Europa Universalis IV

Europa Universalis IV

Typus Orbis Terrarum Reloaded
33 件のコメント
Th3_Arizona_Ranger 2022年10月3日 12時51分 
It's probably a dumb question but when a try to use the mod it just loads the vanilla game (I turned off all other mods)
☭☭☭Gomli Rizzdrip☭☭☭ 2022年7月1日 12時32分 
I checked, including this there are 3 less outgoing trade flows in this mod's trade node file, so it's still missing two with this included. Here is the fix for Siam, just add it to the Burma node under it's outgoing to Ganges: outgoing={
name="gulf_of_siam"
path={
4395 585 586 590 2403 4835 4834 600 4831 1365
}
control={
4153.000000 1316.000000 4178.000000 1265.000000 4194.000000 1240.000000 4220.000000 1241.000000 4226.000000 1186.000000
}
}
☭☭☭Gomli Rizzdrip☭☭☭ 2022年7月1日 12時03分 
Could you please update the trade nodes? They were changed somewhere in the past few patches and I noticed Burma trade doesn't go to Siam/Indochina in this mod, but it does in the base game.
gkd 2022年4月24日 23時15分 
Thank you.
aaaton  [作成者] 2022年4月7日 10時23分 
@gabrieel100 I think ET already uses this map projection, so not with this mod directly but I'm pretty sure this mod is included in ET
aaaton  [作成者] 2022年4月7日 10時22分 
@WhiverFichos It's cross-compatible! 1.33 doesn't add any new provinces, so the mod works as-is in 1.31-1.33. I'm planning to change the version marker in the next bug-fix update.
WhiverFichos 2022年4月6日 22時12分 
Could you update to 1.33 please? I love the mod so much.
Gabe 2022年4月5日 8時46分 
Is it possible to make it compatible with ET?
WhiverFichos 2022年2月13日 0時56分 
update plz
Jonas 2020年11月26日 9時59分 
I have implemented the original terrain map to your mod, if you would like to have it
aaaton  [作成者] 2020年6月22日 14時36分 
@Jonas I use Mac so I would imagine it's because of OS X. That said as they aren't necessary for the mod, I'll look for a way to remove them in the next patch or two.
Jonas 2020年6月22日 12時37分 
Why are there DS_store files in the mod folder?
Jonas 2020年6月22日 6時48分 
Delicious finally some good fucking modifications
aaaton  [作成者] 2020年6月13日 23時57分 
@Cocaine Fairy That sounds like it's an issue with a different mod or your game installation. Typus doesn't modify the history files, or the culture files.
Cocaine Fairy 2020年6月13日 13時11分 
Some provinces in Europe have no-culture.
aaaton  [作成者] 2020年6月13日 7時51分 
@I Eat Pain

Yes, it includes them.
I Eat Pain 2020年6月11日 11時24分 
Wow, you are a miracle worker then to update so soon. Will it include the provinces added in 1.30?
aaaton  [作成者] 2020年6月10日 17時00分 
@Redride' s OG

It's in the works, it should be done before the end of the week.
Redride' s OG 2020年6月9日 12時38分 
1.30 when?
Firesoul 2020年5月29日 13時52分 
@aaatos

Hi, I sent you some messages, but I don't know if you've seen them
aaaton  [作成者] 2020年5月26日 12時01分 
@Firesoul

Sure, I would be happy to help! Would you mind DM'ing me with more details?
aaaton  [作成者] 2020年5月26日 11時54分 
@kal.at462

Unfortunately it changes the checksum so it is not. Save games are cross-compatible between Typus and vanilla, but playing with the mod will disable achievements.
Firesoul 2020年5月26日 2時18分 
@aaatos

I'm the lead dev of Mars Universalis, and I wonder if I could use the terrain textures added by this mod (the two varieties of farmland in particular, but also perhaps any of the others)? Unfortunately I'm not even sure where to find these in files, I only know that they must be new as they don't work in vanilla. You and Bizarcasm would receive full credit for the files and the help provided. Thank you
kal.at462 2020年4月14日 2時53分 
Is the mod compatible with ironman/achievements?
swiftsure 2020年4月9日 9時46分 
@aaatos ignore all that in fact - turns out there are actually loads of pine trees in Mexico, and in the Caribbean. I think they were in the original mod intentionally. Just not used to seeing them down there in the game!
swiftsure 2020年4月9日 3時20分 
@aatos it's caused by the tree map (trees.bmp in the /map folder). For some reason conifers are painted onto Mexico and Hispaniola, also areas of Florida, Texas etc, though I can't recall if that was some oversight that was in the original mod or something that's somehow happened with your patch of it. Unfortunately I can't see bizarcasm's original trees.bmp file because Paradox' new modding system doesn't seem to let you view pre-1.29 "legacy" mod files, which is a bit of a pain!
aaaton  [作成者] 2020年4月6日 22時02分 
@fontaine Hmm, sounds like a bug. Expect it to be fixed soon, thanks for bringing it to my attention.
swiftsure 2020年4月2日 11時44分 
Why are there pine trees in Mexico and the Caribbean?
aaaton  [作成者] 2020年3月6日 10時39分 
@Smartguy725 That sounds like an issue with the workshop download. Try deleting and redownloading if you haven't already, and if that doesn't work DM me with more details and I can help you out.
Smartguy725 2020年2月22日 21時08分 
It looks like the mod can't be enabled due to a missing descriptor file. Fix?
Wogman 2020年2月5日 6時27分 
Thanks so much. You're amazing!
aaaton  [作成者] 2019年10月21日 8時13分 
@Mikus I imagine it has to do with the fact that bizarcasm probably had a better method of adding new provinces in than I do, since they made the projection. That said I'm still working on fixing issues as I find them, please show the specific problem in the issues discussion.
Mikus 2019年10月21日 1時06分 
I notice that you moved some borders of Mongolia and Manchuria compared to the bizarcasm version in 1.28. Why do so?