XCOM 2
Beaglerush Maneuver Penalty WOTC
23 Comments
steven777 13 Apr, 2021 @ 4:50am 
I hate it. But I love it.
Alraune 20 Nov, 2019 @ 3:56pm 
@Syro System DerBK's A Better Everything mod series disables Tactical Analysis, but is also a complete overhaul of many standard game mechanics and will not work with a variety of mods on the market. I'm pretty sure they'll work with this one though!
Juravis  [author] 29 Oct, 2019 @ 3:10pm 
Simple enough
Boundir 29 Oct, 2019 @ 1:49pm 
Never had the chance to test it but you should be able to remove it by modifying XComGameData.ini.
Under [ResCard_TacticalAnalysis X2StrategyCardTemplate], set Strength to 99 and remove bContinentBonus.
Syro System 26 Oct, 2019 @ 5:57pm 
Good to hear :) The modify continent bonus mod and the mod that removes stat gains from covert actions do go a long way, but there aren't really that many mods that touch resistance orders so they are hard to fix.
Juravis  [author] 26 Oct, 2019 @ 5:47pm 
I thought about it and its certainly feasible.
Syro System 26 Oct, 2019 @ 5:24pm 
Can you make a mod that can remove select resistance orders? Because I would REALLY like to delete the bullshit that is tactical analysis and similar stupid things (already using a mod to modify continent bonuses for this exact reason).
General Disarray 24 Oct, 2019 @ 3:41pm 
Oh...
Juravis  [author] 22 Oct, 2019 @ 3:54pm 
AI changes are part of my AI suite, not this mod. No AI fixes here.
General Disarray 22 Oct, 2019 @ 2:39pm 
I like the idea of this mod but not in conjunction with the ridiculous "fix" FXS chose to apply, i.e. 50% chance for enemies to just stand there out of cover and shoot back. I assume this replaces rather than adds on that?
Max Justice 21 Oct, 2019 @ 12:09pm 
Sold. I don't always love all of your stuff, but 100% behind this one.
Wet Dog Squad 21 Oct, 2019 @ 1:31am 
I know a lot of your mods are for masochists, but damn...
Juravis  [author] 20 Oct, 2019 @ 11:26am 
@Cato Heresy Fix is up for both sides, thanks for the heads up. I also removed the camera panning to each unit.
Juravis  [author] 20 Oct, 2019 @ 11:01am 
Issue resolved. The stun has been changed for a Action Point damage, and it now works. To be fair, this is also going to have to be how it works for ADVENT because as it is, it is ALSO preventing THEM from doing the same thing!
Juravis  [author] 20 Oct, 2019 @ 10:25am 
Hmmmm youre still supposed to get your turn as usual. I guess that unlike Advent i would have to delay it if its the case. Let me test it out.
Cato 20 Oct, 2019 @ 10:15am 
I dislike that Overwatch is cancelled during a reveal. Is that intended?

Full squad sets up an overwatch trap, Advent blunders around the corner. With fingers on triggers I expect overwatch shots to be taken along with the -1 AP penalty.
Juravis  [author] 20 Oct, 2019 @ 8:46am 
Ive asked RedDobe to put a toggle so you could disable reflex during squad concealment turns.
Juravis  [author] 20 Oct, 2019 @ 8:34am 
I was going for the most visited and least subscribed mod achievement
Lago 20 Oct, 2019 @ 7:00am 
It's actually a pretty neat idea.

I did something similar by turning the Reflex Action chance in Yellow Alert Gameplay to 100%. That really screws over the old pod management strategies.
Cato 20 Oct, 2019 @ 3:01am 
Holy shit. So if we get caught out in the open (concealment broken by a soldier seen not in cover or ADVENT suddenly strolls around a corner) this represents a moment of hesitation.

Not sure I would want Yellow Alert on with this, since then ADVENT could bullshit scamper and fire on me and not suffer the same 'surprised' mechanic.
Beagle 20 Oct, 2019 @ 2:47am 
Interesting!
Thunderrat 20 Oct, 2019 @ 2:31am 
While I understand why this mod exists, in my game I modified the cover bonus and aiming penalities for overwatch that most shots miss anyway (both aliens' and mine). Think of it as hitting a target that moves cover to cover is really hard.

And because cover bonus is so high my aliens are making use of grenades and cover bypass mechanics so often that even tho overwatch is basically useless they can still do damage almost every turn to my soldiers. Every mission is kind of an attrition war, almost every mission results in soldiers wounded or gravely wounded.

I might try this mod as well tho', just because Tactical Analysis exists and I do use it.

Flashstriker 20 Oct, 2019 @ 1:22am 
"It's not cheats! Beagle would never cheat on you" - Beaglerush