Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Strategic Resources
59 Comments
pauly 29 Nov, 2023 @ 1:17am 
Hello, is there a way to mess with this? I subbed to it but i use giant map in play the world. it still feels few strategic resources, specifically in places in mongolia, and north part of korea and asian part of russia. mongolia, and korea kept stunting after industrial era and makes it feel like im cheating.

I did the truly abundance and it just put whales around the ocean. so, idk where to start.
[★] Shaggy 18 Aug, 2023 @ 4:51am 
will this work if I set in the saettigns for abudent resources?
Cyber Deus 26 May, 2022 @ 6:20pm 
Nice one!
Lil' Remi 18 May, 2022 @ 3:11am 
Can confirm, mod works perfectly fine with BetterUI.
Always using both.
Stylianos  [author] 17 May, 2022 @ 10:20pm 
@Obi this mod has nothing to do with the user interface !
Stylianos  [author] 3 May, 2022 @ 9:41pm 
Yes it does !
Lil' Remi 3 May, 2022 @ 12:36pm 
Does this mod still work?
axatoramus 5 Apr, 2022 @ 12:35pm 
OH MAN I HOPE THIS WORKS
你有医保你先上 29 Jul, 2021 @ 5:34am 
dose the maximum strategic resource ceiling 33? 50% or 75%?
Hexes of Sygon 14 Feb, 2021 @ 6:11pm 
Yeah played another multiplayer game too and it works with a good set of mods. Great mod that everyone should use.
N00T 29 Jan, 2021 @ 10:11am 
okay thanks!
Stylianos  [author] 29 Jan, 2021 @ 9:56am 
@NOOT I don't know - I don't use this mod. If Zees mode alters the RexourceGenerator.lua then it is not compatible with this mod !
N00T 29 Jan, 2021 @ 9:53am 
@stylianos For some reason this mod doesnt seem to work for me while running Zees resource overhaul. Any idea why?
Stylianos  [author] 26 Jan, 2021 @ 8:59am 
@Penalty4u actually I thought it would not work. Good to know you have tested it aand it works - enjoy !!!!
Hexes of Sygon 26 Jan, 2021 @ 8:30am 
Really? It seems to be working just fine with Zee's strategic mod. We have a group of guys in the late game now and everything has worked fine
Stylianos  [author] 26 Jan, 2021 @ 5:21am 
@Penalty4u this mod is not compatible with Zee's Strategic mod. It is not causing any multiplayer issues !!!
@The-Sodbuster this mod is working is working with vanilla maps and most map packs, if they dont alter the "ResourceGenerator.lua".
The-Sodbuster 24 Jan, 2021 @ 11:45pm 
Cant get this mod to work expect only on one map from YNAMP. Wish it would work with play the world
Hexes of Sygon 9 Jan, 2021 @ 1:25pm 
Also does this mod work with Zee's Strategic Resource Overhaul?
Hexes of Sygon 9 Jan, 2021 @ 1:20pm 
does the lua scripting on this mod cause multiplayer desyncs?
Faysal 4 Sep, 2020 @ 4:09am 
Ok bro thanks!
Stylianos  [author] 2 Sep, 2020 @ 10:18am 
@Faysal I don't know - check YnAMP !!!!
Faysal 2 Sep, 2020 @ 8:35am 
How big is enormous actually?
Faysal 1 Sep, 2020 @ 1:50pm 
Ahhh really... Ok. Too bad! I never had this before.
Stylianos  [author] 1 Sep, 2020 @ 8:58am 
@Faysal if I am not mistaken the bug is introduced from enormous and bigger maps.
Stylianos  [author] 1 Sep, 2020 @ 8:56am 
@Faysal as you can read and at the comments below large map sizes have issues !!!! It is a bug introduced with gathering storm (Blame Firaxis).
You can also check at YnAMP at steam and at Civ Fanatics Forum. It doesn't matter if you are using this mod or any other resource mod large map sizes are bugged.
Also large maop sizes usually crash larte game and you are not able to finish your game !!!!!
Faysal 1 Sep, 2020 @ 7:30am 
Hi Stylianos, I am playing in a collossal map now (biggest ever), and still hardly any iron/horses.
Do you advice me to detoggle the resourceful mod?
Maybe cause all of those extra resources, the strategic ones dont spawn well?
Faysal 30 Aug, 2020 @ 7:07am 
Ok! Thanks!!!
Stylianos  [author] 30 Aug, 2020 @ 12:07am 
@Faysal I don't know why your game crashed but this mod is working properly !
Faysal 29 Aug, 2020 @ 3:50pm 
Game crash.
Faysal 29 Aug, 2020 @ 1:41pm 
AWESOME, precisely what I was looking for! No more 1 civ among 20 with iron!
Stylianos  [author] 20 Feb, 2020 @ 1:05pm 
@Takarazuka thank you for all your efforts !!!
Takarazuka 20 Feb, 2020 @ 12:13pm 
One step ahead of you and already ran multiple tests. Here are the results (I didn't grab map seeds though, but it is all easily replicated):

YNAEMP with your mod enabled - Enormous Map 16 players default settings on Terra Map Script - between 57-60 iron, horses, niter, and coal. 93 oil. 27 uranium.
YNAEMP only - Enormous Map default settings on Terra Map Script - between 37-43 iron, horses, niter, and coal. 68 Oil. 19 Uranium.

