RimWorld

RimWorld

Vault-Tec - Handy things for your vault!
468 Comments
lolmanor 17 Oct @ 10:03am 
@Twink315 Considering how many people struggle with finding the Mega Drill (cause its a dropdown), have you considered separating more of the items in the architect menu? You have your own tab for it already (thank you for this, by the way).

Like I feel like the walls, carpets, and similar decorations are fine as one big dropdown, but the functional buildings should be separated.
Twink315  [author] 17 Oct @ 9:28am 
@bsean72 its in a dropdown with the V.T.A.B.

@Palco. There is no Vats mechanic in the mod.
Palco 16 Oct @ 4:41pm 
hi, how do we activate the VATS while having a pipboy equipped ? i don't find any button when i'm in a fight.
bsean72 13 Oct @ 10:13am 
Don't know if i'm missing something or not, but I can't get the mega drill? i turned all other mods off and it still doesn't show up. Thanks
Twink315  [author] 5 Oct @ 8:20am 
The drill is in a drop down together with the V.T.A.B If i am not mistaken.
If the technology is researched it can produce, steel and other materials whilst staying in the same place indefinetly.
Marge Simpson 3 Oct @ 5:49pm 
whats up with the mega drill etc? the research doesnt say what it gives and nothing is showing up related to a drill?
Twink315  [author] 2 Oct @ 9:43am 
@Brogrox. That is very weird. I will look into it.
Brogrox 1 Oct @ 12:46am 
Ever since I built the vault embrasures my pawns disappear and I get spammed with this. Can not register or deregister drawable mote_sparkthrown while drawing in progress. Things shouldn't be spawned in or despawned in.
EldritchSheep 30 Sep @ 1:28pm 
huh. weird ill keep lookin to see if i find them then. thanks :D
OkagrimGaming 30 Sep @ 1:19pm 
all of them are hidden behind other item EldritchSheep :)
EldritchSheep 30 Sep @ 12:38pm 
hi i am unable to find like. most if not any of the of the vault things like the walls and doors. any idea whats wrong? maybe a weird install??
Twink315  [author] 23 Sep @ 8:57am 
@Ophiss. Yes by mining skill. Workspeed can also be increased significantly by placing up to 10 vault servers around it.
Ophiss 21 Sep @ 10:13am 
Does the drilling get effected by any skills?
OkagrimGaming 12 Sep @ 2:42pm 
Hi! I sent you a DM on Discord, I have a proposal for you.
Morti 12 Aug @ 6:10pm 
Hey Boss, Any update on vents and sun lamp just wondering (no rush) (grin)
hurRdurR 11 Aug @ 5:52am 
Can you make the exterior vault plating airtight? Doesn't really make sense that a wall this sturdy can't hold back air.
venca.sangaj 10 Aug @ 12:59pm 
I still can't find the mega drill, even in debug mode, I'm afraid I broke it.
Twink315  [author] 10 Aug @ 7:31am 
They are in a drop down together with all other doors.
CHAZ 10 Aug @ 1:15am 
the vault doors are not showing up after research?
Zbrigaider 4 Aug @ 8:23am 
anyone else having an issue with lamps not being placeable on vault walls?
Sunkenland 3 Aug @ 6:43am 
@Kykmem your welcome! enjoy the mod. (thanks steam notifs for being on time when i was about to boot rimworld)
KykMem 3 Aug @ 6:34am 
@Sunkenland Thank you
Sunkenland 3 Aug @ 2:56am 
@Twink315 Thank you, I'll also mention that after the comment i realized that the painkillers might(?) have the same effect cause it has the same thing as the meal with 'x-10%' tiredness. appreciated again.
Twink315  [author] 3 Aug @ 1:48am 
@Sunkenland i will investigate it. That is definetly not intended, regarding tiredness.
Sunkenland 2 Aug @ 11:34am 
@KykMem Right click the production structures (Which should either be V.T.A.B, Megadrill, Kitchen ect...), same goes for some wall, power, and flooring.
KykMem 2 Aug @ 8:00am 
Where can I find the Vault-Tec mega drill now? After studying the technology, it is nowhere to be found.
Sunkenland 1 Aug @ 12:04pm 
Is it just me, or is the Vault-tec meals making the colonists never lose sleep cause of the 'x-10% Tiredness'? not sure if it was intended or not.
chaosrah 31 Jul @ 7:34am 
Would love to get some wall servers- I thought it would be cool to make a vault ship with the new odyssey dlc. But my real issue- why are some of the item textures fantastic and some of the other ones are really terrible? Particularly, the lights - the textures have like a white edge around them making it look really bad in game.
Reaper25 25 Jul @ 4:13pm 
I'm confused how the vault 2x2 door works if it needs walls on both sides of the entrances, it makes it nonfunctional and cant a raider just destroy the wall and it leaves the door open automatically
Twink315  [author] 23 Jul @ 10:50pm 
Although i cannot make promises, i am open for suggestions in general. I am glad it works well on the ships, did not try it yet.
Morti 20 Jul @ 2:13pm 
Oh no you didn't just say " I want to keep options open for adding items in the future" so can we start making a list ? Btw not sure if you all have tried using this mod on the new ships it is great.
Twink315  [author] 19 Jul @ 8:14am 
Update is uploaded.

