Sid Meier's Civilization VI

Sid Meier's Civilization VI

Raging Barbarians
18 Comments
Daya.Mar.Sana 28 Nov, 2021 @ 2:21am 
This don't do more barbarians..
Even tried a higher difficulty setting... No.. no...
much sad..

need apocalyptic barbarians... not random scouts and vanilla barbies..
ZombieKilla625 9 Nov, 2021 @ 8:49pm 
WARNING to any who are still interested in this mod, DO NOT play this mod with the zombie mode, they spawn worse than the regular RB ever did. Most of the map filled with zombies by turn 50.
Quineloe 25 Dec, 2020 @ 5:24pm 
Seems broken as of now. Almost no barbarians.
wjoseph239 7 Dec, 2020 @ 1:04am 
is this mod still compatible with the current version?
ChathSuaco  [author] 16 Sep, 2020 @ 7:40pm 
Please stop using this mod. This is a terrible thing that only serves to enrage players with raging barbarians.
Kelsier - The Mistborn 30 Aug, 2020 @ 5:13am 
does anyone know of a barbaians mod like this that works without all of the DLCs... just with the vanilla version?
Pancakes 22 Aug, 2020 @ 8:27pm 
To bad this mod doesn't work without the expansion gathering storm.
Link N Dad 10 May, 2020 @ 11:49am 
Otomuss, This Mod made you rage.
TurbulentTurtle 26 Apr, 2020 @ 7:11pm 
This is too easy for me still...
Nasarog 18 Apr, 2020 @ 10:46pm 
This mod is insane. I don't hate it, but I don't know if any of the AI have been able to establish a second city...
SpiralD 27 Jan, 2020 @ 9:19am 
I now regret that mistake of a typo Nooooooo! :steamsad:
SpiralD 27 Jan, 2020 @ 9:18am 
Yeah according to otomuss's comment this is what what i'm looking for barbs suck with mods so this should hopefully....Tip the scales {I regret nothing}
MegaMiniMonsterMech 16 Jan, 2020 @ 10:40pm 
The fact that Oto here is getting the business side of the barbarian tide. Mod must be a success. Did you help civ state survivability? If so I'm sold.
Otomuss 5 Dec, 2019 @ 11:01am 
Kill 2 barbarians, next round 3 more spawns... Clear a camp, next round 2 more spawns. It's never ending. Since turn 1 I am fighting barbarians in turn 142, only able to clear out one camp per 4-5 turns in which a new camp spawns... This mod is stupid AF.
lilbudywizer 5 Nov, 2019 @ 10:57am 
Seems much more reasonable now. Perhaps I'm just better at getting in front of it and eliminating camps, but there was an update and seems to be much better now. It's a bit of a challenge starting out, but you can keep the camps suppressed. On a sparse map the hinterlands are deadly.
ViscountYuki 25 Oct, 2019 @ 9:33am 
Way too many barbs; 7 around my city whitin a few rounds. Possible to tone it down, or give the option to ? Thanks
doninmontana 24 Oct, 2019 @ 5:10pm 
nice thx