Europa Universalis IV

Europa Universalis IV

Typus Orbis Terrarum Reloaded
33 Yorum
Th3_Arizona_Ranger 3 Eki 2022 @ 12:51 
It's probably a dumb question but when a try to use the mod it just loads the vanilla game (I turned off all other mods)
☭☭☭Gomli Rizzdrip☭☭☭ 1 Tem 2022 @ 12:32 
I checked, including this there are 3 less outgoing trade flows in this mod's trade node file, so it's still missing two with this included. Here is the fix for Siam, just add it to the Burma node under it's outgoing to Ganges: outgoing={
name="gulf_of_siam"
path={
4395 585 586 590 2403 4835 4834 600 4831 1365
}
control={
4153.000000 1316.000000 4178.000000 1265.000000 4194.000000 1240.000000 4220.000000 1241.000000 4226.000000 1186.000000
}
}
☭☭☭Gomli Rizzdrip☭☭☭ 1 Tem 2022 @ 12:03 
Could you please update the trade nodes? They were changed somewhere in the past few patches and I noticed Burma trade doesn't go to Siam/Indochina in this mod, but it does in the base game.
gkd 24 Nis 2022 @ 23:15 
Thank you.
aaaton  [yaratıcı] 7 Nis 2022 @ 10:23 
@gabrieel100 I think ET already uses this map projection, so not with this mod directly but I'm pretty sure this mod is included in ET
aaaton  [yaratıcı] 7 Nis 2022 @ 10:22 
@WhiverFichos It's cross-compatible! 1.33 doesn't add any new provinces, so the mod works as-is in 1.31-1.33. I'm planning to change the version marker in the next bug-fix update.
WhiverFichos 6 Nis 2022 @ 22:12 
Could you update to 1.33 please? I love the mod so much.
Gabe 5 Nis 2022 @ 8:46 
Is it possible to make it compatible with ET?
WhiverFichos 13 Şub 2022 @ 0:56 
update plz
Jonas 26 Kas 2020 @ 9:59 
I have implemented the original terrain map to your mod, if you would like to have it
aaaton  [yaratıcı] 22 Haz 2020 @ 14:36 
@Jonas I use Mac so I would imagine it's because of OS X. That said as they aren't necessary for the mod, I'll look for a way to remove them in the next patch or two.
Jonas 22 Haz 2020 @ 12:37 
Why are there DS_store files in the mod folder?
Jonas 22 Haz 2020 @ 6:48 
Delicious finally some good fucking modifications
aaaton  [yaratıcı] 13 Haz 2020 @ 23:57 
@Cocaine Fairy That sounds like it's an issue with a different mod or your game installation. Typus doesn't modify the history files, or the culture files.
Cocaine Fairy 13 Haz 2020 @ 13:11 
Some provinces in Europe have no-culture.
aaaton  [yaratıcı] 13 Haz 2020 @ 7:51 
@I Eat Pain

Yes, it includes them.
I Eat Pain 11 Haz 2020 @ 11:24 
Wow, you are a miracle worker then to update so soon. Will it include the provinces added in 1.30?
aaaton  [yaratıcı] 10 Haz 2020 @ 17:00 
@Redride' s OG

It's in the works, it should be done before the end of the week.
Redride' s OG 9 Haz 2020 @ 12:38 
1.30 when?
Firesoul 29 May 2020 @ 13:52 
@aaatos

Hi, I sent you some messages, but I don't know if you've seen them
aaaton  [yaratıcı] 26 May 2020 @ 12:01 
@Firesoul

Sure, I would be happy to help! Would you mind DM'ing me with more details?
aaaton  [yaratıcı] 26 May 2020 @ 11:54 
@kal.at462

Unfortunately it changes the checksum so it is not. Save games are cross-compatible between Typus and vanilla, but playing with the mod will disable achievements.
Firesoul 26 May 2020 @ 2:18 
@aaatos

I'm the lead dev of Mars Universalis, and I wonder if I could use the terrain textures added by this mod (the two varieties of farmland in particular, but also perhaps any of the others)? Unfortunately I'm not even sure where to find these in files, I only know that they must be new as they don't work in vanilla. You and Bizarcasm would receive full credit for the files and the help provided. Thank you
kal.at462 14 Nis 2020 @ 2:53 
Is the mod compatible with ironman/achievements?
swiftsure 9 Nis 2020 @ 9:46 
@aaatos ignore all that in fact - turns out there are actually loads of pine trees in Mexico, and in the Caribbean. I think they were in the original mod intentionally. Just not used to seeing them down there in the game!
swiftsure 9 Nis 2020 @ 3:20 
@aatos it's caused by the tree map (trees.bmp in the /map folder). For some reason conifers are painted onto Mexico and Hispaniola, also areas of Florida, Texas etc, though I can't recall if that was some oversight that was in the original mod or something that's somehow happened with your patch of it. Unfortunately I can't see bizarcasm's original trees.bmp file because Paradox' new modding system doesn't seem to let you view pre-1.29 "legacy" mod files, which is a bit of a pain!
aaaton  [yaratıcı] 6 Nis 2020 @ 22:02 
@fontaine Hmm, sounds like a bug. Expect it to be fixed soon, thanks for bringing it to my attention.
swiftsure 2 Nis 2020 @ 11:44 
Why are there pine trees in Mexico and the Caribbean?
aaaton  [yaratıcı] 6 Mar 2020 @ 10:39 
@Smartguy725 That sounds like an issue with the workshop download. Try deleting and redownloading if you haven't already, and if that doesn't work DM me with more details and I can help you out.
Smartguy725 22 Şub 2020 @ 21:08 
It looks like the mod can't be enabled due to a missing descriptor file. Fix?
Wogman 5 Şub 2020 @ 6:27 
Thanks so much. You're amazing!
aaaton  [yaratıcı] 21 Eki 2019 @ 8:13 
@Mikus I imagine it has to do with the fact that bizarcasm probably had a better method of adding new provinces in than I do, since they made the projection. That said I'm still working on fixing issues as I find them, please show the specific problem in the issues discussion.
Mikus 21 Eki 2019 @ 1:06 
I notice that you moved some borders of Mongolia and Manchuria compared to the bizarcasm version in 1.28. Why do so?