Europa Universalis IV

Europa Universalis IV

Fortress captures surrounding provinces
153 Comments
Virox  [author] 24 Oct @ 12:19pm 
@Akira Blaze
Thanks for your help and the interim quickfix :steamhappy:
Virox  [author] 24 Oct @ 12:14pm 
Update is out. This will move the mod to the end of the loading list and fix the problems.
Virox  [author] 21 Oct @ 2:56pm 
:crtstressed:
that wasn't really a problem in the past...
But it works now :crtstressed:
Thanks for the hint
Akira Blaze 20 Oct @ 6:46pm 
@virox, if you have the local files and the steam files it confuses the game, so don't subscribe to your own mod
Virox  [author] 20 Oct @ 2:43pm 
I can't get my mod to work anymore when downloaded from the workshop -.-
With my local files it works just fine...
Akira Blaze 15 Oct @ 8:38pm 
@Virox for the time being I made a compatibility version for anbennar which i uploaded here

Please let me know if you happen to fix it yourself so i can take it down!
Akira Blaze 7 Oct @ 12:55pm 
so a quick check and it seems that the mod works fine with base game, but when i tried to run it with anbennar it decided to not load properly anymore, it can be fixed by making anbennar one of it's dependancies ("Anbennar: A Fantasy Total Conversion"), this may be due to anbennar using the replace function, or some other borked interaction. All i know is the dependancy made it work again
ScH 23 Sep @ 3:03am 
I kind of gave up on the mod as well. Would be awesome if you still worked on it!
Joseph Vissarionovich 20 Sep @ 6:04am 
i reinstalled, and now it does and it doesn't sometimes. it's random, it stops working mid session
Virox  [author] 20 Sep @ 3:40am 
You are right :lunar2020thinkingtiger:
I couldn't fix it directly but i look further into it in the next days
Joseph Vissarionovich 19 Sep @ 10:58am 
This mod worked before, but idk why it's not working anymore. I even forgot I had it on, just got reminded by looking at the decisions tab
Nortgron 30 Aug @ 11:12pm 
i love this mod!
Bruce Wayne 28 Jul @ 12:39pm 
i tested it. it works!! thank you
Virox  [author] 28 Jul @ 5:03am 
It only needs an update if Paradox breaks something ^^
Virox  [author] 28 Jul @ 5:02am 
Yes
Bruce Wayne 27 Jul @ 6:09pm 
is this still up to date?
Virox  [author] 21 Apr @ 1:36pm 
Weird :lunar2020thinkingtiger:
I'll look into it.
MadeOfPlastic 21 Apr @ 11:09am 
For some weird reason this crashes me every time I try to built a fort. Running on Anbennar.
Zemurin 15 Mar @ 1:26pm 
@Zencerd: It can.
Zencerd 15 Mar @ 11:57am 
can this mod be added mid save?
Nightmare 17 Jan @ 12:58pm 
probably the best and the most useful mod ever in eu4. I've been using this since 2022 and it is till the best mode ever
Zemurin 12 May, 2024 @ 8:59am 
Sorry to bother, I've been trying to update the mod but it keeps downloading the old version with "1.*. *" in both ugc and the descriptor.

Unsure what went wrong, but keep in mind the launcher reads the supported_version from the descriptor, not mod, though I tend to update both places just to be sure. It's also possible it's not updated internally because:

The trick with 1.*.* hasn't worked in years ever since the new launcher, every time I tried it on a fresh mod, the launcher would override the entire line and default to exact version that's currently up (eg. 1.35.6), so it's best to just put "v1.37.*" and be done with it. This should be the last EU4 version anyway, allegedly.
Virox  [author] 11 May, 2024 @ 7:32am 
they added an v to the game version? :steamfacepalm:
Update coming right up

Thanks Zemurin for the hint
Zemurin 11 May, 2024 @ 6:40am 
For the first time in ages, this mod needs to update just the supported_version since they changed how mod versioning works in 1.37.

Please, just update .mod + descriptor to:
supported_version="v1.37.*"
to get rid of the ugly warning in launcher and EU4 errors in error.log.

Love the mod, been using it for years!
Virox  [author] 22 Mar, 2024 @ 1:13am 
of course
Bruce Wayne 15 Mar, 2024 @ 3:19pm 
does this work in current version
أبو مقرن 14 Dec, 2023 @ 4:45am 
"Provinces across straits get captured as well" can you make it only works if you have sea access? So if there are ships blocking the strait, you can capture the other side
Wodan 16 Nov, 2023 @ 8:42am 
thank you.
Akira Blaze 12 Nov, 2023 @ 8:50am 
that explains a lot, i wonder how it deals with conflicts now haha
Virox  [author] 12 Nov, 2023 @ 2:00am 
... Should have read the v1.36 changelog -_-
since this version on_actions are additive :crtstressed:
I'll update the mod.
Akira Blaze 11 Nov, 2023 @ 7:56pm 
I've just been accumulating them into my own submod personally, all a seperate compatch would need is for a merger of the two and it'd be fine
Virox  [author] 11 Nov, 2023 @ 5:54pm 
Sadly no.
There needs to be a fundamental change in the core game for on_actions to accumulate instead of overwrite.
Akira Blaze 11 Nov, 2023 @ 4:37pm 
Any chance of a version compatible with Anbennar? unfortunately Anbennar also makes use of the on_siege actions
Virox  [author] 22 Oct, 2023 @ 2:10am 
@SARMALE sorry for the long silence. I finally came to it and pushed the update.
19Peej 21 Oct, 2023 @ 12:38pm 
Thank you!! This is cool!
Shadow Dragon 21 Sep, 2023 @ 6:40am 
I used this mod alongside my Expanded Mods playthrough, but it didn't work. But it did work a time ago.
SARMALE 20 Aug, 2023 @ 2:58am 
Did it work?
Virox  [author] 2 Aug, 2023 @ 9:06am 
I'll see what I can do.
SARMALE 2 Aug, 2023 @ 8:25am 
Can you make so that it works proper with the unify China cb, cus if you occupy a fort you dont get teritorial cores on the other provinces
Virox  [author] 6 Jun, 2023 @ 2:55pm 
As far as I can see no, sorry :/
Count Creampie 6 Jun, 2023 @ 6:14am 
Is this compatible with Meiou & Taxes 3.0?
Nuggz 13 Mar, 2023 @ 9:19pm 
man, didnt think id see this mod update again lol. Still, its pretty much essential and im glad u updated it, GG
ToastedPaper 30 Jan, 2023 @ 3:04pm 
thanks again, going back to vanilla system felt so slow
ToastedPaper 30 Jan, 2023 @ 3:03pm 
thanks
Virox  [author] 30 Jan, 2023 @ 12:31pm 
uploaded a quickfix for this.
Virox  [author] 30 Jan, 2023 @ 8:46am 
Seems to be the same problem.
I try to find a solution for this.
ToastedPaper 30 Jan, 2023 @ 7:49am 
feel like it doesnt work with ante bellum either
Virox  [author] 29 Jan, 2023 @ 7:40am 
Can confirm your suspision.
It seems as they added an "on_siege_won_province" action and those "on_actions" don't merge but overwrite each other :steamfacepalm:
Gabrysiovic 28 Jan, 2023 @ 11:42am 
I believe the reason is the update of Missions Expanded (Europa Expanded) from 22.01. I don't see any conflicts though.
Virox  [author] 26 Jan, 2023 @ 12:25pm 
Just tested it and it still works for me :/
Maybe reinstall the mod and try again