Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyone have same issue?
i cant load it
I paired this ship up against 8 supergrided [Ship-Killer] missile turrets in creative, and after about ten minutes they only made a localized crater in the ship but failed to make it past the gyroscope cluster at the front of the ship (about less than half way), without losing any significant proportion of its operational ability.
In the tv show it took hours of continuous combat for the Donnager to finally succumb and be scuttled, and I truly think that " any attempt to take on the Donnager in CQB would be insane ", with the SE skirmish potentially lasting hours.
Nods to you @Husker for making possibly the most powerful and genuine interpretation of the Donnager yet.
I take all these things into account when building and i decided to scrap vertical because of these reasons .
It is narrow but still can be beatiful!