Portal 2

Portal 2

Re<<trace
18 Comments
•‹†ρđ› ĐūšР2ķ•  [author] 28 Oct, 2019 @ 3:50am 
Thanks guys!
nock 28 Oct, 2019 @ 3:43am 
Thanks for the suggestion. The first segment was troublesome for me, but once I was past that, it was a breeze
asears16 27 Oct, 2019 @ 8:57pm 
Great map with lots of cool ideas! It took me a long time to get started, but the rest was fairly straightforward.

Blind run: https://www.youtube.com/watch?v=hIMqCrOji_Q
Nobody No-One 19 Oct, 2019 @ 5:55pm 
Super cool puzzle! Thumbs up.
QuadStick 10 Oct, 2019 @ 5:33pm 
That was excellent!
SHOOD 10 Oct, 2019 @ 3:25am 
Took me an about hour to work out. 55 minutes of that trying to work out how the hell to make the cube reflect back into a receiver next to it. A concept I'll be sure to remember. Good map.
•‹†ρđ› ĐūšР2ķ•  [author] 9 Oct, 2019 @ 12:37am 
@Teo @quaternary Thanks guys!
quat 8 Oct, 2019 @ 9:53pm 
Cool test with lots of funny ideas I haven't seen before. :summer2019horn:
Teo 8 Oct, 2019 @ 6:57pm 
Quite a strange map indeed but very fun to solve. Great job on both the puzzle and the visuals!
•‹†ρđ› ĐūšР2ķ•  [author] 8 Oct, 2019 @ 4:24am 
@jandlml Thanks! Nice to hear you liked it.
jandlml 7 Oct, 2019 @ 7:11pm 
excellent map! cool concept there with getting the laser to open the fizzle walls. i kept thinking i needed to do it one way but the real way was much simpler. some really fun moves. faved!!
•‹†ρđ› ĐūšР2ķ•  [author] 7 Oct, 2019 @ 1:32pm 
@Mikeastro Thanks for playing Mike! I'm always trying to be creative which can result in some weirdness :)
Mikeastro 7 Oct, 2019 @ 10:29am 
Weird map, but cool! Took me a fair amount of time to figure out. Very creative moves. Big thumbs up :D
•‹†ρđ› ĐūšР2ķ•  [author] 6 Oct, 2019 @ 11:57pm 
@Narkodes. Thanks for playing. I can add the OR signage (although I think it's obvious it can't be an AND because of the ceiling surface). I think the piston move is fine as it is. As long as you offset the cubes slightly inwards it worked for me all the time. I don't think I can do much to enhance that. I've always wondered how to turn off laser collision by default, but I don't know how (beemod var?)
可砸 6 Oct, 2019 @ 10:08pm 
WOW that's amazing!Very neat style with elegant moves,big thumbs up!:steamhappy:
My playthrough https://youtu.be/IfJnE75pg2U
Narkodes 6 Oct, 2019 @ 8:08pm 
Very unique map, big thumbs up! I checked Joric's video, it's exactly what I did.
Some minor things I want to mention here: One fizzler has an OR connection, but it isn't very clear, I think it would be better to do that with the visible OR gate. And the other thing is... The really crazy piston platform move doesn't work that well when the cubes are not near enough, so the lift presses them against the ceiling and they will fly away instead. I wonder if there's a possiblity to force the intended behaviour. It would also be a bit easier to execute when the laser colission is off. I like what you did at the ceiling. The aesthetics and geometry there are cool. :>
Joric 6 Oct, 2019 @ 5:10pm 
My playthrough, 2 minutes: https://youtu.be/wxv85--N-yw difficulty 4/10.
jgaultney 6 Oct, 2019 @ 4:35pm 
A clever, challenging, fun puzzle! I made it out the exit but I wouldn't call it a 4/10. More like
a 5/10 at least. :)) Thumbs up!