Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Egyptian Chariot Archers
132 Comments
Fallen Angel 15 Nov, 2024 @ 9:50am 
can you add them knossos seeing how close they are to egypt outcasts or mercenaries could find a home in knossos or rhodos
Malata Societa' Official 25 Aug, 2023 @ 8:52am 
this mod works??????????
ёбаный в рот! 👿 24 Aug, 2023 @ 8:51pm 
Any chance you could add an additional archer to each chariot?

It would look better if each chariot had a driver, and an archer.
Malata Societa' Official 6 Mar, 2021 @ 6:14pm 
this mod works??????????
Edztえどぜて 6 Mar, 2021 @ 7:15am 
this chariot supposed having 2-3x more arrow since it's a Chariot not horse not foot archer
Malata Societa' Official 19 Dec, 2020 @ 7:04am 
this mod works??????????
Price  [author] 27 Jan, 2016 @ 5:39am 
@zakaria I don't speak french and in order to localize for different countries I'd have to release entirely separate mods. The mod doesn't need an update, it may display an excclaimation point but it still works fine, also i'm not modding for rome 2 anymore.
zakaria 26 Jan, 2016 @ 10:34am 
i cant have name of units in french please update :)
zakaria 24 Jan, 2016 @ 5:10am 
UPDATE PLEASE
pings 9 Nov, 2015 @ 6:17pm 
Very Good!
The Dictator 28 Sep, 2015 @ 6:57pm 
You think you could update your nice mods to latest patch please?
Chickenman 21 Jul, 2015 @ 12:29pm 
I was always confused why they depicted these kinds of chariots in the trailer and had only the hellenic version avalible for egypt. Anyway thanks!!!
Price  [author] 3 Jan, 2015 @ 10:13am 
i think so
SukeBear 2 Jan, 2015 @ 4:15pm 
Can these act as a general unit?
TheLastWarlord 1 Dec, 2014 @ 11:17pm 
Maybe increase the rate of fire? That might actually be better than increasing damage.
TheLastWarlord 1 Dec, 2014 @ 11:17pm 
Fair enough, I was just thinking how they were used historically. Atleast that's how I have been using them in game haha.
Price  [author] 29 Nov, 2014 @ 1:09pm 
They're not designed to get into a melee
iftlc 29 Nov, 2014 @ 12:31pm 
ok thanks my make a small request can u make them with bump up the health so they wont
get hurt
Price  [author] 29 Nov, 2014 @ 5:41am 
It didn't really make sense to make the damage any higher than normal archers. They're mainly for chasing down fleeing enemies and breaking up formations of loose ranked soldiers. The bow is merely an extension of their sythed chariot blades. I understand your point though, It's just requires that I make a new projectile with different values for them to use, which is a bit fiddly. Might change that in future. In my honest oppinion their charges are still overpowered, to compensate i've been trying to make them quite flimsy and prone to wrecking. I may make them better at ranged skirmishing to rebalance them a bit
TheLastWarlord 28 Nov, 2014 @ 10:38pm 
I f**king love this mod! My only request is that you increase the damage of the arrows, it's just a bit weak imo. Thank you!
iftlc 14 Nov, 2014 @ 9:27pm 
unlimited amo? i hope so
Price  [author] 23 Oct, 2014 @ 1:13pm 
All you need is a periokoi barracks (tier2) or above to recruit these units.
jacobgre 23 Oct, 2014 @ 7:39am 
I have the highest tier military buildings in my campaign, and I stil can't recruit them
Price  [author] 22 Oct, 2014 @ 11:58am 
Auxiliary barracks for egypt... i think. It may not be working because CA changed the names of some things. I tried to correct it but haven't tested it yet.
jacobgre 22 Oct, 2014 @ 11:54am 
Where do you recruit them? I can get them in custom battles, but they don't show up in campaign.
chaosSDTAGW 5 Oct, 2014 @ 3:20pm 
Thanks for the quick response. Ahistorical or not, it's damn nice to have my Chariot Archers back!
Price  [author] 5 Oct, 2014 @ 6:43am 
Fix'd thanks for pointing that out
chaosSDTAGW 5 Oct, 2014 @ 1:31am 
Are these supposed to be only available for generals? Or am I having a problem?
Teacat 1 Sep, 2014 @ 7:23am 
ok~:d2puck:
Price  [author] 1 Sep, 2014 @ 7:04am 
The engine limits me from making the animations very good. I don't think I can fix it sorry.
Teacat 31 Aug, 2014 @ 9:40am 
Archer action is incoherent,Bows and arrows were placed on their backs again。I like this mod~
Teacat 31 Aug, 2014 @ 8:55am 
thank you
Price  [author] 31 Aug, 2014 @ 8:36am 
Unit cards done, sorry it took so long
Teacat 30 Aug, 2014 @ 12:03am 
Can you change the width of attack?Because one person can not attack the chariot behind the enemy, or action will be wrong (direction of positive action shooting arrows but behind)
Teacat 29 Aug, 2014 @ 11:24pm 
please change the units card pictures,love you:KneelingBow:
dutchrjen 18 Aug, 2014 @ 7:31pm 
"Ptolemaic egypt didn't even use egyptian natives or chariots for that matter." Well they did use native Egyptians as fighters but I do realize that chariot archers were out dated by the Ptolemaic era. Chariot archers are still a famous Egyptian unit and cool to use in a game.

"But it's impossible for me to add a driver and a shooter, the engine prevents me." That's what I thought. They were a difficult unweildy unit in real life and modding it is probably hard also.
Price  [author] 18 Aug, 2014 @ 12:49pm 
Ptolemaic egypt didn't even use egyptian natives or chariots for that matter. But it's impossible for me to add a driver and a shooter, the engine prevents me.
dutchrjen 18 Aug, 2014 @ 10:09am 
Looks fairly cool and it's probably Egypt's most famous unit. However, chariots with archers had two people on them as one person could never shoot and control the horses at the same time. I don't know if you know this or not and it may be hard to add a second person onto a chariot.
STOKK-E 6 Aug, 2014 @ 4:34am 
No problem friend, sucks that you files are busted.
Price  [author] 5 Aug, 2014 @ 3:32pm 
My packagefile manager keeps crashing relentlessly whenever I edit my mods, promply followed by either corrupting them, or deleting them, I haven't had any luck, sorry.
STOKK-E 5 Aug, 2014 @ 11:35am 
Found anything yet?
Price  [author] 30 Jul, 2014 @ 6:56am 
That's odd :/ I'll take a look
STOKK-E 30 Jul, 2014 @ 3:58am 
I saw your other cgariot mod an this unit can be used as general mabey you could look in that pack to see what you did there and aply it here.
So these units can also be used as general.
Price  [author] 28 Jul, 2014 @ 10:57am 
I don't actually know how..
STOKK-E 28 Jul, 2014 @ 10:42am 
Also yes I can recruit them as a normal unit.
STOKK-E 28 Jul, 2014 @ 10:34am 
Got all buildings and all the other generals where abele even the s***ky chariots whitout archers, and 80% of the reason i use this mod is because I want cool Egyptian Chariot Archers general.
I'm gonna cry in the corner now :'(
Maybe you can fix it so I can be happy again ;)
Price  [author] 28 Jul, 2014 @ 9:35am 
Chariots are dangerous :/ I thought you could but I don't remember now. Got the right building to build them?
STOKK-E 28 Jul, 2014 @ 7:17am 
Can't use them as general in campaign :(
Price  [author] 24 Jul, 2014 @ 4:11pm 
No
iftlc 24 Jul, 2014 @ 2:18pm 
please respond do they hve unlimited amo