XCOM 2
ADVENT Replacement for Resistance Militia Soldiers
14 Comments
Inerael 6 Sep @ 4:45pm 
Looks great ! Does someone knwo if it still working in 2025, and safe to use with Long war of the chosen ? :)
Dęąth Viper 10 Nov, 2019 @ 6:51pm 
IS THIS COMPATIBLE WITH MILITIA OVERHAUL PLUS?
Lucato_ 12 Oct, 2019 @ 9:37am 
This is cute. This probably how it looked like when the Advent network tower went offline. The human-hybrids just protecting the civilians against the other aliens.

superluminal traumaslut 7 Oct, 2019 @ 9:34am 
maybe publish a second version with dlc requirements and leave this one for wotc-only players?
Random Player 01  [author] 6 Oct, 2019 @ 10:36pm 
I'm also thinking of adding the Neonate Vipers as civilians but this might block off this mod to anyone who doesn't have the DLC since I'm pretty the game spawns an alien pod if it cannot spawn a resistance or civilian one.
Random Player 01  [author] 6 Oct, 2019 @ 8:30pm 
I like all of these ideas and I think implement them when I get better at modding since it will require some actual coding rather than a simple INI edit.

Currently, XCOM 2 doesn't randomly choose Resistance Militia soldiers and has three designated 'pods' for three different stages in a playthrough. I will look into possibly randomising this so that in one Resistance 'pod', you get an ADVENT Officer and Resistance soldier and maybe in another, you get an ADVENT Trooper and a Muton or MEC.

I also like the idea of having this be a Resistance Order from maybe Allies Unknown or the Skirmishers but then again, maybe I'm just being ambitious seeing I know nearly nothing about making those.
Valvatorez(Cox Cable = awful ISP 6 Oct, 2019 @ 4:55pm 
Is it possible to make the Haven Soldiers region based like when you take a mission near the Skirmishers HQ? And is it possible to replace the Mutons with MECs? Because that would be more realistic.
Star¤Dagger 6 Oct, 2019 @ 1:30pm 
Needs an option to start after a majority of Regions have joined the X-Com Resistance!
superluminal traumaslut 6 Oct, 2019 @ 10:57am 
i didn't know how much i needed this mod til now, screw game balance this is perfect
Random Player 01  [author] 6 Oct, 2019 @ 10:37am 
I was just testing this with the Imperial Replacement mod and since this uses the campaign ADVENT units, it will use the Star Wars models and stats instead (this only applies to the basic ADVENT Officer, Trooper and Muton). I'll make another version which uses the multiplayer ADVENT units which I'm pretty sure most mods don't change.
mynameactually 6 Oct, 2019 @ 9:41am 
Also an option that makes it so that the chance that vanilla resistance are replaced by this, scales with how friendly you are with the Allies Unknown/Playable Alien faction would be cool.
mynameactually 6 Oct, 2019 @ 9:39am 
Can it be made so that there’s a mix of vanilla resistance and this?
KhaosByDesign 6 Oct, 2019 @ 8:19am 
This is perfect for my playthrough too, I'm using the playable Advent mods and swapped enemy Advent to Stormtroopers :steamhappy:
Loginnathan 6 Oct, 2019 @ 4:01am 
This could def be used if anyone is going to do a reverse XCOM 2 modded playthrough (Like Advent Player vs Imperium/Empire replacement Advent
(Or just do a Advent vs Advent playthrough)