Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS GRYPHON MK.III HELICOPTER (Updated for V1.0)
34 Comments
Riggyz 2 Mar, 2023 @ 7:22pm 
Hey the rear landing gear won't open all the way, is there a fix?
Weiss Schnee 21 Mar, 2022 @ 2:15pm 
@Enceledus I tried fixing that by replacing the Port tank walls with all weight blocks and its still doing it so maybe the yaw stablity system needs to be tweaked?
Weiss Schnee 21 Mar, 2022 @ 2:01pm 
@ElfBossHogg i fixed the fuel issue for the most part by installing the fuel balaencer from the Raptor.
Enceledus 11 Jun, 2021 @ 9:17pm 
I've noticed this thing, out of all the helos i've flown has a predisposition to a right-sided list. Is that just because of a weight imbalance thing?
For the record, I turned off the wind and I still keep listing to the right.
Incursion 17 Jan, 2020 @ 4:15pm 
Awesome, that's perfect. Really Thanks for listening
ElfBossHogg  [author] 17 Jan, 2020 @ 5:49am 
Hey, Terminator. I moved the Circuit Breakers slightly forward so that they are more accessible from the pilots seat. I did a test for a lightning strike where all the breakers flipped. I was able to turn the DRIVE and PRIMARY breakers on and the helicopter was able to recovery quite quickly. Hope that helps.
Incursion 16 Jan, 2020 @ 7:02pm 
Thanks
ElfBossHogg  [author] 16 Jan, 2020 @ 6:55pm 
Thanks for your response, Terminator. I could try to move them forward but there may not be enough room or they may misplace other controls. I can see what I can do. I appreciate the comments.
Incursion 16 Jan, 2020 @ 1:46pm 
I don't exactly know what i meant, I'm no builder like you, who makes all these amazing creations, but I've seen creations that never trip breakers, likely because they don't have one. But something that could help this would be making the breaker buttons in reach of the seat, instead of having to get up to trip both of them.

Thanks for responding
ElfBossHogg  [author] 16 Jan, 2020 @ 3:34am 
How would I do that? Circuit Breakers in this game trip when hit by lightning. That is unavoidable. If you get hit turn the breakers back on. They are in reach of the pilot. I've got everything on breakers to allow for the turning off of systems when at rest to prevent drain on the batteries. So when you say better solution what would you intend outside of changing how the game simulates a lightning strike?

Helicopters in RL additionally are more susceptible to lightning then planes due to the static charge build up from the rotation of the blades. They also don't have the level of Faraday Cage effect as planes because they aren't typically considered fully enclosed or sealed.
Incursion 15 Jan, 2020 @ 9:09pm 
Circuit breakers need a better solution, instant death as soon as lightning strikes
MoonooM 5 Jan, 2020 @ 9:28pm 
Fine! The best helicopter in the game!
The Less Than Forlorn King 23 Dec, 2019 @ 1:04am 
No worries man, sometimes the game just has its limitations. More than happy to keep on manually switching it over. Great work still
ElfBossHogg  [author] 22 Dec, 2019 @ 6:01pm 
Thanks for the comments, Pikachu. The fuel usage issue is something I'm aware of and I haven't been able to solve. Where I think the issue happens is that both engines feed in to one drive shaft. The RPS of that shaft is sent to two seperate auhomated throttle controllers, one for each engine. What seems to happen is that the port side engine seems to be in a hierarchy of calculations where it is always considered first. Therefore it seems to be told to perform "harder" and the Starboard takes up the slack. It doesn't matter if you start the Starboard engine first the Port will always be the one that comes first when it comes to calculating required throttle for RPS. Ideally they should be simultaneous but that isn't happening. At this point I've accepted it as is and use the manual transfer buttons to move fuel periodically during a trip.
