Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why didn't you put the pedestal button closer to the piston platform? Would that be too obvious to you? This would at least shorten the way to the platform, because... you know, the first time I ran towards it I hit its corner when it still moved and so I miserably died ^^'
Plus, I'd love that cube catch to be mandatory, but it wasn't (at least one time the flinging cube had reached my level by itself).
My blind playthrough : https://www.youtube.com/watch?v=MO3oRpPLtSk
How sacrilegious of me :O Good on you for coming back to this one to solve it legit, nice work! Thanks for playing
But in all seriousness, great chamber!
Thanks so much! Glad you enjoyed it
Thanks for playing and good job being persistent. I designed this puzzle for people that already knew of that move, but I'm glad you were able to derive it from the setup :)
My blind playthrough/struggle session
Damn you Portal 2 and your nonsensical physics engine! Glad you still were able to enjoy the map :) I haven’t considered working on a mod before, but multiroom maps are definitely something I’ve thought about. Having to make each map flow into the next adds a fun new layer to designing. Thanks for playing!
Thanks for playing and good job solving this one! I tried my best to minimize unnecessary obscurity to make this more accessible than some of my other puzzles, and I’m glad my efforts paid off :)
Added to favourites. Great job making this level, and thanks for the fun!
Aww man, I'm sorry about that Libby :( That never happened to me during testing and I've only seen that happen once or twice in people's playthroughs. Watching your video, it seems that the cube's path is interrupted by some magical force right as it goes through the portal, so I don't think that raising the ceiling would fix this. I honestly have no idea how to address this, I'm sorry that this kept happening to you :[
Thank you so much! Indeed some mild cardio is required for the final move but I'm glad it wasn't too frustrating :P
Blind Run: https://www.youtube.com/watch?v=rS2V087mLWs
I believe in you! Stick with it and you'll figure it out for sure
Thank you (for the fav and the cake :]
Thanks for playing, glad you enjoyed it :)
Thanks, I do realize this, though personally I'm okay with leaving this particular exploit as it is.
Thanks for playing, that's definitely the sneakiest part of the puzzle :P
Glad you liked it, thanks for the fav
Thank you, I appreciate the support!
Thank you so much ! Super happy that you liked it C:
Thank you! I'm glad you liked the addition to the final sequence :)
I remember sometime during mapping that you liked cube stacking :P , glad you liked it
However, we can quite easily throw the cc on the weighted button from the piston plateform ...
Thumbs up.