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the abilities themselves are in the perk pack, you do not need the class to make in function.
using the class mod with rpgo would result in half your doods being the nightblade class, which really isn't desirable.
@Huntakinte
You need to be concealed to use them.
Note, trying to trim down as many conflicts as possible, as I am playing a heavily modded run and this is the last conflict I have to deal with before things are golden.
Attempting to add the Nightblade specialization (along with the perk pack for it) to my heavily modded game seems to cause my soldiers wielding primary swords to no longer be able to equip their weapons. Instead, the options are limited to anything not technically classified as a sword, i.e. a knife.
The same happens when attempting to add the Pharmicist Class, but to soldiers wielding Gremlins, replacing their only option with a Gauntlet (I think it's called). Does anyone have any idea why these Classes might be affecting the loadouts, and how I could fix it?
the default should be 50% of current hp. (the damage bonus is based on how much it costs)
might've misplaced the % in the localisation when I patched it to be a bit more efficient setting up.
RPGO has only a single universal soldier class - specializations are additional options for them.
If you want it as a seperate class, there's the non-RPGO "Nightblade Soldier Class" version.
Thank you! Have a good day!
you can move and attack with Night Sword the same way you can with a regular Slash.
Does MZNightSword contain Dash?
Is it specific abilities or soldiers? consistently?
I've heard that soldiers with lots of abilities can start running into stuff like that, but...
Well, the more you can narrow it down the easier it is to look into.
adding specializations mid campaign will likely only apply to new soldiers, unless you use a console command to "rebuild" ones you already have.
Would it be a problem adding this mid campaign ?
Shadow Thorn can only be used on enemies that are roughly within normal bluemove range. try moving closer.
Thank you for this, this is an excellent class. It adds some much-needed diversity to my soldiers.
all the perks are in Mitzruti Perk Pack, this just sets up the rpgo specs.
That's correct.
They work on their own (and a few abilities exclude similiar abilities from the other ones).