The Less Than Forlorn King 22 Dec, 2019 @ 7:38am 
So a small problem I've been running into, it seems as if the portside fuel tank depletes at a faster rate than the starboard side.It might entirely be a problem on my end, but it can be solved by moving fuel from one tank to the other
The Less Than Forlorn King 22 Dec, 2019 @ 4:11am 
Wow, this helicopter is absolutely amazing. It feels really intricate and well made, and you can tell that you put a lot of work into this. Really well done :)
ElfBossHogg  [author] 9 Dec, 2019 @ 5:19am 
Float? It's not designed to float. It's an unsealed helicopter that operates for land. Has to be launched from hangars.
ElfBossHogg  [author] 4 Dec, 2019 @ 8:53am 
Hi Matt, which camera? The gimball? It's only controllable from the screen buttons right now.
TACOSAUCE 4 Dec, 2019 @ 4:43am 
Is there a way to manually pan the camera around? I couldn't figure out how to control it
ME 24 Nov, 2019 @ 4:05pm 
Oops Sorry i pushed caps
ME 24 Nov, 2019 @ 3:59pm 
Its Perfect For Missions But I Cant Find Out How TO Turn Up THe speed
ME 24 Nov, 2019 @ 3:57pm 
How To I Turn Up The Speed?
FireFrost 23 Nov, 2019 @ 9:55am 
Another masterpiece =) love the griffy
ElfBossHogg  [author] 19 Nov, 2019 @ 1:31pm 
Thanks, Toast. Glad you like it. /salute :)
Toastery 19 Nov, 2019 @ 1:04pm 
ok anyways its still my favorite helicopter and is great for almost any mission, as it has a winch, cargo bay, remote fire hose, large fuel tank, fuel efficient and cameras! (i would love to use the cameras but my pc dives to 5 fps as my gpu is lower than minimum)
ElfBossHogg  [author] 19 Nov, 2019 @ 10:33am 
Autopilot always has priority and overrides the other systems. The systems are all interconnected. When AutoPilot kicks in it actually engages the Hold Altitude and Hold Speed systems in the backend. When AutoPilot turns off it will automatically turn Hold Altitude ON (if it isn't already) to maintain current altitude and will put Hold Speed back to what it was before you started AP.
Toastery 19 Nov, 2019 @ 7:12am 
Yeah but I was holding 2...
ElfBossHogg  [author] 18 Nov, 2019 @ 7:23pm 
Actually I think you were fine with how you used it but it may be a consequence of how the system works. Autopilot uses both the Hold Alt and Hold Speed systems in its operation. With AP it progressively sets a Hold Altitude level so that you arrive at the WP Altitude. Depending upon the speed of your processor and the altitude difference between where you start and finish the system could be calculating more of a stepping approach rather then a smooth transition. For example, start at 50m, go to 100m, that 50m difference will be progressive steps. If the system is operating slow then each step could be a large jump where you get the appearance of bucking from level to level. That's what you may be seeing: the copter is jumping from new altitude to new altitude as it progresses to the final one. I'm trying to smooth that out for the next release. The system works great for planes but it's not perfect for copters. 😊
Toastery 18 Nov, 2019 @ 6:05pm 
well i think its because i had altitude hold, speed hold, autopilot and autopilot altitude hold on all at the same time now that i think about it. lol, it was shaking up and down so i guess the altitude holds were messing eachother up so it was a user error now that i think about it
ElfBossHogg  [author] 18 Nov, 2019 @ 3:38pm 
Thanks for the comment, Toast. What issue are you having with the AP?
Toastery 18 Nov, 2019 @ 1:43pm 
This is a favorite helicopter by far in the game but, it seems to glitch out with autopilot for me
TACOSAUCE 19 Oct, 2019 @ 7:08pm 
you are unstoppable :D
ElfBossHogg  [author] 15 Oct, 2019 @ 6:04pm 
Thanks, FURI. I'm thinking of doing a rehash of the back in order to make the dual sling less intrusive. I'd like to have the flexibility again in order to mount mission specific equipment in the back... Including a large fuel tank on rails that can be used for refueling.
Суета 15 Oct, 2019 @ 3:32pm 
This is the best helicopter as for me in stormworks. Ehhh, add fuel hoses here so that you can refuel other transport objects. I am glad that the 3rd version of this wonderful helicopter has been released. I am especially pleased with the updated cabin)