agree it's chock-full of cool ideas, so just my two cents.
明明感觉卡组很厉害就是连第一个BOSS都打不过
With the Hierophant, the player often has to approach common situations differently, and there's alot of room for experimentation and synergy crafting (especially with replay the spire installed). For example, I had an energy relic from replay the spire which would spawn an enemy orb each fight. The orb would steal cards and gain block each turn thereafter, which is pretty annoying in the average case. Buuuuut, by stacking community powers, I just sapped the armor from the orb each turn and became a super tank! That's a synergy I had with this class that felt truly special, and that just scratches the surface of what the Hierophant can accomplish. It is loaded with interesting standalone mechanics, but becomes AMAZING when combined with other quality mods.
Like, every single deck Hierophant has is not just strong, but so broken you feel like you cannot lose.
I can't remember how many times i one shotted act 3 bosses.
Fervor needs to be retuned, so does piety, and dobloons deck end up being broken just thanks to remorse, which has no business being that broken for a common card.
This could be the best StS mod around, if it was actually balanced
All of that said, there are a few ways you can beat the game with a piety-only deck. I have done it myself in A20 and I know other players that have done it multiple times; the Korean twitch stream "cbrace" has a few amazing piety only runs.
To make a piety focused deck work, you need to use certain "payload" cards, which you can find at every rarity. You have Smite at common, Repentance, Exaltation and to a lesser extent Pristine Soul at uncommon, and Anathema at rare. The idea is not necessarily to build piety until it exceeds the boss's max HP, but to use cards that key off Piety values to soften the boss until its HP meets you in the middle.
In reality I need to play other cards to stay alive which means going backwards on piety or playing a block card which gives a worthless 3 piety per attack received.
Maybe there's a way to make this work I'm missing but it seems like if this key doesn't show itself in act one you aren't beating any act one boss with a piety deck.
다만 게임을 플레이해도 언락포인트가 증가하지않는데 ... 혹시 이점에대해서 아시는게있으신지 ㅎㅎ?;;;
Many people have beaten a20 Hierophant, and it becomes relatively easy to do thousands of damage with a single attack when you exploit Fervor, especially in combination with Tithe. I recommend you try a build with either Solar Flare, Wrath of God or Purify (all three rarities), and cards that generate fervor. This is one of the easiest setups to melt bosses with!
Generally Fervor makes it really easy to beat bosses and elites, while piety helps with corridor encounters. Keeping a balance between the two (or opting out of either altogether) is a big part of the challenge of building strong Hierophant decks.
Good luck!
Hey there! Thanks for checking it out :)
Unfortunately no, the Medici family (while really cool) was not part of the character's inspiration. The original inspiration was actually Spanish conquistadors, juggling the themes of conversion, greed, and carrying way more treasure than you should ( https://en.wikipedia.org/wiki/La_Noche_Triste ).
Initially the visuals were going to be more conquistador/inquisitor centric, but I found that amazing art and I had to use it.