Could take some time till its aviable for you all.

Priorities in the UI have changed slightly to make the reactor and the V.T.A.B easier to find. I hope this helps!

Vault Vent has been fixed
Vault Doors are now airtight

Freezer and Cooler is still on my to do.
Reports about not working Sunlamp in 1.5 Is also on my list.
Twink315  [author] 19 Jul @ 7:11am 
Hey guys. thank you for the feedback.

I will be working on making the Reactor easier visible while keeping the Layout reduce. I want to keep options open for adding items in the future without cluttering the UI too much, so i try to find a good balance. Looking into the vent as well.
Button 18 Jul @ 5:41pm 
Thanks for the update to 1.6!
Just want to ask you put the reactor etc back where it was, the new tabs are too confusing and don't make sense. It's really hard to find everything now.
Wiegraf Folles 18 Jul @ 5:32pm 
I FOUND IT! it was hidden under "Vault Tech Accumulator" in the architect menu. Also @morti I apologize I did not see it there, but I'm also old school and didn't even know that menu existed. I'll check that in the future. However the point is mute now since I found it in the accelerator part of the architect menu. We're all good it was me, which is kinda what I unfortunately thought it was.
Kostacks 18 Jul @ 2:32pm 
Do vents normally merge all the rooms together or am I going insane lol
Morti 18 Jul @ 11:06am 
@ Wiegraf Folles Did you see he added pull down tabs now did you check in those ?
hey Boss man I hate to ask this but Grin could you make the doors (airtight) I might have killed my all of my peeps to find this out the hard way lol. I know you are still working on the freezer so doors can wait. Also @Konchu Thank you for the door graphics !!!
Wiegraf Folles 18 Jul @ 7:47am 
Yeah just researched all the generators hoping they would appear again, unfortunately they're not showing up on the "Architech > Vault" menu anymore. Hilariously I loaded an old save, and I CAN build a copy, but even that old game no longer shows the reactors on the architech menu.
Zombie 17 Jul @ 3:50pm 
Twink315  [author] 17 Jul @ 10:15am 
Should be fixed now.
Twink315  [author] 17 Jul @ 8:52am 
@Zombie. Oh that explains it! Since the mod has diffrent folders for diffrent version this wasnt updated and only in 1.6. I will add that soon!
Zombie 16 Jul @ 9:17pm 
Twink315  [author] Jul 15 @ 2:01pm 

*...The lamps should be fixed...*

Nope. The same issue, with placement, still exist. I am on 1.5.
Morti 16 Jul @ 8:52am 
Again my Thanks for all your hard work.
Wiegraf Folles 16 Jul @ 7:38am 
Did the generators just disappear from the architect menu?
I used the search feature and couldn't find them anymore.
maxwellccm 15 Jul @ 5:14pm 
with out the scrap harvesting of course
maxwellccm 15 Jul @ 5:12pm 
any way to add the textures of wonderfull wasteland for those who want to build a run down vault?
Twink315  [author] 15 Jul @ 12:01pm 
Update is out.

The lamps should be fixed. The freezer-vent unfortunatly still does not work. Trying to find the issue.

Vault Door closing and opening times have been reduced since some people reported issues with doors. Generally forbidding the door should definetly close it.
Twink315  [author] 15 Jul @ 8:30am 
Hey guys,

Thanks for the positive feedback.

@Zombie: I am looking into it, i thought i fixed it but it seemingly found its way back. Should be fixed by today.
@Morti: Yes i got the vents on my agenda. The freezing and Cooling ones currently dont work as intended. The warm ones should have no issue.