YNAEMP with your mod enabled - Giant Map 26 players default settings using Terra Map Script - between 11-13 iron, horses, niter, and coal. Less than 20 oil and uranium.
YNAEMP only - Giant Map 26 players default settings using Terra Map Script - same results

Gedemon also replied on the YNAEMP workshop page that there is some issue with resource generation on maps larger than Enormous. With all of the instability issues Giant/Ludicrous sized maps have been having since the last patch, it seems Firaxis just does not want us to play on them properly.
Stylianos  [author] 20 Feb, 2020 @ 10:55am 
YNAEMP is compatible with this mod (I am using it all the time), but I have never tested that large map sizes (my laptop will fry). Please if you have time make the following test.
Start a game at your prefarable settings without this mod enabled in later eras (like modern era) and write down the map and game seed. Reveal the map and search for a strategic resource like horses and see how many you have.
Then start a new game with the same settings and same map and game seed with this mod enabled. Check again for the same rexource and compare the results.
Takarazuka 20 Feb, 2020 @ 10:35am 
YNAEMP is the only mod I am using that effects the map itself and any resources.
Stylianos  [author] 20 Feb, 2020 @ 8:33am 
@Takarazuka what other mods are you using ?
Takarazuka 20 Feb, 2020 @ 7:00am 
Does not seem to work for map sizes larger than Enormous. I have tried multiple times and changed values manually to increase to 100%. Still not getting anything more than 12 of each resource type on 180x94 with 20 civs.
Moyocoya 15 Dec, 2019 @ 2:05am 
It works, and mind that you can change the strategic reources rate (see below).
Beck 15 Dec, 2019 @ 12:55am 
Thanks so much for this. I haven't had a chance to play with it yet, but if it works it might just save my interest in this game, because the lack of strategic resources was driving me nuts.
Moyocoya 8 Nov, 2019 @ 10:44pm 
Thank you !
Stylianos  [author] 8 Nov, 2019 @ 12:03pm 
If you want to tweak the mod follow the steps in the post bellow !!!!
Stylianos  [author] 8 Nov, 2019 @ 12:02pm 
Go to the mod folder (it might be different – depending on your installation)
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1882278536

Edit the file
“ResourceGenerator.lua” with a text editor like notepad+

Goto Line 68
You will find the percentage factor for the strategic resources “iStrategicPercentage”

The line should look like this:
iStrategicPercentage = 29; -- This is the change that I have made, in Vanilla and Rise and Fall = 19, in Gathering Storm = 21.7
21.7 is the default FIRAXIS value for Gathering storm. I have increased this factor by 1/3 and set it to 29.

If you want 50% increase you should set it at 32.6

If you want 100% increase you should it at 43.4

For anything else do the maths!!!!
Small Tip – If you want you can alter the Luxury resources (it is the line 67 – just above this one)

Just be careful in Multiplayer games all players should have the same otherwise the game will crash!!!!
Moyocoya 8 Nov, 2019 @ 8:21am 
I am interested as well. Maybe you could give this information in the mod's description ?
Stylianos  [author] 8 Nov, 2019 @ 6:25am 
@lekamara14 I think that such an increase will break the game and I don't want to do that. If you want pm me and I will tell you how to change the mod for yourself and increase the amount of strategic as high as you wish !
iekamara14 7 Nov, 2019 @ 10:13pm 
Can you make a 100% stretegic resource increase variant?
Ingolenuru 1 Nov, 2019 @ 12:05am 
I think the problem was Better Balanced Starts. It was limiting everything apparently.
Ingolenuru 15 Oct, 2019 @ 12:03am 
Yep. I am continually creating new configurations every time I start a new game and using it if I haven't made any recent changes. There are mods I am targeting as problematic. Going to see if I can locate it and report back. Thank you for the reply.
Stylianos  [author] 14 Oct, 2019 @ 9:58pm 
@Ingolenuru I've checked the code of the larger map sizes and it doesn't affect the resource generator, so it should be compatible with this mod! I don't know if you are using any other mods that causes conflicts !
Run a test following the method I mention bellow your post!
Also in order to start a game don't load any configuration, start it from scratch (when you load a configuration the mods you have active at your additional content are cancelled and the mods you had when you saved the configuration bocomes active).
Ingolenuru 14 Oct, 2019 @ 6:17pm 
Does this mod recognize larger maps? I have 5 coal on a gigantic map. That cannot possibly be right. There are 10 total civilizations and 5 coal is completely unrealistic for a gigantic sized map.
Stylianos  [author] 14 Oct, 2019 @ 2:57am 
@GroBoiD the mod is working as intented.
To test it start a game without the mod at a later era (information era). Use the reveal all command and search the map for a resource (ex. horses).
Start a similar game (same map type, size, etc.) with the mod on and do the same!
You will see that the amount of a specified resource is increased.
GroBoiD 13 Oct, 2019 @ 12:07pm 
After 1st game i have sense its 33% less resoruces. Clicked off\on, will try one more time later.